A brownie is a monster who appears in the Dragon Quest game series.
Characteristics
Brownies are yellow-skinned palette swaps of hammerhoods, bearing an orange-brown coloring and wielding a dark, grayish blue hammer. Comparatively, brownies aren't too different from hammerhoods, the two monsters essentially having the same purpose as being mostly incompetent creatures that occasionally get off a lucky shot. Brownies tend to have more HP and greater attack power since they have to fulfill this role against players that are no longer troubled by hammerhoods.
Main game appearances
Dragon Quest V
#39 - Brownie Humanoid Family | |||||
HP | MP | Attack | Defence | Agility | |
47 | 0 | 15 | 33 | 16 | |
Exp | Gold | Drop | Monster munchies | ||
21 | 15 G | ||||
Note: | |||||
Abilities | |||||
Normal attack Desperate attack Muster Strength | |||||
Spells | |||||
None | |||||
Haunts at: | |||||
Ancient Ruins Whealbrook Adit (Gen 2) Fortuna area Talon Tower area |
The initial debut of brownies, they are likely to be encountered around the time the player obtains the wagon and can start recruiting certain monsters. The brownie is one of these possible monsters, though it is nothing spectacular beyond having extremely high HP and attack strength growth.
Dragon Quest VIII
#39 - Brownie Humanoid Family | |||||
HP | MP | Attack | Defence | Agility | |
53 | 0 | 36 | 36 | 34 | |
Exp | Gold | Drop | Medicinal herb (Common) Giant mallet (Rare) | ||
43 | 12 G | ||||
Note: Usually calm and timid, these monsters psyche themselves up to be vicious foes when provoked. Their tiny bodies conceal incredible power. | |||||
Abilities | |||||
Normal attack Desperate attack Psyche Up Tension Boost | |||||
Spells | |||||
None | |||||
Haunts at: | |||||
Kingdom of Ascantha |
The player is liable to encounter brownies while traveling between Maella Abbey and Ascantha. They are capable of psyching up to 100 in a single turn with Tension Boost, though they usually waste this on trying to perform a desperate attack that seems to always fail. A roaming brownie that can be recruited to the player's monster team can also be found north of Peregrin Quay.
Dragon Quest IX
#22 - Brownie Humanoid Family | |||||
HP | MP | Attack | Defence | Agility | |
40 | 255 | 29 | 26 | 40 | |
Exp | Gold | Drop | Leather kilt (Common, 3.13%) Seed of strength (Rare, 0.39%) | ||
56 | 32 G | ||||
Description: Erratic enemies that can attain an instant state of high tension, only to topple over and go off the boil. Bodkin bowyers often take them on camping trips and trick them into tapping their tent pegs for them. | |||||
Abilities | |||||
Normal attack Psyche Up Tension Boost Heart Breaker | |||||
Spells | |||||
None | |||||
Haunts at: | |||||
Zere Doomingale Forest |
Dragon Quest X
# - Brownie Humanoid Family | |||||
HP | MP | Attack | Defence | Weight | |
27 | 13 | 30 | 31 | 110 | |
Exp | Gold | Drop | Fine fur (Common) Gold nuglet (Rare) | ||
16 | 5 G | ||||
Note: None | |||||
Abilities | |||||
Normal attack Psyche Up Spins and smashes savagely | |||||
Spells | |||||
None | |||||
Haunts at: | |||||
Rangao Mountains |
Dragon Quest XI
Normal
#50 - Brownie Humanoid Family | |||||
HP | MP | Attack | Defence | Agility | |
74 | 8 | 48 | 60 | 21 | |
Exp | Gold | Drop | Witherwood (Common) Seed of strength (Rare) | ||
75 | 32 G | ||||
Note: These mallet-wielding midgets are massive fans of night clubbers, whose every trait they try to emulate. One day, maybe one of them will grow tough enough to actually take one of their idols' clubs in hand. | |||||
Abilities | |||||
Normal attack Gets Pepped Up Blocks attacks Spins and smashes savagely Muster Strength Desperate Double | |||||
Spells | |||||
None | |||||
Haunts at: | |||||
Gallopolis Region (Early game) The Cryptic Crypt (Mid game) Insula Incognita (Early game) Neverglade (Only in the 3DS and Switch versions) |
Malicious
#488 - Malicious brownie Humanoid Family | |||||
HP | MP | Attack | Defence | Agility | |
615 | 24 | 227 | 272 | 107 | |
Exp | Gold | Drop | Night stick (Common) Seed of strength (Rare) | ||
1289 | 305 G | ||||
Note: Brownies who have morphed into a truly malevolent form under the malign influence of infinite evil. | |||||
Abilities | |||||
Normal attack Gets Pepped Up Blocks attack Spins and smashes savagely Muster Strength Desperate Double | |||||
Spells | |||||
None | |||||
Haunts at: | |||||
Insula Incognita (Post game) |
Monster series appearances
Joker
Brownies appear as rank D members of the Beast family and must be synthesized using a hammerhood and a member of the Nature family.
Joker 2
The brownie is a Rank D monster in Dragon Quest Monsters: Joker 2. One can be created by synthesizing a hammerhood and a spiked hare.
Joker 2 Professional
Terry's Wonderland 3D
Super Light
The Last Hope
Synthesis
Joker 2
Joker 2 Synthesising | ||||||||
Monster | Monster | Result | ||||||
Nature family | + | Hammerhood | = | Brownie | ||||
Synth type | Special |
Trivia
- In the DS release of V, recruited Brownies might be named Mash or Bangerz, the names of two minor characters from VIII. This is also a play on the Irish dish "bangers and mash", a simple meal of sausages and mashed potatoes, which, incidentally, are also things to do with a hammer.
Etymology
Brownies are a part of English and Scottish folklore. They are household spirits, being diminutive little helpers who assist in house maintenance in exchange for small offerings of food. They do not like to be seen, and usually only perform their tasks in the quiet of night.
Other languages
Other languages | |
French | Martebrun |
German | Hammerkauz |
Spanish | Macero |
Italian | Martellus magnus |
Dutch | Unknown |
Norwegian | Unknown |
Greek | Unknown |
Portuguese | Unknown |
Russian | Unknown |
Chinese | Unknown |
Korean | 브라우니 |
Related monsters
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