Body Slam is a recurring skill in the Dragon Quest series. Upon use, it attempts to reduce both the user and target's HP by around 80%, and utilizes an foe's resistance to whack to calculate accuracy. Be wary of using this skill, as the player will still take damage even if they miss their target.
Body Slam is learned by Kingsley at level 10, while other characters can learn it by advancing to rank 6 of the Merchant vocation. It now deals 80% damage to an enemy, but also takes that same damage with 2 HP as recoil compensation. It is also used by Wayward armours, Dreadful drackals, Darkcrawlers, Armoured wartoises, Finned fatales, and Averill in battle, the latter of whom should be avoided.
Body Slam is learned by advancing to Rank 3 of the Sailor vocation (Rank 2 of the 3DS remake), Rank 7 of the Jawtoise, Malevolantern, and Notso macho vocations, Rank 4 of the Seasaur, and Rank 3 of the Platinum king jewel. It acts the same as in VI, and is also used by Barracudas, Wooden horsemen, Notso machos, Donkey xotes, Mucho machos, Dragsters, Dragsters, Demon thunderers, Hellstalkers, Perilwinkles, Deathcargots, Disastropods, and Strangler fishes, as well as Armoured wartoises once again in battle against their enemies.
This ability is learned with 48 skill points invested into the Warrior's Courage skill tree. It is very useful for Quests that require a character to be at low health, giving it some added functionality, and is also used by Ram raiders, Drackals, and Tantamounts in battle against their enemies.
Learned with 70 skill points invested into the Courage skill tree, it now has the ability to stun enemies for a turn, in addition to the same properties it had in IX, but no longer causes recoil damage. It costs 4 MP to use and is also used by Drake slimes, Dragon slimes, Dark Berserker, Barbatos, and Sati in battle against their enemies. In addition, it is also learned by investing 3 skill points into a recruited Chest mimic's Chest Savings skill tree.