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Deceleratle is a recurring spell in the Dragon Quest series.

Description[]

Decreases one enemy group's agility.

Appearances[]

Dragon Quest III[]

Making its debut, it is learned by Mages and Sages at level 12, the spell reduces one enemy group's agility by 100%, capping at 0. The spell costs 3 MP to cast and is also used by Rampages, Putrefidos, Bags o' laughs, and Goodybags in battle.

Dragon Quest VIII[]

Deceleratle returns after several years as an enemy-exclusive spell used by Skippers. Interestingly, a resistance tag for the spell still exists in the game's code even though enemies can only be affected by it if it is reflected with Bounce. It costs 3 MP to cast once again.

  • In the 3DS version of VIIIRed has an innate resistance to deceleratle.

Dragon Quest IX[]

Learned by Armamentalists at level 24, it reduces 1 enemy group's agility by 25%, capping at 50%. The spell's base accuracy is 50% before resistance is applied, and will reach 100% accuracy when the caster's Magical might reaches 799. It costs 5 MP to cast, and is also used by Grim reapers and the Ragin' Contagion, as well as Rampages once again.

Dragon Quest X[]

Learned by Thieves at level 13 and by investing 3 skill points into a recruited monster's Jakutai skill tree after its 3rd reincarnation, it costs 4 MP to use and increases enemies' action interval by 1 level each, instead of lowering their agility. It is also used by Bony Bats, Direlogs, Hellbound horrors, Blue moons, Polar pollies, Blue minxes, Tubby drackies, Knights of the white rose, Antiquitrees, Scarabuggers, Araniad, Gejura, Darkness of Envy, and Knights, as well as Bags o' Laughs for the first time since III. It is also used in Slurpodrome to decrease the agility of rival slimes for a certain period of time and costs 5 MP to cast just like in IX. In the Offline version of the game, it is learned at level 13 once again by the Hero in the Thief vocation and by Distan at level 22, once again lowering 1 group of enemies's agility just like in previous games.

Dragon Quest XI[]

Veronica and Sylvando learn this spell at levels 17 and 19 respectively. It is nerfed from IX, being able to lower agility of a group of enemies by 1 level. It costs 4 MP to cast once again and is also used by Midnight horknights, Grim gryphons, Drohl drones gone Malicious, Succubats gone Vicious, Alizarin, his stronger counterpart, Calasmos, and the End of Time, as well as Hellbound Horrors and Bags o' Laughs once again.

Dragon Warrior Monsters[]

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Dragon Warrior Monsters 2[]

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Dragon Quest Monsters: Caravan Heart[]

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Dragon Quest Monsters: Joker[]

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Dragon Quest Monsters: Joker 2/Professional[]

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Dragon Quest Monsters: Terry's Wonderland 3D/SP[]

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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key/SP[]

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Dragon Quest Monsters: Super Light[]

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Dragon Quest Heroes II[]

Learned by Lazarel and Teresa when their whip proficiency reaches level 6 and by Jessica after investing 6 skill points, it decreases enemies's speed when they are in range of a blue dome, costing 12 MP to cast.

Dragon Quest Monsters: Joker 3/Professional[]

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Dragon Quest of the Stars[]

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Dragon Quest Tact[]

Learned by War gryphons at level 24, it acts the same as in previous appearances once again and costs 14 MP to cast.

Other languages[]

Other languages
French Superdécéléro
German Multiverlangsamung
Spanish
Italian Decelerazione
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown

See Also[]


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