Burning Breath is a recurring breath attack in the Dragon Quest series.
A breath attack of such high temperature that it causes victims to become paralysed on contact.
Making its debut, it is used by Armfuls to paralyze enemies and potentially cripple them, since Paralysis does not heal naturally. Grievous bodily arms and Pandora's boxes can use this breath skill in the remakes, though only Game Boy Color for the latter.
Burning Breath is learned by several monster companions such as the Flamethrower and Man o' war, thus marking the first time it can be used by the player. It does not cost MP to use, and the affliction lasts for 1~3 turns. The skill uses the same element as Whack and is ineffective against monsters immune to instant death.
Paralysis has been given an element independent to instant death beginning with VI and the skill is obtained by advancing to rank 7 of the Monster Master vocation, as well as recruited Walking corpses in the SNES version. Paralysis lasts 4~7 turns and, when used by an ally, the skill has a 50%, 20%, 10%, and 0% chance to connect depending on the enemy's resistance. Hell gladiators, Sinisculptures, Biguanas, and Sail serpents, as well as Men o' War once again, can also use this against enemies.
Burning Breath is learned by reaching rank 4 of the Monster Masher vocation in the PSX and 3DS version, as well as rank 4 of the Bone Baron and rank 2 of the Gripevine monster vocations. It has the same aspects as VI's in the original release, but now lasts 6~9 turns in the remake.
Just like its previous appearances, it is an enemy only skill once again and is used by Corpse corporals, Terrorceratopses, Hiptiles, Polka dot dragons, Desert gorbas, Gelbatrosses, Belly sticks, and Mad smiths, as well as Hell gladiators once again.
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