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Dark Puppetry Aura Decimation Field is a recurring skill in the Dragon Quest series.

Appearances[]

Dragon Quest: The Adventure of Dai[]

One of Mystvearn's abilities, it extends his Dark Puppetry Aura Hand on the surrounding ground to tie up and immobilize enemies akin to a spider's web and can also tear his enemies' bodies apart by increasing the Dark Aura's power.

Dragon Quest Monsters: Joker 3 Professional[]

Reappearing from the 1.2 update onwards, it is learned by investing 250 skill points into the Mystvearn skillset, and can potentially stun all enemies. It costs 32 MP for the General of the Dark Army's Mystic Legion to use, but is classified as a physical skill.

Dragon Quest Monsters: Super Light[]

Learned by Mystvearn at level 27, it deals damage to all enemies dependent on his current level while potentially envenomating, confusing, paralyzing, stunning, and/or dazzling them, while dealing double damage to enemies already poisoned, confused, paralyzed, and/or infected with Dark matter. It costs 60 MP for the General of the Dark Army's Mystic Legion to use.

Dragon Quest Walk[]

Used by Mystvearn once again during his Mega Boss Battle, it deals 250 physical Zam damage to all enemies while potentially reducing their physical skill, slash, and/or spell resistance by 1 level each while increasing his elemental resistance and evasion.

Dragon Quest Tact[]

Learned by Mystvearn at level 52, it occasionally stuns and/or binds all enemies in range, while generating Dark Aura squares for 2 turns that deal 700 damage for any unfortunate enemy that steps in them. It costs 73 MP for the General of the Dark Army's Mystic Legion to use. Upgrading the skill increases the damage dealt and reduces MP cost.

Other languages[]

Other languages
French Anéantissement des ténèbres
German
Spanish
Italian
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese
Korean

See Also[]

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