A Coup de Grâce (必殺技, Hissatsuwaza, lit. "Deathblow") is a special battle ability in the Dragon Quest series, introduced in the Dragon Quest: The Adventure of Dai manga before making its gaming debut in Kenshin Dragon Quest.
Appearances[]
Main Series Appearances[]
Dragon Quest VIII[]
Known as Deathmoves, they are used by Monster Teams in the following conditions:
Name | Description | Monster Team Conditions |
---|---|---|
Big Banga | Explosion hits all enemies for big damage. | Hori, Nohi, Sugi, Tori |
Bolt of Blight | Damon, Othello, Sir Bodless | |
Dirge | Reduces the defense of all team members and enemies to 0. | Capers, Hoodwink, Nightwing |
Elemental Storm | All team members and party members resistance to
fire and ice damage increases, and a barrier reflects spells back to their caster. |
Blizag Jr., Flameman, Jack Frost, Torchman |
Fat Drack | All team members fuse into Gracky, the Great Dracky. | Sippy, Slurpy, Sugi |
Good as Gold | Attacks a single foe, and the party receives gold equal to half the damage dealt. | Goldman and Jewelbag |
Harrowing Arrow | Hits the entire enemy group with arrows. | Archer, Fletch, Sagittari |
Hellfire Hurricane | Barry Wight, Lumpy, Priestley | |
Jolly Jousters | All team members attack eight enemies at random with each attack dealing 50% less damage than normal. | Deadnoble, Octurion, Orcus |
Love Typhoon | A pink whirlwind that hits a group of foes. | Faunus, Hazel, Slimehopper |
Magic Burst | Expends all MP to deal a lot of damage. | Hev, Metabble/Metabble, Metaly |
Maximaster | All dead team members are brought back to life and all team members are fully healed with their defense increased and all enemies' defense are decreased. | Healer, Curer, and Hev |
Metal Panic | All team members attack a single foe, doing 50% more damage than normal. | Cybot, Mechabubo, Nohi, Roborg |
Mind Breaker | All team members attack one enemy, making them lose their turn. | Arges, Brontes, Klub Kong, Pa Troll, Skeledoid, Squiggles, Steropes |
Multiheal | Restores about 100 HP to the entire team and party. | Curer, Healer, Metaly |
Multi Masher | All team members expend all remaining MP to attack 3
to 10 times at random. |
Hev, Metabble, Metaly |
Omniheal | All team members and the party recover HP. | Metaly, Curer, Healer |
Riders' Carnival | All team members attack a single foe, dealing double damage. | Deadnoble, Jockey, Slimehopper |
Sapper Slapper | Attacks a single foe and reduces its defence. | Orrid and Spike/Brontes and Steropes |
Slime Spank | All team members attack a single foe, doing 50% more damage than usual. | Metaly, and 2 of the infamous Slimes |
Stream Killer Attack | All team members attack a single foe, dealing triple the usual damage. | Cybot, Nohi, Roborg |
Supersize Slimey | All 3 Slimes merge into Ultrus. | Slime Shady, Smiles, Tori |
Tension Boost | All team members and party tension increase by two levels. | Big Al, Hazel, Jewelbag, Trick Bag |
The Golemator | All three golems fuse into the mighty Mazin. | Brickman, Goldman, Stoneman |
Triple Swords | All team members attack a single foe, doing 50% more damage than normal. | Bones, Capers, Cybot, Dumbking, Foul Fowl, Jockey, Lonely Joe, Nohi, Roborg, Skeledoid, Slimehopper |
Typhoeus' Maul | All team members attack a single foe, doing 50% more damage than normal. If the target is of the beast family, damage is doubled. | Bush-W., Hackzilla, Hoodwink, Skeledoid |
Zingslinger | All dead team members are returned to life and all team members are completely healed. | Metabble, Curer, Healer |
Dragon Quest IX[]
Each vocation in the game has a different Coup de Grâce with different effects. The ability becomes available during battle randomly when certain conditions are met. When a character is able to use a Coup de Grâce, a notification is given stating:
[party member] is primed to perform a coup de grâce!
The effects of a Coup de Grâce last for only a short period of time. They do not carry over after the battle ends, or if the character dies. If all four party members are primed for a Coup de Grâce, they can together perform a Co-op de Grâce.
Triggers[]
The frequency of a Coup de Grâce occurring is amplified by the following conditions:
Condition | Boost |
---|---|
Critical fan equipped | +6% |
Overcritical fan equipped | +7% |
Hypercritical fan equipped | +8% |
Dire critical fan equipped | +10% |
Combat action medal | +3% |
Martial artist, Ranger, or Luminary | +3% |
1 other party member primed | +0.8% |
2 other party members primed | +10% |
3 other party members primed | +36% |
10% damage taken | +0.75% |
20% damage taken | +1.5% |
30% damage taken | +3% |
40% damage taken | +6% |
50% damage taken | +12% |
60% damage taken | +24% |
70% damage taken | +48% |
80% damage taken | +95% |
Coups de Grâce[]
Name | Vocation | Effects |
---|---|---|
Critical Claim | Warrior | Unleashes an attack that always inflicts a critical hit. |
Roaring Tirade | Martial Artist | Similar to War Cry, except it cannot be resisted. Further, it also increases tension by one level. |
Choir of Angels | Priest | Heals 40% of allies' HP, and removes all status effects as well. |
Rough 'n' Tumble | Minstrel | Evasion and the ability to counterattack go up. |
0 Zone | Mage | Reduces MP cost to zero for a short while. |
Itemised Kill | Thief | Guaranteed item drop from the enemy it is used on. This may not always work on bosses. |
Knight Watch | Paladin | Attacks will do nothing for a few turns on the person who used it (not even Disruptive Wave can get through). All of the opponents are enraged to the person who used it. |
Brownie Boost | Ranger | Boosts the user's attack, defense, and breath resistance by one level. |
Tension Boost | Gladiator | Boosts tension up to 50 or 100 (maximum). |
Voice of Experience | Armamentalist | Increases the amount of EXP you get from the battle if you win by a variable amount (1.1 through 1.9 multiplier) |
Spelly Breath | Sage | Recovers a portion of lost MP to the caster. |
Disco Tech | Luminary | Causes all enemies to boogie and raises tension by one level. This is functionally identical to Roaring Tirade. |
Co-ops de Grâce[]
If all four party members are primed for a Coup de Grâce, then upon using them they will perform a Co-op de Grâce, selected from a menu. The choices are based on the party's vocations.
Name | Vocations | Effects |
---|---|---|
Quadraslash | Warrior Ranger |
All four party members attack at once. |
Omnipotense | Martial Artist Gladiator |
Increases all party members' tension by 3-4 levels. |
Soul Asylum | Priest Paladin |
Renders the entire party invincible for a few turns (similar to Knight's Watch, but for everyone). Unaffected by Disruptive Wave. |
Cast Away | Mage Sage |
Reduces the party's MP cost to zero for a few turns. |
Haulelujah | Armamentalist Thief |
Chance to earn extra experience, gold, and items. |
Electro Light | Minstrel Luminary |
Turns all enemies into metal monsters (cannot be used on bosses). |
Dragon Quest X[]
Name |
Vocations |
Effects |
---|---|---|
Critical Claim/Roar of Triumph | Warrior | |
Rough 'n' Tumble/Trick Zone | Minstrel | /Deals massive damage to enemy while reducing their DEF dependent on the user's charm stat |
Roaring Tirade/Destruction Fist | Martial Artist | |
Saint's Song/Sanctuary Blessing | Priest | Recovers 40-60% HP of all party members, treats various status conditions, and revives the dead./Recovers half of the party's maximum HP and grants them a Grace of the Goddess effect. |
Itemised Kill/Phantom Hack | Thief | |
0 Zone/Frizz Cracker | Mage | Spells and abilities can be used for no MP at all/Fires a non-reflectable magical blast of fire and ice |
Spelly Breath/Blessed Light | Sage | /Increases the maximum HP of all allies in range. |
Knight Watch/Holy Light Armor | Paladin | /Greatly increases the user's maximum HP while wearing holy light energy |
Brownie Boost/Anubis Attack | Ranger | /Summons 3 of the Egyptian God of Death to attack 1 enemy |
Tension Boost/Burning Rush | Gladiator | /Attacks all random enemies in range 4 times while raising the user's Tension by 1 level. |
Shocking Twist/Silver Screen World | Luminary | Enrages monsters, but paralyzes them when they attack the user./ |
Hocus Pocus/Surprise Roulette | Gadabout | Applies random effects/ |
/Lightning Summon | Druid | /Inflicts massive lightning damage to 1 enemy dependent on the user's Magical Might |
Wizard's Wheel/Energy Fall | Armamentalist | Gives all allies and the user major MP recovery every 3 seconds for 15 seconds while randomly increasing damage dealt to enemies for 15 seconds./Unleashes a deadly magic blast from all the user's MP |
Enhanced Gadget Type 0/Absolute Tray | Item Master | |
Argami Dance/Gami Score | Dancer | /Sets up a circle that raises the party's Tension |
Wild Side/Meteor Claw Fang | Monster Master | Increases the user's ATK and DEF by 2 levels each while reducing the action interval to 0 for 45 seconds/Deals massive damage to 1 enemy |
Zodiac Code/Wild Card | Fortune Teller | |
Death Power Booster/Underworld Feast | Death Master | |
Secret Method of Renma/Release the Demon Swordsman! | Demon Swordsman | Gives the user a shortened CT activation, action interval and increased movement speed for 1 minute. |
Ultra Cannon Holder/Panic Cannon | Pirate | Places an Ultra Cannon on the battlefield for the player to use./ |
Spinoff Appearances[]
Dragon Quest Heroes[]
Each playable character has a Coup de Grâce as their strongest move, being the equivalent of the usual "Musou" mechanics.
- Luceus: Gigagash
- Aurora: Gigaslash
- Doric: Royal Rumble
- Isla: Love Gun
- Alena: Great Ball of Fire
- Kiryl: Kathwack
- Maya: Puff!
- Bianca: Ribbon Let Die
- Nera: Big Banga
- Terry: Lightning Storm
- Jessica: Magic Burst
- Yangus: Axes of Evil
- Psaro (originally DLC): Secret of Evolution
Dragon Quest Heroes II[]
Due to the fact that the in-game manual never adresses the names of the Coups de Grâce, some of these attacks lack an international name, as not even the characters themselves shout their names when they execute them.
- Lazarel: Gigagash
- Teresa: Gigaslash
- Desdemona: Whopper Chop
- Cesar: Blade of Ultimate Power
- Torneko: Ara kure yobi (あらくれ呼び "Arakure Call"), where Torneko plays a trumpet and summons a stampede of burly men. Ara Kure (あらくれ) in japan is the name associated with the burly NPCs with the bull-like masks.
- Maribel: Hellfire
- Ruff: Lambpede
- Carver: Jigoku no ganseki otoshi (地獄の岩石落とし "Hell Rock Drop"), after gathering his energy, Carver rips out of the earth with his hands a massive chunck of rock at least twice his size and chucks it on the battlefield.
- Meena: Tenpenchii (天変地異 "Natural disaster"), where Meena summons with her crystal ball a rain of massive meteors on the battlefield.
- Angelo: Pearly Gates
- Alena: Great Ball of Fire
- Kiryl: Kathwack
- Maya: Puff!
- Terry: Lightning Storm
- Jessica: Magic Burst
Dragon Quest Heroes I·II[]
- Ragnar: Kyūkyokubakuretsuken (究極爆裂剣, "Ultimate Explosion Sword"), the same Coup the Grâce he previously used in Dragon Quest: Monster Battle Road II, but now executed with Healix instead of Healie and with a final extra slash from Ragnar.
Kenshin Dragon Quest[]
Learning Conditions | Ability |
---|---|
Start of the game | Falcon Slash |
Start of the game | Triple Slash |
Start of the game | Explosion Slash |
Start of the game | Sword Dance |
Clear Stage 1 | Searing Slash |
Exchange 10 Mini medals | Vacuum A7M |
Clear Stage 6 | Lightning Strike |
Defeat Mazin | Hatchet Man |
Defeat Knight abhorrent | Pearly Gates |
Learned via the Spell of Restoration after the final battle | Gigaslash |
Learned via the practice field | Special V Cutter |
Learned via the practice field | Mystery W Impact |
Learned via the practice field | Secret Dragon Sword |
Learned via the practice field | Lightning Storm |
Learned via the practice field | Big Banga |
Learned via the practice field | Magic Burst |
Dragon Quest Tact[]
Hero | Ability/Spell | MP Cost | Turns needed | Description |
---|---|---|---|---|
Ragnar McRyan | Phoenix Dance | 48 | 3 | Deals 70% potency physical damage to 1 enemy 4 times |
Alena | Great Ball of Fire | 60 | 3 | Deals 350% potency Frizz-type damage to 1 enemy. |
Kiryl | Über Maulstrom | 74 | 3 | Deals 300% damage to all enemies in area of effect, and knocks them back 2 spaces. |
Bianca | Zenithian Strike | 60 | 3 | Deals 420% physical damage to the ??? monster family, 350% potency to all other monster families. |
Nera | Big Banga | 137 | 4 | Deals major Bang-type spell damage to all enemies in area of effect. |
Debora | Livid Mode | 48 | 2 | Heals a major amount of HP, greatly raises Move and ATK, and reduces damage by 40% for 1 turn. |
Prince Princeton | Cannock Clash | 57 | 2 | Deals 360% Sizz damage to one enemy. |
Princess Princessa | Moonbrooke Prayer | 56 | 2 | Greatly recovers an ally's HP while increasing said ally's attack, defense, wisdom, and spell resistance for 3 turns. |
Maribel | Infernal Flames | 137 | 4 | Deals major Frizz spell damage to all enemies in area of effect. |
Ruff | Ruff Rider | 57 | 2 | Deals 360% Woosh type damage to one enemy. |
Kiefer | Searing Sunder | 52 | 3 | Deals 90% Frizz type damage to one enemy while rarely lowering their defence |
Terry | Secret Lightning Storm | 96 | 3 | Deals 350% Zap type physical damage to all enemies within range |
Ashlynn | Magic Burst | All | 5 | Expends all MP to unleash a devastating magic explosion. |
Carver | Über Knuckle Sandwich | 65 | 3 | Damages all enemies in range while moving them 3 squares back. |
Yangus | Über Parallax | 72 | 3 | Inflicts 380% damage to all enemies in range while potentially paralyzing them |
Jessica | Multi Masher | All | 5 | Expends all MP to unleash a really devastating magic explosion |
Angelo | Heaven's Rain | 105 | 4 | Inflicts 205% damage on all enemies in range twice and recovers 20% of Angelo's HP |
Dai | Avan Strash | 72 | 2 | Deals major Zap type damage to all enemies in range |
Popp | Donk | 146 | 3 | Causes a large amount of spell damage to all enemies in range, while potentially binding them. |
Maam | Magic Bullet Gun Hellburst | 0 | 2 | Deals major Sizz spell damage to 1 enemy |
Hyunckel | Farewell Bloody Scryde | 80 | 3 | Deals 380% physical Zam damage to all enemies in range while rarely greatly lowering their DEF for 3 turns. |
Santa Alena | Über Extra Large Holiday Present | 105 | 3 | Summons a large Christmas present that crushes all enemies in range while greatly lowering their AGL for 3 turns. |
Erik | Criminal Genius | 48 | 2 | Triples physical damage and effects for 1 turn |
Veronica | Awakening Magic Seal | 48 | 2 | Doubles the user's spell power for 2 turns |
Jade | Pink Tornado | 105 | 3 | Deals 380% Woosh damage to all enemies in range while potentially mesmerizing them. |
Young Terry | Great Trelixir | 88 | 3 | Greatly recovers HP and MP of all allies in range. |
Anlucia | Twin Lightning Edge | 70 | 2 | Inflicts 240% physical Zap damage twice on one enemy. |
Mjoll | Heavenly Flurry | 68 | 2 | Inflicts 70% physical damage to one enemy 6 times, while rarely lowering their DEF for 3 turns. |
Hussar | Battle-Hardened Slash | 78 | 3 | Inflicts 400% physical damage on all enemies in range. |
Erdrick | Giga Crosscut | 120 | 3 | Inflicts 300% physical Zap damage on all enemies in purple range, and inflicts 300% physical Zap damage on all enemies in orange range. |
Beach Goddess Jessica | Super Sexy Beam | 109 | 3 | Deals major marital damage to all enemies in range while often charming them. |
Mont Leonis | King Leonis | 105 | 3 | Deals physical damage to all enemies in area of effect, often confuses |
Halloween Veronica | Trick and Treat! | 199 | 3 | Deals major spell damage to all enemies in range while rarely inflicting sleep, paralysis, curse, stun, confusion, poison, blind, charm, spell seal, physical seal, breath seal, and/or bind |
Starry Knight Ashlynn | Shooting Star | 70 | 2 | Deals 120% physical damage to 1 enemy 4 times while recovering 100% of her own HP |
Maya | Puff! | 137 | 2 | Transforms into a dragon and recovers a large amount of HP, while granting her different abilities for 3 turns. |
Meena | Wheel of Fortune | 116 | 2 | Greatly recovers a major amount of her HP, while showing the true power of her cards for 3 turns. |
Solo | Big Banga Slash | 120 | 3 | Deals 400% physical Frizz damage to 1 enemy within the purple square while dealing 220% physical Frizz damage to all enemies on orange squares. |
Dragon Knight Dai | Avan-Strash X | 120 | 3 | Deals 300% physical Zap damage to one enemy within the purple range with a high probability of lowering Zap resistance and deals 300% physical Zap damage to all enemies within the orange area while moving him up to 3 squares with a high chance to lower Zap resistance. |
Mage Popp | Frizz Cracker | 140 | 2 | Deals major spell damage to all enemies in range. Ignores damage reduction to all enemies and various effects such as Metal Body, Kaclang, and Spell RES. |
Martial Artist Maam | Refractor Fist | 74 | 3 | Inflicts 500% physical damage to 1 enemy while potentially disabling HP Recovery for 3 turns. |
Dark Armour Spear Hyunckel | Grand Cross | 0 | 3 | Deals major physical damage to 1 enemy on the purple square and all other enemies on orange squares. |
Anlucia the Lightning Luminary | Sunderbolt Flash | 120 | 3 | Deals 400% physical Zap damage to all enemies on the purple squares and 200% physical Zap damage to all enemies on the orange squares. |
Illusia | Shining Shroud | 68 | 3 | Recovers a large amount of HP and a moderate amount of MP for 1 ally, while reducing the damage they take for 3 turns by 20%. |
Hero | Extreme Exhalation | 107 | 3 | Inflicts massive Woosh breath damage to one enemy on the purple square and same aforementioned Woosh breath damage to all enemies on the orange squares. |
Pankraz | Immutable Stance | 35 | 2 | Takes damage meant for any adjacent allies while reducing damage taken by 50% for 1 turn |
Parry | Zenithian Kazap | 145 | 2 | Inflicts a major amount of non-reflectable Zap spell damage dependent on ATK to all enemies in range, while removing their buffs. |
Madchen | Madchen Cannon | 138 | 2 | Inflicts a major amount of non-reflectable spell damage to all enemies in range. |
Scion of Erdrick | Light of Alefgard | 120 | 3 | Inflicts 650% non-reflective physical Zap damage to one enemy and increases the user's Tension for 1 turn |
Princess Gwaelin | Gwaelin's Love | 85 | 3 | Greatly restores 1 ally's HP while putting them in an Auto Revive state |
Young Erik | Earth Breaker | 165 | 2 | Deals heavy physical damage to all enemies within range, and creates a square that greatly reduces their move for 2 turns. |
Young Mia | Romance Snipe Shot | 100 | 2 | Deals major physical damage to 1 enemy twice. |
Nagene | Necrodea Style Sword Technique: Absolute | 105 | 2 | Deals 400% physical damage to all enemies in range while rarely bounding and stunning them. Can only be used if HP is below 50% and Blood Pact Recipient trait is activated. |
Illusia, Goddess of Creation | Dawn of Genesis | 110 | 3 | Deals 500% physical Bang damage to all enemies in range and creates a barrier that reflects physical attacks. |
Milly | Icy World | 80 | 3 | Deals heavy Crack spell damage to 1 enemy in the purple square, while occasionally lowering Crack Resistance for 3 turns and deals large Crack spell damage to all enemies in the orange squares for the same effect. |
Nevan | Ghent Tribe's Secret Art | 120 | 2 | Revives 1 ally with all HP while increasing said ally's ATK, DEF, WIS, and AGL for 3 turns, and reduces damage taken by 20%. |
Rek | Meteoric Rise | 120 | 3 | Deals massive unavoidable physical Bang damage to all enemies in range while being put into a cool state. |
Auster | The Greater Leveller | 145 | 2 | Deals major non-reflectable spell damage to all enemies depending on their ATK, while removing most buffs. |
Sir Mervyn | Legendary Hero | 60 | 2 | Makes the user a legend for 3 turns. |
Aishe | Shinnetsu Kagura | 74 | 2 | Randomly inflicts 52% physical Sizz damage to all enemies in range 10 times, while rarely lowering their DEF and Physical Res for 3 turns. |
Maribel (Druid) | Anchor of Heaven and Earth | 52 | 2 | Increases Maribel's spell power and recovery power by 1.5x for 3 turns and increases spell boost for 2 turns. |
Serena | Thundering Storm Melody | 112 | 3 | Deals major Woosh spell damage to 1 enemy on the purple square and major Woosh spell damage to all enemies on the orange squares, while occasionally lowering their Woosh resistance for 3 turns. |
Sylvando | Finger of Justice | 139 | 3 | Deals heavy physical damage to all enemies within range and greatly increases his physical and recovery power for 3 turns. |
Luminary | Pep Power: Frizz Cracker | 145 | Pep | Deals a large amount of spell damage to all enemies within range and ignores some damage reductions. Can only be used during the Pep state. |
Luminary | Pep Power: Chop 'n' Churn | 118 | Pep | Deals 280% physical Woosh damage to all enemies in purple squares and 280% physical Woosh damage to all enemies in the orange squares. Can only be used when Pepped Up. |
Calasmos | Final Flame | 150 | NA | Deals a major amount of non-reflectable physical Frizz damage to all enemies in range. |
Sea Empress Jade | Pirates Scramble | 109 | 2 | Deals heavy physical Frizz damage to one enemy 3 times, ignoring some damage reduction (usable times: 3). |
Corsair Erik | Critical Claim | 88 | 2 | Deals a critical hit of 260% physical damage to 1 enemy. |
Borya | Bor Colossus | 143 | 3 | Deals large Crack spell damage twice to all enemies within range, while having a high chance of lowering their Crack resistance. |
Lin | Daybreaker | 100 | 3 | Deals 200% guaranteed hit non-reflectable physical Woosh damage to 1 enemy 3 times, while increasing the damage dealt from her skills for 3 turns. |
The Nemesis | Kazapple of Salvation | All | 4 | Deals massive non-reflectable Zap spell damage to all enemies in range while ignoring some Light Damage Res. |
Phantom Dancer Maya | Ghostly Flame Dance | 162 | 3 | Deals large Sizz-type spell damage to all enemies in range twice. Occasionally lowers Sizz Res for 3 turns. |
Dragon Quest Champions[]
Skill/Spell | Description |
---|---|
Gyrfalcon Slash | Inflicts 50% non-elemental slash damage to 1 enemy 4 times |
Rush Thrust | |
Hardclaw | Inflicts 60% non-elemental slash damage to 1 enemy 3 times |
Firebird Throw | Inflicts 35% physical Frizz damage to all random enemies 7 times |
Multifists | Deals 60% non-elemental physical damage to all random enemies 4 times |
Sleep Attack | Deals 60% non-elemental physical damage to all random enemies 4 times while potentially putting them to sleep |
Dragon Quest: The Adventure of Dai[]
In Volume publications, the term is used for filler pages on special techniques, sometime with an English spelling which is indicated bellow:
- Avan-Strash*
- Avan Style Sword Techniques (Earth Slash, Wave Slash, Air Slash)
- Avan Style Spear Techniques (Earth Strike, Wave Strike, Air Strike)
- Bloody-Scraid*
- Grand Cruss*
- Refractor Fist
- Giga Brake*
- Ultra Combustion Slash
- Kaizer Phoenix*
- Calamity Wall*
- Beast King Anguish Blast
- Beast King Indomitable Blast
- Byut Deathstringer*
- Dark Puppetry Aura Hand
- Dark Puppetry Aura Decimation Field
- Rattus Fastus Fist
- Rattus Rocket Ram
- Heat Knuckle*
- Twin Sword Pinning*
- Needle Thousand*
- Thousand Ball*
- Castling*
- Lighting Bastar*
- Hell's Claw
- Hell's Chain
- Northern Granblade*
- Tiger Shatter Fist
- Avan Strash X*
- Giga-Strash*
- Crossed celestial emperor sword
- Haken Distall*
- Phantom Razor*
- Deastringer Blade*
- Demonic finishing palm
- Burning Cremation*
- Earth Dragon Rising Fist
- Phoenix Wing*
- Calamity End*
Furthermore, in the story, Five Finger Flares and the Crest Beam are also described as Coups de Grâce.
Similar Mechanics[]
Etymology[]
Coup-de-grâce is taken directly from the French for "Blow of Grace" or "Blow of Mercy". In modern English usage, it describes an action taken toward a decisive end.
Other languages[]
Other languages | |
French | Unknown |
German | Todestrick (VIII) Todesstoß (IX) Spezialangriff (IS) |
Spanish | Golpe de Gracia |
Italian | Unknown |
Dutch | Unknown |
Norwegian | Unknown |
Greek | Unknown |
Portuguese | Unknown |
Russian | Unknown |
Chinese | Unknown |
Korean | Unknown |
Dragon Quest IX | |
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Characters | |
Regions |
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Towns, villages and places | |
Dungeons | |
Races | |
Key terms | |
Treasure maps | |
Lists | |
Other |