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A brownie is a monster who appears in the Dragon Quest series.

Characteristics

Brownies are yellow-skinned palette swaps of hammerhoods, bearing an orange-brown coloring and wielding a dark, grayish blue hammer. Comparatively, brownies aren't too different from hammerhoods, the two monsters essentially having the same purpose as being mostly incompetent creatures that occasionally get off a lucky shot. Brownies tend to have more HP and greater attack power since they have to fulfill this role against players that are no longer troubled by hammerhoods.

Appearances

Main games

Dragon Quest V

#39 - Brownie
Humanoid Family
Brownie2
HP MP Attack Defence Agility
47 0 15 33 16
Exp Gold Drop Monster munchies
21 15 G
Note:
Abilities
Normal attack
Desperate attack
Muster Strength
Spells
None
Haunts at:
Ancient Ruins
Whealbrook Adit (Gen 2)
Fortuna area
Talon Tower area

The initial debut of brownies, they are likely to be encountered around the time the player obtains the wagon and can start recruiting certain monsters. The brownie is one of these possible monsters, though it is nothing spectacular beyond having extremely high HP and attack strength growth.

Dragon Quest VIII

#39 - Brownie
Humanoid Family
[[File:|100 px]]
HP MP Attack Defence Agility
53 0 36 36 34
Exp Gold Drop Medicinal herb (Common)
Giant mallet (Rare)
43 12 G
Note: Usually calm and timid, these monsters psyche themselves up to be vicious foes when provoked. Their tiny bodies conceal incredible power.
Abilities
Normal attack
Desperate attack
Psyche Up
Tension Boost
Spells
None
Haunts at:
Kingdom of Ascantha

The player is liable to encounter brownies while traveling between Maella Abbey and Ascantha. They are capable of psyching up to 100 in a single turn with Tension Boost, though they usually waste this on trying to perform a desperate attack that seems to always fail. A roaming brownie that can be recruited to the player's monster team can also be found north of Peregrin Quay.

Dragon Quest IX

#22 - Brownie
Humanoid Family
[[File:|100 px]]
HP MP Attack Defence Agility
40 255 29 26 40
Exp Gold Drop Leather kilt (Common, 3.13%)
Seed of strength (Rare, 0.39%)
56 32 G
Description: Erratic enemies that can attain an instant state of high tension, only to topple over and go off the boil. Bodkin bowyers often take them on camping trips and trick them into tapping their tent pegs for them.
Abilities
Normal attack
Psyche Up
Tension Boost
Heart Breaker
Spells
None
Haunts at:
Zere
Doomingale Forest


Dragon Quest X

# - Brownie
Humanoid Family
[[File:|100 px]]
HP MP Attack Defence Weight
27 13 30 31 110
Exp Gold Drop Fine fur (Common)
Gold nuglet (Rare)
16 5 G
Note: None
Abilities
Normal attack
Psyche Up
Spinning Smash
Spells
None
Haunts at:
Rangao Mountains


Dragon Quest XI

Normal
#50 - Brownie
Humanoid Family
DQXI - Brownie 2D
HP MP Attack Defence Agility
74 8 48 60 21
Exp Gold Drop Witherwood (Common)
Seed of strength (Rare)
75 32 G
Note: These mallet-wielding midgets are massive fans of night clubbers, whose every trait they try to emulate. One day, maybe one of them will grow tough enough to actually take one of their idols' clubs in hand.
Abilities
Normal attack
Gets Pepped Up
Blocks attacks
Spinning Smash
Muster Strength
Desperate Double
Spells
None
Haunts at:
Gallopolis Region (Early game)
The Cryptic Crypt (Mid game)
Insula Incognita (Early game)
Neverglade (Only in the 3DS and Switch versions)


Malicious
#488 - Malicious brownie
Humanoid Family
DQXI - Brownie 2D
HP MP Attack Defence Agility
615 24 227 272 107
Exp Gold Drop Night stick (Common)
Seed of strength (Rare)
1289 305 G
Note: Brownies who have morphed into a truly malevolent form under the malign influence of infinite evil.
Abilities
Normal attack
Gets Pepped Up
Blocks attack
Spinning Smash
Muster Strength
Desperate Double
Spells
None
Haunts at:
Insula Incognita (Post game)


Monsters series

Dragon Quest Monsters: Joker

Brownies appear as rank D members of the Beast family and must be synthesized using a hammerhood and a member of the Nature family.

Dragon Quest Monsters: Joker 2

The brownie is a Rank D monster in Dragon Quest Monsters: Joker 2. One can be created by synthesizing a hammerhood and a spiked hare.

Synthesis
Joker 2 Synthesising
Monster Monster Result
Nature family + Hammerhood = Brownie
Synth type Special

Dragon Quest Monsters: Joker 2 Professional

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Monsters: Joker 3

Dragon Quest Monsters: Joker 3 Professional

Dragon Quest Monsters: Super Light

Mystery Dungeon series

Torneko: The Last Hope

Trivia

  • In the DS release of V, recruited Brownies might be named Mash or Bangerz, the names of two minor characters from VIII. This is also a play on the Irish dish "bangers and mash", a simple meal of sausages and mashed potatoes, which, incidentally, are also things to do with a hammer.

Etymology

Brownies are a part of English and Scottish folklore. They are household spirits, being diminutive little helpers who assist in house maintenance in exchange for small offerings of food. They do not like to be seen, and usually only perform their tasks in the quiet of night.

Other languages

Other languages
French Martebrun
German Hammerkauz
Spanish Macero
Italian Martellus magnus
Dutch Unknown
Swedish Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean 브라우니

Related monsters

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DQIX - Serena
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