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Dogmus is a monster in Dragon Quest VI. He is the main executioner of Gallows Moor. He answers directly to Captain Zozagel and uses his fiendish magic to swiftly bring down his foes.

Characteristics

Dogmus is a talented and tenaciously dangerous dark magician, dressed in a golden and purple garb that unconvincingly covers his hideous true nature. He wields a wicked curved wand constructed of an accursed metal that amplifies his magic, allowing him to cast deadly spells such as Kathwack, which can bring ruin to an entire party. He uses Multiheal to keep his strength up, along with Zozagel, and Fuddle to cause chaos throughout the party's ranks. 

Biography

Games

Main Games

Dragon Quest VI

# - Dogmus
Demon Family
[[File:{{{image}}}|100 px]]
HP MP Attack Defence Agility
7000 200 300 200
Exp Gold Drop Seed of magic
500 0 G
Note:
Abilities
Normal attack
Assesses the situation (Wastes turn)
Paralysing Glare (Ends the battle)
Spells
Fuddle
Kathwhack
Multiheal
Haunts at:
Gallows Moor

Dogmus is the head executioner of Gallows Moor, as well as the lapdog of Captain Zozagel. He accompanies the captain when the party rebels against the scheduled execution to bring an end to the trouble. In this unwinnable battle, Dogmus will use an unresistable ability, Paralyzing Gaze, that will automatically paralyze the entire party, causing them to lose the battle.

Later on, the prisoners start a rebellion by spiking the soldiers' wine. In his chamber, Dogmus is passed out drunk and held down by the prisoners, rendering him incapable of battle while the party moves forward to face Blackmar.

Trivia

  • Dogmus is a unique foe in the francise in that he has a set sequence of attacks.
  • Unlike other unbeatable foes in the franchise starting with the DS remakes, Dogmus has a limited number of HP. Thus, it is possible to defeat Dogmus. To do so, the player's party will need to be at ridiculously high levels and have nearly all classes mastered. Ashlynn's Magic Burst will be required as well. Mercury with Magic Burst will be helpful but is not required. If this happens, the game will continue on as though the player lost the battle.
    • In the original NES/SNES versions, unbeatable foes have limited HP and thus can be defeated if the player is at a level unnecessarily high for that point in the game. Depending on the game, it will either loop back until the player loses, or continue on as if though the player lost.

Other languages

Other languages
French
German
Spanish Dogmus
Italian Dogmus
Dutch Unknown
Swedish Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown

Related monsters

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