Bounce is a recurring spell in the Dragon Quest series.
Description[]
It protects the caster from enemy attack spells, not by reducing their strength, but by throwing them back at the caster. The barrier will last 6~9 turns after being conjured up. Among the items that can emulate its effect includes the Zenithian shield.
It must be noted that Bounce reflects all spells targeting the caster with only a select few exceptions; beneficial spells will be sent back to their conjurer as well as harmful ones. Self-targeting magic still takes affect, however, as well as Insulatle, Kaclang, Bazoom, and Magic Barrier.
Appearances[]
Dragon Quest III[]
Making its debut, it is learned by Mages & Sages at Level 24. The spell costs 8 MP to cast in its original appearance, and is also used by Wyrtoises, Hocus chimaeras, Franticores, and Zoma when he is shrouded in darkness, as well as Pandora's boxes in the HD-2D Remake.
Dragon Quest IV[]
Acting the same as in III, it is learned by Borya at level 9. It costs 4 MP to cast, and is also used by Peepers, Beleths, Rhinocerexes, Aamon, and Psaro in battle, as well as Divs in the remakes.
Dragon Quest V[]
Name | Level |
---|---|
Magic marionette | 6 |
Old man of the sea | 6 |
Barbatos | 7 |
Bomboulder | 8 |
Bianca | 18 |
Nera | 18 |
Debora | 20 |
Hero's daughter | 27 |
Conkuisitor | 30 |
Bounce is learned by various monster companions, any of the Hero's wives, and his daughter. It costs 4 MP to cast once again and is also used by Thaumaturges, Necromancers, Wight kings, King Korol, Ladja, and Nimzo, as well as Wyrtoises once again. Mechan-o'-wyrms, Kon the Knight, and Estark can sometimes have this spell active when the battle begins.
Dragon Quest VI[]
Bounce can only be obtained by mastering the Mage vocation. It costs 4 MP to cast once again and is also used by Iron tortoises, Armoured wartoises, Plated goretoises, Demon overlords, and Mortamor in his first forme. High djinkses, Überkilling machines, Devil glasses, and the Second Test can have this spell active when the battle begins. Feralballs can learn this spell at level 20, but only in the SNES version.
Dragon Quest VII[]
Bounce is learned when one reaches rank 1 of the Armamentalist vocation and rank 5 of the Delusionist class. It costs 4 MP to cast once again and is also used by Mastermines, Missing lynxes, Divs, Ironclad wartoises, the Envoy, and a Scarfish in the Temple Palace, while Alarmours and Platinum king jewels can have this spell active when the battle begins. It is also learned when one reaches rank 1 of the Hero vocation in the 3DS remake.
Dragon Quest VIII[]
Bounce can be learned by Jessica and Angelo by investing points (21 and 9 respectively) into their Staff skill trees. The spell is also used by Night sneakers, Icikillers, Hell hoppers, and Gemon, in addition to being used by Peepers once again. It costs 4 MP to cast once again.
Dragon Quest IX[]
Bounce is learned by Mages at level 21, and Luminaries at level 18. It costs 4 MP to cast once again and is also used by Cobra cardinals, Alphyns, Blight knights, Bling badgers, Hootingham-Gore, and Fowleye, in addition to being used by Icikillers, Wyrtoises, Alarmours (Finally casting it on their own), Zoma, and Nimzo once again. (From level 24 onwards and from level 4 onwards.)
Important things to remember:
- Breaths, particle beams, etc. are not reflected by Bounce.
- Reflected spells use the reflecting player/enemy's Magical Might rather than the original caster's.
- Multiple-target spells, such as the Bang series, are reflected on a per-hit basis. If only your Mage has Bounce up, the rest of the party will still be hit by the spell; if everyone has Bounce or Magic Mirror up, the entire spell will be returned to its caster.
Dragon Quest X[]
Acting the same as in previous appearances once again, it is learned by Mages and Luminaries at level 42. It costs 4 MP to cast once again, and is used by Wrecktors, Gryphons, Amodeuses, Whackolytes, Slimecicles, Disfigurines, Stone crablets, Nessicures, Skycats, Darktors, Ghost King Parkalas, Butoma Preciana, Zackes, Devil Enraja, Guru Sudok, Gullray Beast, Hitokui Dolls, Blood mages, Death Nightmares, and Palin to help out Oren and Girguish during their Strong boss fight, as well as Belethes, Missing Lynxes, Wyrtosies, Alphyns, and Nimzo once again. In the Offline version of the game, it is learned by the Hero in the Mage and Luminary vocations at the same levels as the Online original and by Fuura at level 28.
Dragon Quest XI[]
Acting the same as in previous appearances once again, it is learned by Veronica at level 27, while Rab already knows this spell upon joining the party. It costs 6 MP to cast and is also used by Grumpy grublins, Grey gordons, Archbashops, Princes of darkness, War gryphons gone Vicious, Great keepers, Grampogriff, and Zomaiden in battle, as well as Wrecktors, Slimecicles, Whackolytes, Gryphons, Franitcores, and Belethes once again.
Dragon Warrior Monsters[]
Acting the same as in previous appearances once again, it is learned by Putrefidos, Wyrtles, Winkies, Boring Bugs, Armoured Wartoises, and Devil Glasses at level 20, requiring the monster to have 84 MP and 68 Wisdom. It costs 4 MP to cast once again.
Dragon Warrior Monsters 2[]
Acting the same as in previous appearances once again, it is learned by Putrefidos, Wyrtles, Winkies, Boring Bugs, and Devil Glasses at level 20, These monsters need 141 Wisdom to learn it, but otherwise costs 4 MP to cast once again.
Dragon Quest Monsters: Joker[]
Acting the same as in previous appearances once again, it costs 4 MP to cast once again and is learned by several skillsets:
- Antimagic (56 points)
- Antimagic II (49 points)
- Barricade (40 points)
- Materialist (61 points)
- Dhoulmagus (24 points)
Dragon Quest Monsters: Joker 2/Joker 2 Professional[]
The bounce spell is learned by the same classes but the number of points needed to acquire some of them has changed:
- Antimagic II (35 points)
- Materialist (46 points)
Dragon Quest Monsters: Terry's Wonderland 3D/SP[]
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key/SP[]
The Bounce spell can be learned by the following skillsets:
- Spell breaker (64 points)
- Spell breaker II (40 points)
- Barricade (55 points)
- Materialist (55 points)
- Ramia (15 points)
- Dhoulmagus (40 points)
- Buddish Priest (50 points)
Dragon Quest Monsters: Super Light[]
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Dragon Quest Monsters: Joker 3/Joker 3 Professional[]
Acting the same as in previous appearances once again, it can be learned by the following skillsets:
- Mage's Aid (60 points)
- Mage's Aid+ (90 points)
- Colossus (20 points)
- Colossus SP (30 points)
- Ladja (20 points)
It costs 32 MP to cast once again.
Super Smash Bros. Ultimate[]
Bounce is one of the spells that can randomly appear in the Hero's down special move, Command Selection. It creates a barrier around the Hero for 12 seconds, which reflects all enemy projectile attacks and multiplies the damage they deal by 1.5x.
Unlike in the Dragon Quest series, it does not reflect spells from opposing Heroes if they do not have the projectile property, such as his side special Zap/Zapple/Kazap or the Command Selection spells Magic Burst, Kamikazee, and the falling hitbox of Kaclang. At the same time, it reflects projectiles that are not spells or even energy-based at all, like Link's arrow and boomerang or Samus's missiles.
Dragon Quest Walk[]
Acting the same as in previous appearances once again, it is learned by recruited monsters after obtaining an inheritance ball for 200 Monster Coins, costing 15 MP to cast.
Dragon Quest Tact[]
Bounce is currently an enemy-only spell that can be cast by certain monsters and bosses in high-level stages. It has a range of up to two squares away from the caster, can be self-cast, and grants a barrier that reflects spells for three turns.
Wyrtoise can learn the perk Rare Bounce through Talent Blossoming, while Nimzo learns it when he is fully awakened. It grants them a 20% chance to activate Bounce at the start of each action. Psaro the Manslayer, Old King Mortamor, and Santa Alena possess the perk Instant Bounce, which activates Bounce at the start of battle for three turns. Maldragora the Worldmaker can learn it with 10 awakening points, while Slimecicle and Wulfspade can learn it through Talent Blossoming or their character builder respectively. Alphyn can learn the perk Instant Spell Reflect with 10 awakening points, which activates Bounce at battle start for two turns. Famed Schleiman Tank and King Godwyn's True Form can learn the perk Spell Reflect Shield with 30 awakening points, which activates Bounce at battle start for two turns. Omega also possess the perk Heartless One, which grants it Bounce and increases its Evasion for three turns at battle start.
Dragon Quest Monsters: The Dark Prince[]
Acting the same as in previous appearances once again, it can be learned by the following skillsets:
- Antimagician (100 points)
- Mouth Guard (150 points)
- Protector (150 points)
- Heretic (30 points)
- Aamon (100 points)
- Bishop Ladja (150 points)
- Nimzo (120 points)
- Mortamor (120 points)
- Ramia (120 points)
- Psaro the Manslayer (120 points)
- Zoma (85 points)
It costs 32 MP to cast once again.
Dragon Quest Champions[]
Acting the same as in previous appearances once again, it used by Gryphons once again.
Super Smash Bros. Ultimate[]
Bounce is available for the Hero to select through his Down-B move, Command Selection. When cast a magic circle inscribed with runes will cover the Hero's torso, reflecting all projectiles for a limited time. In addition, the damage an opponent receives from said projectiles is increased by 50%.
Other Media Appearances[]
Dragon Quest: The Adventure of Dai[]
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Other languages[]
Other languages | |
French | Réflexion |
German | Boing |
Spanish | Rebote |
Latin American Spanish | Unknown |
Italian | Specchio Riflesso |
Dutch | Unknown |
Norwegian | Unknown |
Greek | Unknown |
Portuguese | Unknown |
Russian | Unknown |
Chinese | Unknown |
Korean | Unknown |
Related spells/abilities[]