Crackerwhack (Aka Feel the Beat) is a recurring skill in the Dragon Quest series.


Dragon Quest VIII 3DS

Only appearing in the 3DS remake, it is learned by Morrie when he invests 100 skill points into his Club skill tree. It hits all enemies for 30% more damage than his normal attacks, and has a 1/8th (12.5%) chance to stun foes for one turn. It costs 10 MP to use, and does not use the Strike/Rock attribute as with Boulder Toss.

Dragon Quest IX

Making its debut, this ability is learned with 88 skill points allocated into the Hammer skill tree. It deals 160~190 damage for 12 MP, further modified by the target's defence against dirt. This "piercing" effect is excellent for dealing with sturdier foes, but unfortunately, the Metal Slime family is immune. Atlas can use this skill against players, as well as Wishmasters.

Dragon Quest X

Learned with 100 skill points allocated into the Hammer skill tree, it costs 8 MP to use, hitting enemies for 1.3 times the damage of a normal attack. It can also knock enemies down for a turn from this game onwards. In addition to Atlas using this skill once again, Gigantes, Mad moais, Moai minstrels, and Pilferers can use it, in addition to Madesagora.

Dragon Quest XI

Now an enemy only skill, it is used by Cyclopses, and the Dud dude, in addition to Gigantes once again. It acts the same as in X.

See Also

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