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Bazoom (AKA Blasto) is a recurring spell in the Dragon Quest series.


Tries to remove a single enemy in battle, and if successful, then no experience points or gold will be counted for the expelled monster at the end of combat.


Dragon Quest III[]

Making its debut, the spell is learned by Priests and Sages at Level 20. and costs 7 MP to cast. It is also used by Hades condors, Crone rangers, Great trolls, Phoenixes, and Baramos himself. If party characters are hit by the spell, they will wind up back at Patty's tavern, though the Hero is immune to the spell until Zoma is defeated in the remakes.

Dragon Quest VI[]

This spell is obtained by advancing to either Rank 6 of the Armamentalist vocation or rank 3 of the Sage vocation, and now costs 8 MP. Bazoom is typically inaccurate, using a 50%, 20%, 10%, and 0% success rate ratio instead of the typical 100%, 85%, 50%, 0% used by nearly all status inflicting spells and abilities in VI. This rate is shared with Poof. It is also used by Gryphons and War gryphons in battle.

Dragon Quest VII[]

Bazoom features the same success rate and cost as in the previous game and is once again learned by reaching rank 6 of the Armamentalist vocation. In the 3DS version, it is also learned by advancing to rank 4 of the Hero vocation. No monsters can use this spell.

Dragon Quest VIII[]

Blasto is used by Garudas, Elysium birds, and Dark condors, as well as Hades condors, Gryphons, and Phoenixes once again to remove your monster arena team if you call them into battle. This spell will typically cast in the first turn these monsters have after the monster team is called in.

Dragon Quest X[]

While not a spell for the Hero or monsters to use, there is a shop named after the spell; this shop, another very convenient way to Zoom around the world compared to the Zoomstones, it is hosted by three certain Bazoom witches, each found in three of the major cities across Astoltia. Each Bazoom witch can cast Bazoom for a small price of 50 gold coins apiece and send the Hero to the selected, previously visited, location, including those marked by a Zoomethyst, however, this service, unless is used to Bazoom to one of the five continent, Lendor or Luckland, can only be used up to 3 times for each real-world day, and only by Version 5 completing one episode of a certain sidequest would remove said limit for Rendacia, while for Nagaland said limit would stay to this day.

Two unique Zoomstones are required to respectively reach the personal house bought by the Hero on Lendor and to reach the Asfeld School, where a school life scenario takes place. and as such, these locations cannot be reached with neither the Bazoom from the witches nor the Mega Zoomstone.

Speaking of which, the Mega Zoomstone, said to be closer to the original ancient spell Zoom than the regular Zoomstones, was introduced in Version 3, and can be acquired through a sidequest that becomes available as soon as 6 regular, not pre-set, Zoomstones are obtained. While the Mega Zoomstone does not store minor locations and dungeons like a regular Zoomstone, nor can transport to the Hero's house or Asfeld School, and as such does not completely substitute neither the Zoomstones or the Bazoom from the witches, this new item, combined with them, particularly after the limit for the Bazoom from the witches is lifted, and the peddler's carriages network from Version 1 and Version 2, significantly improved the fast-travel capabilities around the five continents and Rendacia.

Following in the Mega Zoomstone's footsteps, Version 4, Version 5, and Version 6, all introduced items that allows the Hero to fast travel to all the locations related to the respective expansions: the Time-Trotter's Trinket allows to reach each locations set in different time periods, the Abyss Jewel allows to Zoom all around the Netherworld, and the Soul Candlelabra allows fast-travel to locations connected to Tenseikyo, all without the limitations of a regular Zoomstone, although, like regular Zoomstones, all of these fast-travel items first need to have a location binded to them by interacting with special objects on-site, similarly to how a Zoomethyst works.

Version 7, alongside the item necessary to zoom across Zenias, the Star Seal Crystal, it also introduced the Bazoomstone, an evolved version of the Mega Zoomstone which replicates the effect of the Bazoom casted by the Bazoom Witches, expanding the number of memorized locations to the ones previously only reacheable with either a regular Zoomstone or Bazoom. As of Version 7.0, the Bazoomstone added to the fast-travel menu any previously visited location belonging to a Version 1 region, meaning any locale located on the five continents of Wenna Islands, Dwachakka, Orgreede, Eltona, and Pukland, as well as Lendor and Luckland.

Dragon Quest XI[]

Once again a monster only spell, it used by Baramos once again in his boss fight. Like in the Battle Road games, it only puts an opponent out of commission for a number of turns.

Dragon Quest: Monster Battle Road Series[]

Unlike the previous games, Bazoom is a status effect that makes 1 enemy, even Demon Lords, disappear for 1 turn via the Cosmic chimaera's Chimaera wing skill and the Fright knight's Dark Zone skill.

Dragon Quest Heroes II[]

Learned by investing 5 skill points into Cesar's skill tree, it launches enemies away from him, damaging him. It costs 9 MP to use. When a Bazoomed enemy hits another enemy, the hit side also deals about half the damage as when blown. If used on a lightweight monster, it is fully gone from the battlefield, but if used on a heavyweight monster, it will not be blown away, but still takes damage regardless.

Dragon Quest Builders[]

Used by the Hades Condor once again, it acts differently from the main games, creating a large tornado to blow enemies away sky-high.

Dragon Quest Walk[]

Used by Baramos once again, it inflicts the knockback status effect on one enemy.

Dragon Quest Tact[]

Learned by Elysium Birds at level 26, it pushes one enemy 5 spaces back and costs 24 MP to cast. It is also used by Augoostus to teleport the player, Majellan, and Mindini back to Ibbley after Redcrim's defeat.

The Adventure of Dai[]

Although unnamed, Matoriv visibly used that spell to send a small boat to Valge Island, even stating in the 1991 anime that it was a Zoom related spell.

Etymology and localization[]

Bashiruura is derived from ruura, the Japanese name for the Zoom spell. The meaning behind this is that zoom is being cast on the user's enemies, hence the total removal from battle. How the spell can be used indoors is never fully explained, with the assumption being that the spell either generates enough force to break through walls and ceilings to expel the target or warps space to teleport the victim and/or allies away from the caster. The latter interpretation was used in the Dragon Quest Monsters+ manga and Tact.

In Japan, the spell is unique in that it simultaneously possesses two localisation names under Square Enix. First localised as Blasto for the 2005 release of DQVIII, it was assumed this would be the new term associated with it until the 2011 release of the DS remake of DQVI. In that script, it was dubbed Bazoom, being a more faithful adaptation of the wordplay found in the original Japanese version. In 2014, the smartphone localisation of DQIII reverted back to the Blasto term, which was reverted back from yet again in the 3DS remake of DQVII in 2016. Currently, Bazoom is the latest term associated with the spell.


  • Bazoom is the only spell in the series to have two concurrent official translations since the Square Enix merger, as each was used by different localisation teams.
  • This spell was going to reappear in Dragon Quest IX, but got scrapped from the game.

Other languages[]

Other languages
French Propulsort
German Luftikus
Spanish Regresión
Italian Bazum
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Estouro
Russian Unknown
Korean Unknown

Related spells[]