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The automaton is an enemy in Dragon Quest VII.

Characteristics

An android seemingly built for battle with a mace in its right hand and a hatchet in its left hand. Though not quite at the level of a killing machine, an automaton can frustrate an underlevelled party with its ability to hit all targets at once, sometimes getting an extra turn to carve up its foes before they can act. However, they are vulnerable to stun attacks.

Main game appearances

Dragon Quest VII

Story

Strategy

Automata can be found in the field in Faraday in the past. They can attack twice in a turn and hit everyone in the party with Multislice. Multislice does decreasing damage, so members in front will receive the brunt of the damage and members in the rear ranks should not suffer as much. Ruff's Aoooo! skill has a chance of preventing an automaton from using one of its turns, interrupting all attacks. The player should also defeat any automata before defeating any other enemies. Automata also have a chance at dropping an iron axe, a weapon quite powerful for a good stretch of the game.

#286 - Automaton
Machine Family
Protomech
HP MP Attack Defence Agility
60 10 45 42 13
Exp Gold Drop Iron axe
62 20 G
Note: None
Abilities
Normal attack
Acts twice
Multislice
Spells
None
Haunts at:
Frobisher area (Past)
Faraday area (Past)
Automaton Stronghold (Past)



Other languages

Other languages
French Unknown
German Automat
Spanish Autómata
Italian Automaton
Dutch Unknown
Swedish Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown

Related monsters

See also

Automaton (Vocation)

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