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Antoria is a boss that the player faces in Dharma Temple in the game Dragon Quest VII.

History

The Demon Lord understood the importance of Dharma temple because of its potential to create a Hero. The Demon Lord sent Antoria to take over Dharma. He commanded monsters and overtook Dharma. Many of the Dharma Guardsman were killed. Fosse, the High Priest, was captured by the monsters and imprisoned in the Dharma prison, encased in a pyramidal energy field, powered by two magical conductors.

With the monsters finally taken over Dharma, Antonia comes up with an ingenious scheme. Knowing that travelers would come to Dharma Temple to change classes, Antonia decides to steal their skills. How it works is simple. The traveler comes to Dharma Temple coming to change classes. The monsters, disguised as priests, pushes class change onto the unknowing traveler, telling them about the advantages of changing their class. When the traveler is sold on the idea of changing classes, they go to the High Priest, which is actually Antoria in disguise. Antoria asks a unsuspecting traveler what class they wish to become. When the traveler makes their choice, Antonia first asks the traveler to bathe in a pool behind him. When the traveler bathes in the pool, Antoria reveals his ruse. Bathing in the pool seals the travelers abilities. With the traveler powerless, he is sent to Penal, a town filled with the tricked travelers. It is cut off from Dharma Temple by mountains and connected by a long cave.

In Penal, the travelers are trapped by the monsters with no way out. Pushed to the brink, the trapped people turn against each other. Those who relied on strength before being tricked by Antoria and the monsters usually attack the people who relied on magic. Should a person try to leave Penal, the only way out would be to go to the cave. It is a long cave, covered in marshes. On the fourth floor, two powerful monsters, Inopp and Gonz, guard the floor. They are given some of the power stolen by Antoria which makes them near unbeatable.

To further torture the people, the monsters tell them that the only way to recover their stolen powers is to use a weapon known as a SoulSword. A SoulSword is the manifestation of a person's soul made into a weapon. It allows the user to harvest the souls of the trapped people in Penal. The people whose souls were harvested are taken to a settlement cut out of the mountain. There they guard the priests who weren't killed in the battle for Dharma.

The people whose harvested the five souls required to return their stolen powers are taken into a battle arena under Dharma. There they are told that in order to gain their freedom, they must fight in five battle matches against others who have had their powers restored. The monsters require that the the fighters make groups of four but because the warriors do not trust one another, they choose to pair up with monsters. They must win five matches and then defeat the current champion. Should one person complete this task, monsters arrive and escort them into Dharma temple's interior. There, they are taken before Antoria.

Antoria reveals why he did what he did. Stealing their powers strengthens the Demon Lord. Furthermore, the battle arena increases the rate that the Demon Lord gains strength exponentially. Antoria reveals that he will not allow people to escape and those who complete the battle arena are destroyed by Antoria personally.

Synopsis

They enter Dharma Temple and talk to Antoria, who has disguised himself as the High Priest. He asks them to bath in the pool behind him before he changes their classes. When the party bathe in the pool, their powers are stolen from them. Antoria reveals his ruse and sends the party to Penal afterwards.

The party returns to Dharma Temple, having recovered their stolen abilities. They arrive to see another warrior talking with Antoria. The warrior demands his freedom, stating that he had won the tournament. Antoria agrees that he had won the tournament but reveals that it was all of the sake of strengthening the Demon Lord and himself. He burns that warrior until there is nothing left. The party goes up to challenge Antoria. With Fosse's help, the party finally defeat Antoria and liberate Dharma.

Strategy

Antoria is probably the hardest boss the player has encountered at this point in the game. He can attack twice in one round making things difficult. He can use Fire-based techniques like FireSlash and Firebane. His Bang spell can hurt the party as well. Antoria can also cast Magic Wall that can nullify attack magic against him. However, his most powerful attack is when he hurls energy balls at the party. They hit for ~70 damage each and should they hit the same party member, it is most likely that that person will die.

If the player has equipped Magic Robes bought from the casino on both Maribel and Gabo, the damage received from Antoria's spells will be lessened.

Fosse will be a help becoming another target for Antoria's attack. She can also cast Snowstorm and attack for 30 damage.The Hero should cast Upper on everyone, Maribel especially. Then he should attack, stopping only to use Healmore on someone. Gabo should attack. Avoid using Howl as he will dodge it. Instead, focus on physical attacks. Maribel should be given the WondeRock and become designated healer. She should cast Sap on Antoria twice though it should be noted that Antoria does have a resistance to Sap. The party, before this fight, can find three World Leaves. One should be given to a party member so that in the event that one should die in this fight, they will be immediately resurrected.

Expect a long fight. Make sure that the party's health is above 70 HP and Antoria will be defeated.


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