Axes of Evil is a recurring ability in the Dragon Quest series. It hits a group of enemies with a vortex formed by a powerful swing.


Dragon Quest VIII

Yangus can use Axes of Evil as an axe technique after allocating 54 skill points into the associated skill. This skill possess a wind attribute, making it impractical to use against certain enemies. It is affected by Yangus' tension, however, allowing it to overcome any enemy resistance with sufficient level. Damage is calculated as a whip strike, with each blow dealing less as more enemies are struck.

  • In the 3DS port, the skill now costs 2 MP.

Dragon Quest IX

This ability is learned with 88 skill points invested into Axe skill. It costs 0 MP to use, loses the wind element from VIII, and damages an enemy group with the same calculations as a whip strikes ( 0.8, 0.7, 0.5, etc).

Dragon Quest X

The ability is learned with 100 skill points invested into the Axe skill tree. Its cost has varied from 8 MP (When the game first came out), to 6 MP (From Version 2 onwards), to 15 MP. (From 2.1 onwards) It can be learned by recruited Hacksauruses with 40 skill points invested into their own Axe skill tree, and is also used by Hippo kings, Rhinocerexes, and Rhinothropes gone Vicious.

Dragon Quest XI

Hendrik learns this skill with 20 skill points invested into his Axe Character Builder. It costs 16 MP to use, and deals 2.2 times more damage to a group of enemies than normal attacks without attenuation. The ability can be used with the Luminary's Zapple spell for the Thunder Sunderer Pep Power.

See Also

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