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(Added links to said Coup de Graces, and its a recurring element in the series.)
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Coup de Grâces are powerful attacks that vary depending on the vocation. For example, a Warrior's is Critical Claim, a Paladin's is Knight Watch, etc. A Coup de Grâce is not available at the start of battle. When you can use your Coup de Grâce, it notifies you by saying:
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'''Coups de Grâce''' (French for Blow of Grace or Blow of Mercy) is a special battle ability in the [[Dragon Quest series]]. Each vocation has a different Coup de Grâce with different effects. The ability becomes available during battle randomly when certain conditions are met. When a character is able to use a Coup de Grâce, a notification is given saying:
   
 
''[party member] is primed to perform a coup de grâce!''
 
''[party member] is primed to perform a coup de grâce!''
   
If the battle is over before you can use the coup de grâce (the monster is defeated, fled, or all party members are defeated), or the party member primed to use the coup de grâce dies, then the coup de grâce is lost.
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The effects of Coup de Grâce last for only a short period of time. They do not carry over after the battle ends, or if the character dies. If all four party members are primed for a Coup de Grâce, they can together perform a '''Co-op de Grâce'''.
   
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==Triggers==
==Examples of coup de grâces==
 
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The frequency of a Coup de Grâce occurring is amplified by the following conditions:
*Roaring Tirade: [[Martial Artist]]: All enemies are unable to move. This coup also raises the user's tension by one level. This coup de grâce is similar to War Cry, which can be learned by martial artists also.
 
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*Choir of Angels: [[Priest]]: Heals allies' HP and status effects in one fell swoop.
 
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{| cellspacing="0" cellpadding="2" border="1"
*Critical Claim: [[Warrior]]: This coup de grâce attacks the opponent. No matter what, this attack strikes a critical hit.
 
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!style="background:#A152B4; color: white;"|Condition
*Knight Watch: [[Paladin]]: Attacks will do nothing for a few turns on the person who used it. All of the opponents are enraged to the person who used it.
 
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!style="background:#A152B4; color: white;"|Boost
*Rough 'n Tumble: [[Minstrel]]: Evasion and the ability to counterattack go up.
 
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|-
*0 Zone: [[Mage]]: Reduces MP cost to zero for a short while.
 
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|[[Critical fan]] equipped|| +6%
*Itemized Kill: [[Thief]]: Guaranteed item drop from the enemy it is used on.
 
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|-
*Tension Boost: [[Gladiator]]: Boosts tension up to 50 or maximum.
 
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|[[Overcritical fan]] equipped|| +7%
*Spelly Breath: [[Sage]]: Recovers all lost MP to the caster.
 
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|-
*Voice Of Experience: [[Armamentalist]]: Gives the chance to up the amount of EXP you get from the battle if you win.
 
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|[[Hypercritical fan]] equipped|| +8%
*Electro Light: [[Luminary]]: Causes all enemies to boogie and raises tension by one level.
 
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|-
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|[[Dire critical fan]] equipped|| +10%
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|-
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|[[Combat action medal]]|| +3%
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|-
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|Martial artist, Ranger, or Luminary|| +3%
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|-
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|1 other party member primed|| +0.8%
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|-
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|2 other party members primed|| +10%
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|-
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|3 other party members primed|| +36%
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|-
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|10% damage taken|| +0.75%
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|-
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|20% damage taken|| +1.5%
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|-
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|30% damage taken|| +3%
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|-
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|40% damage taken|| +6%
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|-
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|50% damage taken|| +12%
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|-
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|60% damage taken|| +24%
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|-
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|70% damage taken|| +48%
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|-
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|80% damage taken|| +95%
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|}
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==Coup de Grâces==
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{| cellspacing="0" cellpadding="2" border="1"
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!style="background:#A152B4; color: white;"|Name
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!style="background:#A152B4; color: white;"|Vocation
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!style="background:#A152B4; color: white;"|Effects
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|-
 
|Critical Claim||[[Warrior]]||This coup de grâce unleashes an attack that always inflicts a [[critical hit]].
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|-
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|Roaring Tirade||[[Martial Artist]]||Similar to [[War Cry]], except it cannot be resisted. Further, it also increases [[tension]] by one level.
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|-
 
|Choir of Angels||[[Priest]]||Heals 40% of allies' HP, and removes all status effects as well.
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|-
 
|Rough 'n Tumble||[[Minstrel]]||Evasion and the ability to counterattack go up.
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|-
 
|[[0 Zone]]||[[Mage]]||Reduces MP cost to zero for a short while.
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|-
 
|Itemized Kill||[[Thief]]||Guaranteed item drop from the enemy it is used on. This may not always work on bosses.
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|-
 
|[[Knight Watch]]||[[Paladin]]||Attacks will do nothing for a few turns on the person who used it (not even [[Disruptive Wave]] can get through). All of the opponents are enraged to the person who used it.
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|-
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|Brownie Boost||[[Ranger]]||Boosts the user's attack, defense, and breath resistance by one level.
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|-
 
|[[Tension Boost]]||[[Gladiator]]||Boosts tension up to 50 or 100 (maximum).
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|-
 
|Voice Of Experience||[[Armamentalist]]||Increases the amount of EXP you get from the battle if you win by a variable amount (1.1 through 1.9 multiplier)
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|-
 
|Spelly Breath||[[Sage]]||Recovers a portion of lost MP to the caster.
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|-
 
|Disco Tech||[[Luminary]]||Causes all enemies to boogie and raises tension by one level. This is functionally identical to Roaring Tirade.
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|}
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==Co-op de Grâces==
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If all four party members are primed for a Coup de Grâce, then upon using them they will perform a Co-op de Grâce, selected from a menu. The choices are based on the party's vocations.
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{| cellspacing="0" cellpadding="2" border="1"
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!style="background:#A152B4; color: white;"|Name
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!style="background:#A152B4; color: white;"|Vocations
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!style="background:#A152B4; color: white;"|Effects
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|-
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|Quadraslash||[[Warrior]]<br />[[Ranger]]||All four party members attack at once.
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|-
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|Omnipotense||[[Martial Artist]]<br />[[Gladiator]]||Increases all party members' tension by 3-4 levels.
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|-
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|Soul Asylum||[[Priest]]<br />[[Paladin]]||Renders the entire party invincible for a few turns (similar to Knight's Watch, but for everyone).unaffected by disruptive wave.
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|-
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|Cast Away||[[Mage]]<br />[[Sage]]||Reduces the party's MP cost to zero for a few turns.
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|-
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|Haulellujah||[[Armamentalist]]<br />[[Thief]]||Chance to earn extra experience, gold, and items.
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|-
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|Electro Light||[[Minstrel]]<br />[[Luminary]]||
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Turns all enemies into metal monsters (cannot be used on bosses).
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|}
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{{DQIX}}
 
[[Category:Dragon Quest IX]]
 
[[Category:Dragon Quest IX]]

Revision as of 11:55, 24 September 2019

Coups de Grâce (French for Blow of Grace or Blow of Mercy) is a special battle ability in the Dragon Quest series. Each vocation has a different Coup de Grâce with different effects. The ability becomes available during battle randomly when certain conditions are met. When a character is able to use a Coup de Grâce, a notification is given saying:

[party member] is primed to perform a coup de grâce!

The effects of Coup de Grâce last for only a short period of time. They do not carry over after the battle ends, or if the character dies. If all four party members are primed for a Coup de Grâce, they can together perform a Co-op de Grâce.

Triggers

The frequency of a Coup de Grâce occurring is amplified by the following conditions:

Condition Boost
Critical fan equipped +6%
Overcritical fan equipped +7%
Hypercritical fan equipped +8%
Dire critical fan equipped +10%
Combat action medal +3%
Martial artist, Ranger, or Luminary +3%
1 other party member primed +0.8%
2 other party members primed +10%
3 other party members primed +36%
10% damage taken +0.75%
20% damage taken +1.5%
30% damage taken +3%
40% damage taken +6%
50% damage taken +12%
60% damage taken +24%
70% damage taken +48%
80% damage taken +95%

Coup de Grâces

Name Vocation Effects
Critical Claim Warrior This coup de grâce unleashes an attack that always inflicts a critical hit.
Roaring Tirade Martial Artist Similar to War Cry, except it cannot be resisted. Further, it also increases tension by one level.
Choir of Angels Priest Heals 40% of allies' HP, and removes all status effects as well.
Rough 'n Tumble Minstrel Evasion and the ability to counterattack go up.
0 Zone Mage Reduces MP cost to zero for a short while.
Itemized Kill Thief Guaranteed item drop from the enemy it is used on. This may not always work on bosses.
Knight Watch Paladin Attacks will do nothing for a few turns on the person who used it (not even Disruptive Wave can get through). All of the opponents are enraged to the person who used it.
Brownie Boost Ranger Boosts the user's attack, defense, and breath resistance by one level.
Tension Boost Gladiator Boosts tension up to 50 or 100 (maximum).
Voice Of Experience Armamentalist Increases the amount of EXP you get from the battle if you win by a variable amount (1.1 through 1.9 multiplier)
Spelly Breath Sage Recovers a portion of lost MP to the caster.
Disco Tech Luminary Causes all enemies to boogie and raises tension by one level. This is functionally identical to Roaring Tirade.

Co-op de Grâces

If all four party members are primed for a Coup de Grâce, then upon using them they will perform a Co-op de Grâce, selected from a menu. The choices are based on the party's vocations.

Name Vocations Effects
Quadraslash Warrior
Ranger
All four party members attack at once.
Omnipotense Martial Artist
Gladiator
Increases all party members' tension by 3-4 levels.
Soul Asylum Priest
Paladin
Renders the entire party invincible for a few turns (similar to Knight's Watch, but for everyone).unaffected by disruptive wave.
Cast Away Mage
Sage
Reduces the party's MP cost to zero for a few turns.
Haulellujah Armamentalist
Thief
Chance to earn extra experience, gold, and items.
Electro Light Minstrel
Luminary

Turns all enemies into metal monsters (cannot be used on bosses).