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For the monster from Dragon Quest VIII, see Anchorman.

Anchorman is a recurring skill in the Dragon Quest series.


Description[]

Attacks last after all combatants on either side.

Appearances[]

Dragon Quest Monsters: Joker 2 Professional[]

Dragon Quest Monsters: Terry's Wonderland 3D/SP[]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key/SP[]

Dragon Quest Monsters: Joker 3/Joker 3 Professional[]

Dragon Quest Monsters: Super Light[]

Acting the same as in previous appearances once again, it is learned by Trap box at level 12, Great muddy hand at level 19, Slider glove at level 32, and Evil skelegons at level 43, as well as newly reincarnated Tentaculars, Heavy hoods, and Balzack when they are recruited, costing 33 MP to use.

Dragon Quest Monsters: The Dark Prince[]

See Also[]

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