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Charmours are monsters that appear in the Dragon Quest series.

Characteristics[]

The Charmour is a humanoid in full armor with it's armor being half black and half orange. It also carries a shield with a skull on it and an axe.

Appearances[]

Main games[]

Dragon Quest VII[]

#193 - Charmour
Material Family
HP MP Attack Defence Agility
315 20 175 200 95
Exp Gold Drop Magic armor
215 138 G
Note: None
Abilities
Normal attack
Harvest Moon
Hatchet Man
Flame Slash
Spells
Bound
Haunts at:
Ballymolloy area (Present, after Orgodemir's resurrection)
L'Arca area (Present, after Orgodemir's resurrection)
Poolside Cave (Present, after Orgodemir's resurrection)
Monster Meadows quotes:
PSX:
Do not speak to me.

Hmph! I was raised well, you see.

Please leave me alone.

3DS:

My apologies, but I'm coopered right now. Need a little R and R, don'tcha know.

Sorry, my old chuckaboos, but I'd like to be left alone if you don't mind.

Pah hah! I fit in here rather well. To the meadow born, and all that!


Dragon Quest IX[]

#194 - Charmour
Material Family
HP MP Attack Defence Agility
220 50 171 270 134
Exp Gold Drop Magic armor (Common, 1/32)
Halberd (Rare, 1/128)
2450 192 G
Description: Enchanted suits of armour that are well-protected against all manner of magic, and can cast sleep. Attack them with earth.

Their armour isn't made of iron, or even platinum, but of crystals of concentrated conjury, which give it mighty magical power.

Abilities
Normal attack
Spells
Snooze
Haunts at:
Realm of the Mighty
Grottoes


Dragon Quest X[]

#346 - Charmour
Material Family
HP MP Attack Defence Weight
1458 93 386 412 401
Exp Gold Drop Silver ore (Common)
Magic armour recipe (Rare)
827 14 G
Note: He vividly defeats his enemies by making full use of a variety of magical fources brought to life through forbidden black magic.
For some reason, he believes that the famous Magic armour was modeled after him. Let's leave it alone.
Abilities
Normal attack
Blocks enemy attacks and spells
Fire Fource
Frost Fource
Gale Fource
Funereal Fource
Life Fource
Spells
None
Haunts at:
Megistolis Territory
False Witch's Forest
False Llana Desert
False Grand Zetannia Territory
False Solaria Canyon
Abyss Gate
Holy Tower of Green Storm
Natural Heritage Conservation Area
Bakan Mountain Trail


Other Appearances[]

Dragon Quest Monsters: Super Light[]

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Dragon Quest Walk[]

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Etymology[]

It's name is a pun on charmer with armour.

Other languages[]

Other languages
French Heaumage
German Erzmagier
Spanish Encantadura
Latin American Spanish Unknown
Italian Larmagie
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese
Korean

Related monsters[]

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