A Coup de Grâce (必殺技, Hissatsuwaza, lit. "Deathblow") is a special battle ability in the Dragon Quest series introduced in the Dragon Quest: The Adventure of Dai manga before making its gaming debut in Kenshin Dragon Quest. Each vocation in Dragon Quest IX has a different Coup de Grâce with different effects. The ability becomes available during battle randomly when certain conditions are met. When a character is able to use a Coup de Grâce, a notification is given stating:

[party member] is primed to perform a coup de grâce!

The effects of a Coup de Grâce last for only a short period of time. They do not carry over after the battle ends, or if the character dies. If all four party members are primed for a Coup de Grâce, they can together perform a Co-op de Grâce (超必殺技一覧).

Dragon Quest VIII

Known as Deathblows, they are used by Monster Teams in the following conditions:

Name Description Monster Team Conditions
Big Banga Explosion hits all enemies for big damage. Hori, Nohi, Sugi, Tori
Dirge Reduces the defense of all team members and enemies to 0. Capers, Hoodwink, Nightwing
Elemental Storm All team members and party members resistance to

fire and ice damage increases, and a barrier reflects spells back to their caster.

Blizag Jr., Flameman, Jack Frost, Torchman
Fat Drack All team members fuse into Gracky, the Great Dracky. Sippy, Slurpy, Sugi
Good as Gold Attacks a single foe, and the party receives gold equal to half the damage dealt. Goldman and Jewelbag
Harrowing Arrow Hits the entire enemy group with arrows. Archer, Fletch, Sagittari
Jolly Jousters All team members attack eight enemies at random with each attack dealing 50% less damage than normal. Deadnoble, Octurion, Orcus
Love Typhoon A pink whirlwind that hits a group of foes. Faunus, Hazel, Slimehopper
Magic Burst Expends all MP to deal a lot of damage. Hev, Metabble/Metabble, Metaly
Maximaster All dead team members are brought back to life and all team members are fully healed with their defense increased and all enemies' defense are decreased. Healer, Curer, and Hev
Metal Panic All team members attack a single foe, doing 50% more damage than normal. Cybot, Mechabubo, Nohi, Roborg
Mind Breaker All team members attack one enemy, making them lose their turn. Arges, Brontes, Klub Kong, Pa Troll, Skeledoid, Squiggles, Steropes
Multiheal Restores about 100 HP to the entire team and party. Curer, Healer, Metaly
Multi Masher All team members expend all remaining MP to attack 3

to 10 times at random.

Hev, Metabble, Metaly
Omniheal All team members and the party recover HP. Metaly, Curer, Healer
Riders' Carnival All team members attack a single foe, dealing double damage. Deadnoble, Jockey, Slimehopper
Sapper Slapper Attacks a single foe and reduces its defence. Orrid and Spike/Brontes and Steropes
Slime Spank All team members attack a single foe, doing 50% more damage than usual. Metaly, and 2 of the infamous Slimes
Stream Killer Attack All team members attack a single foe, dealing triple the usual damage. Cybot, Nohi, Roborg
Supersize Slimey All 3 Slimes merge into Ultrus. Slime Shady, Smiles, Tori
Tension Boost All team members and party tension increase by two levels. Big Al, Hazel, Jewelbag, Trick Bag
The Golemator All three golems fuse into the mighty Mazin. Brickman, Goldman, Stoneman
Triple Swords All team members attack a single foe, doing 50% more damage than normal. Bones, Capers, Cybot, Dumbking, Foul Fowl, Jockey, Lonely Joe, Nohi, Roborg, Skeledoid, Slimehopper
Typhoeus' Maul All team members attack a single foe, doing 50% more damage than normal. If the target is of the beast family, damage is doubled. Bush-W., Hackzilla, Hoodwink, Skeledoid
Zingslinger All dead team members are returned to life and all team members are completely healed. Metabble, Curer, Healer

Dragon Quest IX

Triggers

The frequency of a Coup de Grâce occurring is amplified by the following conditions:

Condition Boost
Critical fan equipped +6%
Overcritical fan equipped +7%
Hypercritical fan equipped +8%
Dire critical fan equipped +10%
Combat action medal +3%
Martial artist, Ranger, or Luminary +3%
1 other party member primed +0.8%
2 other party members primed +10%
3 other party members primed +36%
10% damage taken +0.75%
20% damage taken +1.5%
30% damage taken +3%
40% damage taken +6%
50% damage taken +12%
60% damage taken +24%
70% damage taken +48%
80% damage taken +95%

Coups de Grâce

Name Vocation Effects
Critical Claim Warrior This coup de grâce unleashes an attack that always inflicts a critical hit.
Roaring Tirade Martial Artist Similar to War Cry, except it cannot be resisted. Further, it also increases tension by one level.
Choir of Angels Priest Heals 40% of allies' HP, and removes all status effects as well.
Rough 'n' Tumble Minstrel Evasion and the ability to counterattack go up.
0 Zone Mage Reduces MP cost to zero for a short while.
Itemised Kill Thief Guaranteed item drop from the enemy it is used on. This may not always work on bosses.
Knight Watch Paladin Attacks will do nothing for a few turns on the person who used it (not even Disruptive Wave can get through). All of the opponents are enraged to the person who used it.
Brownie Boost Ranger Boosts the user's attack, defense, and breath resistance by one level.
Tension Boost Gladiator Boosts tension up to 50 or 100 (maximum).
Voice of Experience Armamentalist Increases the amount of EXP you get from the battle if you win by a variable amount (1.1 through 1.9 multiplier)
Spelly Breath Sage Recovers a portion of lost MP to the caster.
Disco Tech Luminary Causes all enemies to boogie and raises tension by one level. This is functionally identical to Roaring Tirade.

Co-ops de Grâce

If all four party members are primed for a Coup de Grâce, then upon using them they will perform a Co-op de Grâce, selected from a menu. The choices are based on the party's vocations.

Name Vocations Effects
Quadraslash Warrior
Ranger
All four party members attack at once.
Omnipotense Martial Artist
Gladiator
Increases all party members' tension by 3-4 levels.
Soul Asylum Priest
Paladin
Renders the entire party invincible for a few turns (similar to Knight's Watch, but for everyone). Unaffected by Disruptive Wave.
Cast Away Mage
Sage
Reduces the party's MP cost to zero for a few turns.
Haulellujah Armamentalist
Thief
Chance to earn extra experience, gold, and items.
Electro Light Minstrel
Luminary

Turns all enemies into metal monsters (cannot be used on bosses).

Dragon Quest X

Name

Vocations

Effects

Critical Claim Warrior
Rough 'n' Tumble Minstrel
Roaring Tirade Martial Artist
Saint's Song Priest Recovers 40-60% HP of all party members, treats various conditions, and revives the dead.
Itemised Kill Thief
0 Zone Mage
Spelly Breath Sage
Paladin
Ranger
Tension Boost Gladiator
Shocking Twist Luminary Enrages monsters, but paralyzes them when they attack the user.
Hocus Pocus Gadabout Applies random effects
Druid
Magic Roulette Armamentalist
Enhanced Gadget Type 0 Item Master
Argami Dance Dancer
Monster Master
Death Power Booster Death Master
Secret Method of Renma Magic Swordsman Gives the user a shortened CT activation, action interval and increased movement speed for 1 minute.

Dragon Quest Heroes

Each playable character as a Coup de Grâce as their strongest move. It is the equivalent of the usual "Musou" mechanics.

Dragon Quest Heroes II

Dragon Quest Heroes I·II

Kenshin Dragon Quest

Learning Conditions Ability
Start of the game Falcon Slash
Start of the game Triple Slash
Start of the game Explosion Slash
Start of the game Sword Dance
Clear Stage 1 Searing Slash
Exchange 10 Mini medals Vacuum A7M
Clear Stage 6 Lightning Strike
Defeat Mazin Hatchet Man
Defeat Knight abhorrent Pearly Gates
Learn via the Spell of Restoration after the final battle Gigaslash
Learned via the practice field Special V Cutter
Learned via the practice field Mystery W Impact
Learned via the practice field Secret Dragon Sword
Learned via the practice field Lightning Storm
Learned via the practice field Big Banga
Learned via the practice field Magic Burst

Dragon Quest Tact

Hero Ability/Spell MP Cost Turns needed Description
Ragnar McRyan Phoenix Dance 48 3 Deals 70% potency physical damage to 1 enemy 4 times
Alena Great Ball of Fire 60 3 Deals 350% potency Frizz-type damage to 1 enemy.
Kiryl Über Maulstrom 74 3 Deals 300% damage to all enemies in area of effect, and knocks them back 2 spaces.

Dragon Quest: The Adventure of Dai

In Volume publications, the term is used for filler pages on special techniques, sometime with an English spelling which is indicated bellow:

  1. Avan-Strash*
  2. Avan Style Sword Techniques (Earth Slash, Wave Slash, Skysplitter)
  3. Avan spear arcanes
  4. Bloody-Scraid*
  5. Grand Cruss*
  6. Refractor fist
  7. Giga Brake*
  8. Hyper demonic exploding flame champion
  9. Kaizer Phoenix*
  10. Calamity Wall*
  11. Beast King congenial attack
  12. Beast King palm fury
  13. Beaut Deastringer*
  14. Demon puppet grab
  15. Demonic crusher
  16. Cornered Mouse rolling fist
  17. Cornered Mouse spinning attack
  18. Heat Knuckle*
  19. Twin Sword Pinning*
  20. Needle Thousand*
  21. Thousand Ball*
  22. Castling*
  23. Lighting Bastar*
  24. Hell's claw
  25. Hell's chain
  26. Northern Granblade*
  27. Fierce tiger fist
  28. Avan Strash X*
  29. Giga-Strash*
  30. Crossed celestial emperor sword
  31. Haken Distall*
  32. Phantom Razor*
  33. Deastringer Blade*
  34. Demonic finishing palm
  35. Burning Cremation*
  36. Earth dragon rising fist
  37. Phoenix Wing*
  38. Calamity End*

Etymology

Coup-de-grâce is taken directly from the French for "Blow of Grace" or "Blow of Mercy". In modern English usage, it describes an action taken toward a decisive end.


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