Coups de Grâce (French for Blow of Grace or Blow of Mercy) is a special battle ability in the Dragon Quest series. Each vocation has a different Coup de Grâce with different effects. The ability becomes available during battle randomly when certain conditions are met. When a character is able to use a Coup de Grâce, a notification is given saying:
[party member] is primed to perform a coup de grâce!
The effects of Coup de Grâce last for only a short period of time. They do not carry over after the battle ends, or if the character dies. If all four party members are primed for a Coup de Grâce, they can together perform a Co-op de Grâce.
Triggers
The frequency of a Coup de Grâce occurring is amplified by the following conditions:
Condition | Boost |
---|---|
Critical fan equipped | +6% |
Overcritical fan equipped | +7% |
Hypercritical fan equipped | +8% |
Dire critical fan equipped | +10% |
Combat action medal | +3% |
Martial artist, Ranger, or Luminary | +3% |
1 other party member primed | +0.8% |
2 other party members primed | +10% |
3 other party members primed | +36% |
10% damage taken | +0.75% |
20% damage taken | +1.5% |
30% damage taken | +3% |
40% damage taken | +6% |
50% damage taken | +12% |
60% damage taken | +24% |
70% damage taken | +48% |
80% damage taken | +95% |
Coups de Grâce
Name | Vocation | Effects |
---|---|---|
Critical Claim | Warrior | This coup de grâce unleashes an attack that always inflicts a critical hit. |
Roaring Tirade | Martial Artist | Similar to War Cry, except it cannot be resisted. Further, it also increases tension by one level. |
Choir of Angels | Priest | Heals 40% of allies' HP, and removes all status effects as well. |
Rough 'n Tumble | Minstrel | Evasion and the ability to counterattack go up. |
0 Zone | Mage | Reduces MP cost to zero for a short while. |
Itemized Kill | Thief | Guaranteed item drop from the enemy it is used on. This may not always work on bosses. |
Knight Watch | Paladin | Attacks will do nothing for a few turns on the person who used it (not even Disruptive Wave can get through). All of the opponents are enraged to the person who used it. |
Brownie Boost | Ranger | Boosts the user's attack, defense, and breath resistance by one level. |
Tension Boost | Gladiator | Boosts tension up to 50 or 100 (maximum). |
Voice Of Experience | Armamentalist | Increases the amount of EXP you get from the battle if you win by a variable amount (1.1 through 1.9 multiplier) |
Spelly Breath | Sage | Recovers a portion of lost MP to the caster. |
Disco Tech | Luminary | Causes all enemies to boogie and raises tension by one level. This is functionally identical to Roaring Tirade. |
Co-op de Grâces
If all four party members are primed for a Coup de Grâce, then upon using them they will perform a Co-op de Grâce, selected from a menu. The choices are based on the party's vocations.
Name | Vocations | Effects |
---|---|---|
Quadraslash | Warrior Ranger |
All four party members attack at once. |
Omnipotense | Martial Artist Gladiator |
Increases all party members' tension by 3-4 levels. |
Soul Asylum | Priest Paladin |
Renders the entire party invincible for a few turns (similar to Knight's Watch, but for everyone).unaffected by disruptive wave. |
Cast Away | Mage Sage |
Reduces the party's MP cost to zero for a few turns. |
Haulellujah | Armamentalist Thief |
Chance to earn extra experience, gold, and items. |
Electro Light | Minstrel Luminary |
Turns all enemies into metal monsters (cannot be used on bosses). |
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