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Double Up is a recurring ability in the Dragon Quest series.

Description[]

Affects the potency of the user's attack while lowering their defence, despite changing significantly throughout its appearances.

Appearances[]

Dragon Quest III HD-2D[]

Only appearing in the game's HD-2D Remake, it is learned by Martial Artists at level 28. It costs 9 MP to use, and is used by Battering rams, Rampages, Stone guardians, Great keepers, Chiromancer, the Bones of Baramos, and Grand Dragon in battle.

Dragon Quest VI[]

Making its debut, it is learned by Carver at level 14 and by Spot at level 16, while other characters can learn it by advancing to rank 3 of the Paladin vocation. It strikes first at 200% power, but the user suffers increased damage during the turn. It costs 0 MP to use and is also used by Berzorkers, Brick, and Averill in battle.

Dragon Quest VII[]

Acting the same as in VI, it is once again learned by advancing to Rank 3 of the Paladin, but can also be learned by advancing to Rank 1 of the Champion vocation in the 3DS remake. It costs 0 MP to use once again and is also used by Fandangows,

Dragon Quest IX[]

Learned with 22 skill points allocated into the Gladiator's Guts skill tree, it acts differently from its last 2 appearances in the main series, increasing attack by two stages, while lowering defence by one stage. The bolstered attack state lasts 6~9 turns, and the crippled defence lasts for 7~10 turns. It costs 0 MP to use once again, and is also used by Harmours and Dreadful drackals in battle against their enemies.

Dragon Quest X[]

Learned and used the same way as in IX, but now costs 4 MP to use. It is also used by Rottontails, Ripped rabbits, Bad hares, Killer fangs, Blondies, and Brigitte in battle against their enemies. From 6.1 onwards, it is replaced with the new Quick Arts skill, but can still be used in Asfeld School.

Dragon Quest XI[]

Operating as it did in its last two appearances, it is learned by Hendrik after investing 16 skill point into his Heroism skill tree and costs 4 MP to use once again. It is also used by Rottontails and Bad Hares once again.

Dragon Quest Monsters: Joker[]

Double Up can be learned from:

  • Berserker (28 points)
  • Champion (19 points)
  • Huntsman (60 points)
  • Martial Artist (70 points)
  • Martyr (35 points)

Dragon Quest Monsters: Joker 2/Joker 2 Professional[]

Double Up can be learned from all the skills it could be previously, though Berserker now requires 20 points, and Martial Artist now requires 49 points.

Dragon Quest Monsters: Joker 3/Joker 3 Professional[]

Double up can be learned by the following skillsets:

  • Beast SP (140 points)
  • Break (30 points)
  • Break+ (60 points)
  • Break SP (90 points)
  • Welterweight (30 points)
  • Welterweight SP (70 points)
  • Sublime Mister (5 points)
  • Sublime Mister SP (10 points)
  • Fighter SP (40 points)
  • Monk + (10 points)
  • Boss troll (30 points)
  • Martyr (25 points)

Dragon Quest Monsters: Terry's Wonderland 3D/SP[]

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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key/SP[]

Double up can be used by the following skillsets:

  • Champion (19 points)
  • Champion SP (10 points)
  • Huntsman (60 points)
  • Berserker (20 points)
  • Martyr (30 points)
  • Stalagosaur (50 points)
  • Martial Artist (90 points)
  • Warrior SP (60 points)

Dragon Quest Rivals[]

Double Up appears as an effect card.

Dragon Quest Walk[]

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Dragon Quest Tact[]

Learned by Harmours at level 26, it acts the same as in previous appearances once again and costs 22 MP to use.

Dragon Quest Champions[]

Acting the same as in previous appearances once again, it is learned at level 10 when equipping the Steel claws and costs 6 MP to use.

Other languages[]

Other languages
French Coup double
German Doppelmoppel
Spanish Unknown
Latin American Spanish Unknown
Italian Doppio Rischio
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown

Related Skills[]