(Added links to said Coup de Graces, and its a recurring element in the series.) Tag: Visual edit |
|||
(13 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
− | + | '''Coups de Grâce''' (French for Blow of Grace or Blow of Mercy) is a special battle ability in the [[Dragon Quest series]]. Each vocation has a different Coup de Grâce with different effects. The ability becomes available during battle randomly when certain conditions are met. When a character is able to use a Coup de Grâce, a notification is given saying: |
|
''[party member] is primed to perform a coup de grâce!'' |
''[party member] is primed to perform a coup de grâce!'' |
||
− | + | The effects of Coup de Grâce last for only a short period of time. They do not carry over after the battle ends, or if the character dies. If all four party members are primed for a Coup de Grâce, they can together perform a '''Co-op de Grâce'''. |
|
+ | ==Triggers== |
||
− | ==Examples of coup de grâces== |
||
+ | The frequency of a Coup de Grâce occurring is amplified by the following conditions: |
||
− | *Roaring Tirade: [[Martial Artist]]: All enemies are unable to move. This coup also raises the user's tension by one level. This coup de grâce is similar to War Cry, which can be learned by martial artists also. |
||
+ | |||
⚫ | |||
+ | {| cellspacing="0" cellpadding="2" border="1" |
||
⚫ | |||
+ | !style="background:#A152B4; color: white;"|Condition |
||
⚫ | |||
+ | !style="background:#A152B4; color: white;"|Boost |
||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | |[[Critical fan]] equipped|| +6% |
||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | |[[Overcritical fan]] equipped|| +7% |
||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | |[[Hypercritical fan]] equipped|| +8% |
||
⚫ | |||
+ | |- |
||
+ | |[[Dire critical fan]] equipped|| +10% |
||
+ | |- |
||
+ | |[[Combat action medal]]|| +3% |
||
+ | |- |
||
+ | |Martial artist, Ranger, or Luminary|| +3% |
||
+ | |- |
||
+ | |1 other party member primed|| +0.8% |
||
+ | |- |
||
+ | |2 other party members primed|| +10% |
||
+ | |- |
||
+ | |3 other party members primed|| +36% |
||
+ | |- |
||
+ | |10% damage taken|| +0.75% |
||
+ | |- |
||
+ | |20% damage taken|| +1.5% |
||
+ | |- |
||
+ | |30% damage taken|| +3% |
||
+ | |- |
||
+ | |40% damage taken|| +6% |
||
+ | |- |
||
+ | |50% damage taken|| +12% |
||
+ | |- |
||
+ | |60% damage taken|| +24% |
||
+ | |- |
||
+ | |70% damage taken|| +48% |
||
+ | |- |
||
+ | |80% damage taken|| +95% |
||
+ | |} |
||
+ | |||
+ | ==Coup de Grâces== |
||
+ | {| cellspacing="0" cellpadding="2" border="1" |
||
+ | !style="background:#A152B4; color: white;"|Name |
||
+ | !style="background:#A152B4; color: white;"|Vocation |
||
+ | !style="background:#A152B4; color: white;"|Effects |
||
+ | |- |
||
⚫ | |||
+ | |- |
||
+ | |Roaring Tirade||[[Martial Artist]]||Similar to [[War Cry]], except it cannot be resisted. Further, it also increases [[tension]] by one level. |
||
+ | |- |
||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | |- |
||
+ | |Brownie Boost||[[Ranger]]||Boosts the user's attack, defense, and breath resistance by one level. |
||
+ | |- |
||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | |} |
||
+ | |||
+ | ==Co-op de Grâces== |
||
+ | If all four party members are primed for a Coup de Grâce, then upon using them they will perform a Co-op de Grâce, selected from a menu. The choices are based on the party's vocations. |
||
+ | |||
+ | {| cellspacing="0" cellpadding="2" border="1" |
||
+ | !style="background:#A152B4; color: white;"|Name |
||
+ | !style="background:#A152B4; color: white;"|Vocations |
||
+ | !style="background:#A152B4; color: white;"|Effects |
||
+ | |- |
||
+ | |Quadraslash||[[Warrior]]<br />[[Ranger]]||All four party members attack at once. |
||
+ | |- |
||
+ | |Omnipotense||[[Martial Artist]]<br />[[Gladiator]]||Increases all party members' tension by 3-4 levels. |
||
+ | |- |
||
+ | |Soul Asylum||[[Priest]]<br />[[Paladin]]||Renders the entire party invincible for a few turns (similar to Knight's Watch, but for everyone).unaffected by disruptive wave. |
||
+ | |- |
||
+ | |Cast Away||[[Mage]]<br />[[Sage]]||Reduces the party's MP cost to zero for a few turns. |
||
+ | |- |
||
+ | |Haulellujah||[[Armamentalist]]<br />[[Thief]]||Chance to earn extra experience, gold, and items. |
||
+ | |- |
||
+ | |Electro Light||[[Minstrel]]<br />[[Luminary]]|| |
||
+ | Turns all enemies into metal monsters (cannot be used on bosses). |
||
+ | |} |
||
+ | |||
+ | {{DQIX}} |
||
[[Category:Dragon Quest IX]] |
[[Category:Dragon Quest IX]] |
Revision as of 11:55, 24 September 2019
Coups de Grâce (French for Blow of Grace or Blow of Mercy) is a special battle ability in the Dragon Quest series. Each vocation has a different Coup de Grâce with different effects. The ability becomes available during battle randomly when certain conditions are met. When a character is able to use a Coup de Grâce, a notification is given saying:
[party member] is primed to perform a coup de grâce!
The effects of Coup de Grâce last for only a short period of time. They do not carry over after the battle ends, or if the character dies. If all four party members are primed for a Coup de Grâce, they can together perform a Co-op de Grâce.
Triggers
The frequency of a Coup de Grâce occurring is amplified by the following conditions:
Condition | Boost |
---|---|
Critical fan equipped | +6% |
Overcritical fan equipped | +7% |
Hypercritical fan equipped | +8% |
Dire critical fan equipped | +10% |
Combat action medal | +3% |
Martial artist, Ranger, or Luminary | +3% |
1 other party member primed | +0.8% |
2 other party members primed | +10% |
3 other party members primed | +36% |
10% damage taken | +0.75% |
20% damage taken | +1.5% |
30% damage taken | +3% |
40% damage taken | +6% |
50% damage taken | +12% |
60% damage taken | +24% |
70% damage taken | +48% |
80% damage taken | +95% |
Coup de Grâces
Name | Vocation | Effects |
---|---|---|
Critical Claim | Warrior | This coup de grâce unleashes an attack that always inflicts a critical hit. |
Roaring Tirade | Martial Artist | Similar to War Cry, except it cannot be resisted. Further, it also increases tension by one level. |
Choir of Angels | Priest | Heals 40% of allies' HP, and removes all status effects as well. |
Rough 'n Tumble | Minstrel | Evasion and the ability to counterattack go up. |
0 Zone | Mage | Reduces MP cost to zero for a short while. |
Itemized Kill | Thief | Guaranteed item drop from the enemy it is used on. This may not always work on bosses. |
Knight Watch | Paladin | Attacks will do nothing for a few turns on the person who used it (not even Disruptive Wave can get through). All of the opponents are enraged to the person who used it. |
Brownie Boost | Ranger | Boosts the user's attack, defense, and breath resistance by one level. |
Tension Boost | Gladiator | Boosts tension up to 50 or 100 (maximum). |
Voice Of Experience | Armamentalist | Increases the amount of EXP you get from the battle if you win by a variable amount (1.1 through 1.9 multiplier) |
Spelly Breath | Sage | Recovers a portion of lost MP to the caster. |
Disco Tech | Luminary | Causes all enemies to boogie and raises tension by one level. This is functionally identical to Roaring Tirade. |
Co-op de Grâces
If all four party members are primed for a Coup de Grâce, then upon using them they will perform a Co-op de Grâce, selected from a menu. The choices are based on the party's vocations.
Name | Vocations | Effects |
---|---|---|
Quadraslash | Warrior Ranger |
All four party members attack at once. |
Omnipotense | Martial Artist Gladiator |
Increases all party members' tension by 3-4 levels. |
Soul Asylum | Priest Paladin |
Renders the entire party invincible for a few turns (similar to Knight's Watch, but for everyone).unaffected by disruptive wave. |
Cast Away | Mage Sage |
Reduces the party's MP cost to zero for a few turns. |
Haulellujah | Armamentalist Thief |
Chance to earn extra experience, gold, and items. |
Electro Light | Minstrel Luminary |
Turns all enemies into metal monsters (cannot be used on bosses). |
Dragon Quest IX | |
---|---|
Characters | |
Regions |
|
Towns, villages and places | |
Dungeons | |
Races | |
Key terms | |
Treasure maps | |
Lists | |
Other |