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Divine Intervention, aka Anathematise is a spell in the Dragon Quest game series. It attempts to reduce enemies' resistance to harmful magic.

Appearances

VIII

Angelo learns this spell after investing 27 points into his "Charisma" skill. The spell has a 50% chance to succeed, and non-boss enemies have no inherent resistance to it.

IX

Divine Intervention is learned by Sages at level 13. It costs 4 MP to cast, and as the spell equivalent of Spooky Aura it uses the same resistance check when success probability is calculated. If the caster's magical might is lower of equal to 50 the spell has a 50% accuracy, and one the threshold is breached the spell will reach 75% accuracy at 799 magical might.

Dragon Quest X

An enemy only spell at first, it is used by Wight kings, Baalzebubs, Night cats, Lickity spits, etc. However Drackies can use it when they are recruited by players.

Dragon Quest XI

Now named Anathematise, it is used by Serena at level 19 and acts the same as in IX.

See also

DQIX - Serena This article is a stub.
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DQIX - Serena
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