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Damdara is a town in the desert in southwestern Alefgard. It exists in Dragon Quest and Dragon Quest III.

Synopsis[]

Dragon Quest[]

Damdara was destroyed by the Dragonlord's minions and has since become infested with monsters. At the cost of his life, the blacksmith Magog hid Erdrick's armour to prevent it falling into the wrong hands, burying it near a tree behind his shop. Unfortunately it is now guarded by a knight aberrant, which must be defeated if the Hero hopes to obtain the armour.

The destruction of the city claimed the lives of many people, including the renowned bard Galen, founder of Galenholm and guardian of the Lyre of Ire. Fortunately Magog's own family was able to safely evacuate to the fortress city of Cantlin, where his grandson would later provide Erdrick's descendant with vital clues in retrieving the legendary armour.

In the remake versions of the game, returning to Damdara after the defeat of the Dragonlord allows the Hero to meet with Galen's spirit, who will reminisce on the town of the past. He will then fade away, with the music of the town changing to the regular town theme.

Enemies[]

Items[]

Dragon Warrior (NES)
Item Location
Erdrick's Armor By a tree behind the shop on the east side of town.


Dragon Warrior (GBC)
Item Location
Loto (armour) By a tree behind the shop on the east side of town.


Dragon Quest II[]

With little to no survivors of the destruction of the town, no attempt was made to rebuild Damdara. The ruined settlement is consumed by the surrounding desert, and as such no longer exists by the time of the second game.

Dragon Quest III[]

Damdara is a large, stable town in the distant past. Though it endures the fury of Zoma's wrath, as all of Alefgard does, its people have not yet given in to despair. Though still a desert locale, greenery persists within the town and a large pond surrounded by flowers sits in the northeast. However, a thug in the well notes that the water level is receding and that the town may not be long for the world even if monsters are repelled.

A bard and a faerie sit together at the pond, with the former regaling the player of the family strife of his idol, Galen, and the latter stating that an important instrument is hidden near the baths in Kol.

Lena, a dancing girl from Asham in the upper world, rests at the town's inn. She explains that she fled from an audience member who was getting too close for comfort, and wonders if her former employer is doing well. Lena will also ask the player to tell her manager that she is safe; when speaking to the man in the back room of the dancing hall at night, he will be overcome with joy upon hearing that his former star is well, and will give the party a magic bikini for their trouble.

The owner of the second weapon shop frets over naming his unborn child, with the family eventually settling on Magog after Zoma's death, much to the wife's consternation. The swordsman standing in the primary weapon shop mentions hearing that the town is the location of an orichalcum ingot, though he can't find it himself. A woman near the horse stables on the east side of the town mentions that she occasionally sees a glimmer of light in the perpetual twilight at the far left side of the pasture; when the player searches the ground there, they will find the precious ore.

Dragon Quest XI 3DS and Definitive Edition[]

The Luminary ventures to Damdara through the Echo Chamber's Altar of Origins. The town is full of the ghosts of the victims of the knight aberrant, who rules over the ruins with an iron fist. Tasked by the ghost of Galen to put the spirits to rest, the tin tyrant must be slain. Though only indirectly named, the spirit of the elderly Magog makes an appearance, forced to uselessly attend to the ruins of his former shop. After the fiend is slain, the spirits peacefully retire to the afterlife.

The exact time of the Luminary's visit is not clear; the knight aberrant would either have to be replaced or revived had the Luminary visited prior to the events of Dragon Quest, however no monsters remain in Alefgard once the Dragonlord is defeated, should the visit take place after.

Dragon Quest Builders[]

In this alternate reality where history took a different turn, the city of Damdara makes a small but significant appearance. Resting in an arid region named after it, the city itself is now nothing more that a small, mostly faded ruin. Here, Magnus, the heir of Magog, was imprisoned by the Dragonlord's minions for his crime in pursuing his family's blacksmithing tradition. When the Builder of legend came in search of him under Rollo's request, he came across the ruins of Damdara, where he found to his surprise his friend Pippa waiting for him. This was, however, a disguise, a cruel trick of a Knight aberrant, who wanted to torture and confuse the Builder. Luckily, the surrounding ruins proved to be too sturdy for the monster to break, resulting in him accidentaly knocking himself out multiple times until his defeat. Retrieving a key from his remains, the Builder would then free Magnus from his prison with said key, after his pleads for help clued the boy of his location, and lead the blacksmith back to the new Cantlin the young hero was rebuilding. Rollo would later speculate that Magnus' imprisonment was meant to be a trap for the Builder from the very start, otherwise Magnus' jailer would not have disguised himself as a close friend of the boy.

In the region of Damdara, the monster armies had also erected a massive pyramid, inside which they offered their black prayers to a pair of evil idols. Sent here by Rollo to retrieve said idols, whose fire-breathing capabilities would prove useful in the defence of the new Cantlin, the Builder infiltrated the pyramid during one of its religious services. While initially appearing human, once the Builder had pilfered the idols, the partakers revealed their true, monstrous form and began attacking him for his interruption, though luckily didn't pursue him outside of the pyramid.

Inside the pyramid, by taking a side path initially blocked by some dirt blocks, two additional treasure chests can be found; one containing a Fireplace, the other a pair of Featherfall footwear, which negate fall damage once equipped.

Other languages[]

Other languages
French Damdara
German Damdara
Spanish Maldara
Italian Damdara
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Devastária
Russian Unknown
Chinese Unknown
Korean Unknown


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