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Blackmar is an antagonist who first appeared in Dragon Quest VI and a recurring monster in the Dragon Quest series.

Characteristics[]

Appearance[]

Blackmar is a large and bulky demon with a heavy resemblance to that of some kind of bulldog. He is mustard yellow with a rust colored red belly and also bears rather large wings, filling his demon image.

Personality[]

Blackmar is a very cruel and devious member of Mortamor's army, fitting as he is the head of Gallows Moor. He is shown multiple times to have little to no concern for anyone but himself, including other monsters, apparently killing one who got on his bad side by executing him in front of Gallows Moor's slaves via the guillotine. He has a good deal of faith in Mortamor as well, like the vast majority of Mortamor's higher-ups, seeing as how he is his right-hand man.

Appearances[]

Main games[]

Dragon Quest VI[]

Blackmar appears as the owner of a prison complex in Mortamor's Dread Realm called Gallows Moor. Within the so-called "town", Blackmar regularly seems to execute people for crimes against monsterkind, such as disobeying the guards, and fighting Mortamor's minions. The party attempts to stop an execution on the guillotine, but are captured by Dogmus & Zozagel, and are forced to organize a prison break in order to escape by getting Dogmus and the other guards drunk. Blackmar does not drink due to performing a ritual where he intends to have one of his minions possess Sister Anne, forcing her to marry him using a cursed ring that will turn her evil, apparently as a way to break the prisoners further. When the party arrives, he insists to his minions that the prophecy isn't true, intending to showcase it by defeating the party himself. Blackmar does not drink and fights the party while sober, providing a very challenging boss battle as the first boss who always attacks twice on every turn. He fights alongside two Dragooners, whom Blackmar can revive when they are defeated. If one of them dies, the other can summon a powerful Cureslime in its place which Blackmar will then be able to revive. This cureslime will entirely heal Blackmar as well, if it's allowed to. Upon Blackmar's death, he drops a silk tuxedo, presumably because of the "wedding" that was about to happen.

There is some debate about whether or not Blackmar is a Dread Fiend. Dhuran only references Murdaw, Jamirus, and Gracos besides himself, but this could simply be due to the fact that the party has not encountered Blackmar yet. While Blackmar does not have a seal placed on any dream world locations, this is most likely due to the fact that Blackmar is fought in the Dread Realm. Like various locations are bound to the other Dread Fiends, though, all of Blackmar's guards are specifically bound to him, vanishing upon his death.

# - Blackmar
Demon Family
Akbarsprite HP MP Attack Defence Agility
3300 270 230 130
Exp Gold Drop Silk tuxedo
8500 900 G
Note: None
Abilities
Normal attack
Acts twice
Dragon Slash
Flame Slash
Inferno
Stomp
Spells
Kasap
Kazing
Haunts at:
Gallows Moor


Dragon Quest X[]

Blackmar also appears in Dragon Quest X as a boss in the story. He was possessing a young Dwarf and after the hero saves said dwarf, Blackmar reveals himself to the party engages them in battle. He is defeated and disappears. He can also be fought in the Magic Labyrinth, either by himself, or with Gracos, Jamirus, and Dhuran, as well as Murdaw via the True Dread Fiends.

Sorcerer Blackmar[]
# - Sorcerer Blackmar
Demon Family
No Image HP MP Attack Defence Weight
7488 150 227 227 534
Exp Gold Drop Wing of bat (Common)
Equable emerald (Rare)
2222 30 G
Note: None
Abilities
Normal attack
Recovers MP
Spells
Kaboom
Magic Burst
Oomph
Kazammle
Haunts at:
Unknown


Normal phase[]
# - Blackmar
Demon Family
No Image HP MP Attack Defence Weight
10000 999 335 434 500
Exp Gold Drop Urbea silver coin (Common)
Chronocrystal (Rare)
1800 30 G
Note: None
Abilities
Normal attack
Recovers MP
Spells
Fullheal
Kazing
Kazammle
Magic Burst
Oomph
Haunts at:
Unknown


Strong phase[]
# - Blackmar
Demon Family
No Image HP MP Attack Defence Weight
Around 15500 ? ? ? ?
Exp Gold Drop Urbea silver coin (Common)
Chronocrystal (Rare)
2400 33 G
Note: None
Abilities
Normal attack
Recovers MP
Spells
Omniheal
Kazing
Oomph
Magic Burst
Continuous Dolmadon
Haunts at:
Unknown


Petit phase[]
# - Blackmar
Demon Family
No Image HP MP Attack Defence Weight
Around 5600 ? ? ? 500
Exp Gold Drop Urbea silver coin (Common)
Chronocrystal (Rare)
600 4 G
Note: None
Abilities
Normal attack
Recovers MP
Spells
Zing
Kazam
Haunts at:
Unknown


True Dread Fiends[]
# - Blackmar
Demon Family
No Image HP MP Attack Defence Weight
{{{HP}}} {{{MP}}} {{{Attack}}} {{{Defense}}} {{{Agility}}}
Exp Gold Drop {{{drop}}}
{{{EXP}}} {{{Gold}}} G
Note:
Abilities
Normal attack
Psyche Up
Black Breath
Invitation to the Prison of Sorrow
Zetsubo 's Wave
Total War Cry
Spells
Kasap
Kasizzle
Continuous Dormadon
Haunts at:
Unknown


Monsters series[]

Dragon Warrior Monsters[]

# - Akubar
Demon Family
Akubar
HP Wisdom Attack Defence Agility
3/5 4/5 3/5 2/5 5/5
Description: Combined evil power with superhuman strength.
Spells and Abilities
FrigidAir (Lv. 4)
Bang (Lv. 5)
Focus (Lv. 19)
How to breed:
ArcDemon X GateGuard
Grendal X Grendal

In Dragon Warrior Monsters, Blackmar (known as Akubar) is a minor boss. He is fought inside of a prison somewhat reminiscent of Gallows Moor, and attempts to lecture the player about the "horrible crimes" they have committed against monsters. Blackmar sentences the player to death and tells them to execute themselves on his guillotine, before having to fight them himself when the player fails to comply.

Dragon Warrior Monsters 2[]

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Dragon Quest Monsters: Joker 2 Professional[]

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Dragon Quest Monsters: Terry's Wonderland 3D[]

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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[]

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Dragon Quest Monsters: Joker 3 Professional[]

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Dragon Quest Monsters: Super Light[]

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Battle Road series[]

Dragon Quest: Monster Battle Road Victory[]

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Other Appearances[]

Dragon Quest Rivals[]

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Dragon Quest Keshi Keshi![]

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Dragon Quest Walk[]

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Gallery[]

Trivia[]

  • Blackmar's boss fight with him would later be used by Hootingham-Gore, 3 games later, with some differences. (Bad karmours & their abilities, with Hootingham's own fighting style, etc.)
    • In addition, he is also similar to Goreham-Hogg in the fact they both run prisons. (Gallows Moor and the Gortress)

Other languages[]

Other languages
French Unknown
German Schwarzmar
Acuba (M)
Spanish Blackmar
Italian Blackmar
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown

Related monsters[]

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DQIX - Serena


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