Alefgard is the name of the geographical setting of the original Dragon Quest. It also appears in II and III, as well as Dragon Quest Builders and Dragon Quest Builders 2, along with a cameo appearance in Caravan Heart. It is a series of continents connected by bridges and caves, making it easily traversable on foot.
History
Alefgard is the original "overworld" in Dragon Quest. It is akin to Torland in Dragon Quest II. However, in most later Dragon Quest games, the concept of giving a name to the overall world map was dropped.
Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the Swamp Cave. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the Kol region).
Main game appearances
Dragon Quest
Alefgard serves as the only geographical setting. It contains every component of the game and must be fully explored in order to reach Charlock Castle and defeat the Dragonlord.
Dragon Quest II
Alefgard has been severely minimized in favor of the larger world map for II. Almost all of the Alefgard locations have been removed with the exception of Tantegel, Charlock Castle, and the Southern Shrine. Overall, Alefgard plays no significant role in II.
Dragon Quest III
Alefgard is the 'underworld' or 'dark world' and is reached late in the game. This game features a full Alefgard, including some locations which did not appear in the original Dragon Quest such as the Tower of Kol. At the end of III, Alefgard is sealed off from the overworld.
Dragon Quest Monsters: Caravan Heart
Dragon Quest Builders
Dragon Quest Builders takes place in Alefgard, following an alternate series of events from the first game where the Hero agrees to the Dragonlord's offer to rule half of the world. The Dragonlord and the monsters ravage the land, destroying civilisation while the people are robbed of the ability to create and rebuild.
Music
Alefgard has its own specific world music which is used consistently in the first three Dragon Quest games. This musical theme is arguably the most well known in the series.
Gallery
Other languages
Other languages | |
French | Unknown |
German | Alefgard |
Spanish | Alefgrado |
Italian | Alefgard |
Dutch | Unknown |
Norwegian | Unknown |
Greek | Unknown |
Portuguese | Unknown |
Russian | Unknown |
Chinese | Unknown |
Korean | Unknown |
v · e · dDragon Quest | |
Playable Characters | |
Antagonists | |
NPC's |
Erdrick • King Lorik • Princess Gwaelin • Galen • Magog |
Towns and Cities |
Alefgard (continent) • Tantegel • Galenholm • Kol • Damdara (formely) • Cantlin • Rimuldar • Rain Shrine • Sanctum |
Dungeons |
Craggy Cave • Damdara • The Dragonlord's Castle • Erdrick's Cave • Galen's Grave • Quagmire Cave |
Key Items |
Sphere of Light • Erdrick's tablet • Faerie flute • Princess Pledge • Mark of Erdrick • Lyre of Ire • Staff of Rain • Sunstone • Rainbow Drop |
Lists |
Armor • Bestiary • Shields • Spells • Weapons • Items • Locations |
Other |
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