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As an accessible game for novices and experts, ''[[Dragon Quest of the Stars]]'' is self-explanatory game, but some parts of it require more finesse for a more productive approach. These are some suggestions for new players.
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As an accessible game for novices and experts, ''[[Dragon Quest of the Stars]]'' is a self-explanatory game, but some parts of it require more finesse for a more productive approach. These are some suggestions for new players.
 
==Single player==
 
==Single player==
 
*Don't skip text at the beginning. The game over-explains things at the beginning, but those explanations are necessary to understand the mechanics. It makes the experience slow at first, but very soon you'll be able to excel at the game, much more faster and less painfully than if you were to skip the explanations.
 
*Don't skip text at the beginning. The game over-explains things at the beginning, but those explanations are necessary to understand the mechanics. It makes the experience slow at first, but very soon you'll be able to excel at the game, much more faster and less painfully than if you were to skip the explanations.
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*'''Be warned''': the game is deeply unbalanced at higher difficulties, particularly evident in single-player mode. You'll find that Hero and Legendary quests in Story Events are inconsistent with the level they claim to be. For example, at Hero difficulty, [[Dragonlord]] from the Story Event [[Defeat the Dragonlord!]] (difficulty level 62) is far easier than Dragonlord in [[Guided by Rubiss's Light]] (difficulty level 58) despite the former being ranked at a higher level, and while you can engage the former with one of the basic vocations at a high level, the latter requires you to have an specialist vocation if you want to succeed without using gems to continue. Even some enemies within the regular story, like [[Cobrara]] are more difficult than they appear to be since they have special attacks that don't use the charge meter and that appear when enraged. You'll find that multiplayer is a far easier deal than single-player, so plan accordingly.
 
*'''Be warned''': the game is deeply unbalanced at higher difficulties, particularly evident in single-player mode. You'll find that Hero and Legendary quests in Story Events are inconsistent with the level they claim to be. For example, at Hero difficulty, [[Dragonlord]] from the Story Event [[Defeat the Dragonlord!]] (difficulty level 62) is far easier than Dragonlord in [[Guided by Rubiss's Light]] (difficulty level 58) despite the former being ranked at a higher level, and while you can engage the former with one of the basic vocations at a high level, the latter requires you to have an specialist vocation if you want to succeed without using gems to continue. Even some enemies within the regular story, like [[Cobrara]] are more difficult than they appear to be since they have special attacks that don't use the charge meter and that appear when enraged. You'll find that multiplayer is a far easier deal than single-player, so plan accordingly.
 
*The controls are not always responsive. As counter-intuitive as it sounds for a touch game, you'll notice than on several occasions your input when executing a special skill is not received by the game. While this may seem minor, it is critical at higher difficulties where failing to execute a command is the difference between failing of succeeding in a quest. Make sure that your special skills are correctly activated and don't assume that the game has received the correct input even if you did as it will be extremely annoying in high class battles.
 
*The controls are not always responsive. As counter-intuitive as it sounds for a touch game, you'll notice than on several occasions your input when executing a special skill is not received by the game. While this may seem minor, it is critical at higher difficulties where failing to execute a command is the difference between failing of succeeding in a quest. Make sure that your special skills are correctly activated and don't assume that the game has received the correct input even if you did as it will be extremely annoying in high class battles.
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*Remember to check the items on sale at the Bushy Bazaar for recipes. Check it out regularly even in the non limited-time items since as you progress through the game it will offer more recipes for equipment and other stuff that's not available at first.
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*As you progress to the game, favor the usage of Support Abilities over Attack Magic Abilities and Support Magic Abilities. While not evident during most quests, all Magic Abilities can be muted by certain enemies, rendering them useless when you most need them. While they still have the advantage of being able to connect when your characters are blinded, Support Abilities can't be truly stopped unless disabled. But the biggest advantage of Support Abilities over Magic abilities is that they fill the CT quicker and can be used more often, generally speaking. This will be particular important for legendary and fiend level bosses.
   
 
==Multiplayer==
 
==Multiplayer==
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===Weapon tips===
 
===Weapon tips===
 
*Focus on getting 5-star weapons. Not even the best 4-stat weapon compares to the worst 5-star one when both are fully evolved and upgraded.
 
*Focus on getting 5-star weapons. Not even the best 4-stat weapon compares to the worst 5-star one when both are fully evolved and upgraded.
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*If you want to, you can alchemize under-leveled equipment without worries. You'll still be able to evolve it further with non-alechemized copies of the original equipment. The only disadvantage is that the main skills will not upgrade at the same time when you evolve them, but you still can evolve them with regular Skill Orbs.
*Depending on your preference and willingness to pay real money, you can either upgrade your 5-star weapons with extra copies of them or extract their unique skills. For example, Battle God Sword, a relatively easy to get 5-star sword, has the unique skill Battle God Slash, which one can extract by breaking the weapon, so, if you want that skill, you can take one the the four Battle God Swords available in the Bushy Bazaar and break it instead of maxing it out by evolving it. You'll still be able to evolve it to its max level with a Weapon Crystal. However, realistically speaking, you probably won't want to do this because, while Battle God Slash is a decent skill, it's only a B level one and there are others that are far better even at B level that can be more readily obtained, such as Orochi Slash, and Weapon Crystals are extremely expensive and are better used in rarer and more powerful weapons instead of the entry level Battle God Sword. If you're willingly to use real cash for Lucky Chest Draws, you can more easily earn crystals by selling unneeded duplicated equipment for points and exchanging them for Weapon Crystals more easily. But, if you're doing that, you'll probably won't want to bother with Battle God Slash at all since all 5-star weapons in Lucky Chests have far better skills than Battle God Slash and even a Lv. 4 God Battle Sword at max 50 upgrade attack is weaker than a base Lv. 0 Rubiss's Sword at max 25 upgrade attack, while a maxed out Battle God Sword is probably more useful than breaking one copy of it for Battle God Slash since the extra strength and slots make it more practical overall than the individual B level ability. In short, it's probably better to focus on maxing out a single weapon since they gain extra slots for abilities and upgraded slot levels, and then break extra weapons that aren't being used for their powerful skills. It's up to your personal preference if you are an utilitarian or a collectionist regarding this topic.
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*Depending on your preference and willingness to pay real money, you can either upgrade your 5-star weapons with extra copies of them or extract their unique skills. For example, Battle God Sword, a relatively easy to get 5-star sword, has the unique skill Battle God Slash, which one can extract by breaking the weapon, so, if you want that skill, you can take one the the four Battle God Swords available in the Bushy Bazaar and break it instead of maxing it out by evolving it. You'll still be able to evolve it to its max level with an Arder Weapon Jewel. However, realistically speaking, you probably won't want to do this because, while Battle God Slash is a decent skill, it's only a B level one and there are others that are far better even at B level that can be more readily obtained, such as Orochi Slash, and Arder Weapon Jewel are extremely expensive and are better used in rarer and more powerful weapons instead of the entry level Battle God Sword. If you're willingly to use real cash for Lucky Chest Draws, you can more easily earn crystals by selling unneeded duplicated equipment for points and exchanging them for Weapon Crystals more easily. But, if you're doing that, you'll probably won't want to bother with Battle God Slash at all since all 5-star weapons in Lucky Chests have far better skills than Battle God Slash and even a Lv. 4 God Battle Sword at max 50 upgrade attack is weaker than a base Lv. 0 Rubiss's Sword at max 25 upgrade attack, while a maxed out Battle God Sword is probably more useful than breaking one copy of it for Battle God Slash since the extra strength and slots make it more practical overall than the individual B level ability. In short, it's probably better to focus on maxing out a single weapon since they gain extra slots for abilities and upgraded slot levels, and then break extra weapons that aren't being used for their powerful skills. It's up to your personal preference if you are an utilitarian or a collectionist regarding this topic.
 
**That said, ignore the previous suggestions with staves because, with some exceptions, the best attack spells are only available by breaking 5-star staves, so it's best that you focus on your favorite type of staff and break other 5-star staves to get their attack spells and attach them to your other weapons. For example, for an Armamentalist, it's probably best to have an alchemized Rubiss's Sword with a [[Puff!]] spell since it attacks like a breath attack, meaning it can't be bounced back, but the spell can only be gotten by breaking a [[Wyrmwand]]. Also, staves in general are the least versatile weapons since only Sages can take full advantage of them while their attack spells can be used by other more functional types of weapons.
 
**That said, ignore the previous suggestions with staves because, with some exceptions, the best attack spells are only available by breaking 5-star staves, so it's best that you focus on your favorite type of staff and break other 5-star staves to get their attack spells and attach them to your other weapons. For example, for an Armamentalist, it's probably best to have an alchemized Rubiss's Sword with a [[Puff!]] spell since it attacks like a breath attack, meaning it can't be bounced back, but the spell can only be gotten by breaking a [[Wyrmwand]]. Also, staves in general are the least versatile weapons since only Sages can take full advantage of them while their attack spells can be used by other more functional types of weapons.
   
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|colspan="5" | Level A Support Ability slot
 
|colspan="5" | Level A Support Ability slot
 
|}
 
|}
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===Current best weapons===
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The following is a subjective appraisal of the top five weapons per type. There are better sword in the Japanese version and will probably appear in the near future in the international version.
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====Top five swords====
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#Zenithian Sword ★
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#Rubiss's Sword ★
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#Liquid Metal Sword
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#Erdrick's Sowrd ★
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#Archangel's Sword
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====Top five daggers====
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#Rubiss's Dagger
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#Liquid Metal Dagger
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#Metal Slime Dagger
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#Archangel's Dagger
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#Deft Dagger
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====Top five staves====
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#Rubiss's Staff
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#Liquid Metal Staff
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#Sage's Staff
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#Wyrmwand
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#Archangel's Staff
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====Top five spears====
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#Liquid Metal Spear
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#Archangel's Spear
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#Battledrill
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#Guardian Spear
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====Top five axes====
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#Metal Slime Axe
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#Flame Dragon's Axe
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#Great Axe
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#Archangel's Axe
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#Headsman's Axe
   
 
==Statuses==
 
==Statuses==

Revision as of 01:57, 19 September 2020

This page is under construction

As an accessible game for novices and experts, Dragon Quest of the Stars is a self-explanatory game, but some parts of it require more finesse for a more productive approach. These are some suggestions for new players.

Single player

  • Don't skip text at the beginning. The game over-explains things at the beginning, but those explanations are necessary to understand the mechanics. It makes the experience slow at first, but very soon you'll be able to excel at the game, much more faster and less painfully than if you were to skip the explanations.
  • Play as much of the main story as you can before playing online. Not only does it helps with experience, you'll familiarize more easily with the game mechanics.
  • Avoid selling weapons and armours above 2 Stars at the beginning. You might be tempted to gain easy money by selling rare equipment, but you should try first to get acquainted with the evolving and upgrading mechanics in order to make the game much more enjoyable and easy.
  • Don't forget to access all free daily missions. They always give very useful stuff that you will regret not getting sooner, such as the Daily Tickets for the Battle God equipment.
  • Change vocation as soon as you get to the Alltrades Abbey.
    • If one of the Lucky Chest Draws gave you a 5 Star weapon by that point, favor a profession that can use it better.
    • It's best to start with Warrior, Martial Artist or Sailor as their attack and defense excel above the other Vocations. Priest and Mage are good supporting Vocations that will prove immensely useful once you are able to access the Specialist Vocations, with Priest being the better choice if you don't get a powerful staff with rare Attack Spells at the beginning. Choose Mage if you do get a powerfull staff with rare Attack Spells.
    • Avoid Dancer and Ranger as your starter Vocations. While they are useful in normal missions, they are almost useless against bosses, particularly in online play and advanced story chapters. Their best use is for Specialist Vocations, so leave them alone until you are able to grind experience easily
  • Once you unlock the Specialist Vocations, the best place to get experience without consuming food or keys is the Alltrades Temples for each Vocation. Put them to good use as they will allow you to easily grind experience.
    • In order to get the best use, try to have your three main characters with one of the three possible Vocations with bonus plus a partner Sage with Attack and Support Spells. For example, if you select the Superstar Temple, have one character be a Sailor, one a Dancer and one a Superstar, and each one will gain five times the normal experience while the partner Sage will be able to attack with powerful magic or cure and revive your characters. This way you'll easily be able to level up your characters in no time.
    • Be warned, some Specialist Temples are harder than others. Paladin, Pirate and Monster Master Temples in particular need to be treated with care and you must be prepared for their automatic counterattack after draining their health.
  • Focus on obtaining any specialist vocation at Lv 50 before maxing out the basic base vocations. This is because when a character reaches that level with any specialist vocation, said character will gain the Discipline Badge, an skill that boosts EXP obtained until level 50 by 1.5x, which affects all vocations, meaning that you'll be able to quickly gain experience with all remaining vocations, basic or specialist. In conjunction with the Alltrades Temples tip to gain experience, you'll be able to quickly gain access to all specialist vocations much easier this way than if you were to max each basic vocation before upgrading to the specialist one.
  • After reaching an specialist vocation at Lv 50, if you are satisfied with that specialist vocation, focus first on maxing out said vocation to Lv 99 and then on maxing out the base vocation of said specialist vocation. By reaching Lv 99 of any specialist vocation, the player gets the Initiation Badge, which works similarly to the Discipline Badge, except that the 1.5X boost in EXP applies to all vocations below Lv 99. With this, it's easier to max out the base vocations of any specialist vocation. The bonus that you get for maxing out the base vocations will make the specialist vocation even stronger. A Monster Master at Lv50 will be more powerful if the base Sailor and Ranger vocations are at Lv 99, and in turn said Monster Master will be more powerful at lower levels than those base vocations at their max level.
  • Once you max out the basic vocations of your preferred specialist vocation, try to max out other adjacent basic vocations that comprise secondary basic vocations required for another specialist vocation. For example, if you have maxed out a Sailor for a Monster Master, focus next on maxing out the Ranger, the adjacent basic vocation, and once both are maxed out, try to max out a Dancer next as this will open up the Pirate and the Superstar specialist vocations at a single time. Don't waste your time maxing out other basic vocations before maxing out the adjacent basic vocations as you'll find that it's far better to have two or three specialist vocations ready to use with the full bonuses of their basic vocations than to start anew a basic vocation to max out a new specialist vocation.
  • Make sure you get a powerful Sage as a partner at the beginning. Sages with good spells are the most helpful vocation for difficult quests since they can cure your main characters as well as unleash the most powerful attacks. This is particularly important if you don't have a Sage as one of you main three characters.
  • Besides Sage, try to get a partner that has a Metal or Liquid Metal weapon. Partner characters that have these weapons will prove invaluable when facing metal slimes and liquid slimes, which in turn will help to gain a lot of experience. Even if you manage to get a hold of one of these weapons, having multiple characters that can defeat metal slimes will make gaining experience more easily, particularly for limited-time events.
  • Do not bother upgrading or evolving equipment below 4-star. While 1-star and 2-star are decent by themselves in regular quests, 3-star equipment trounces them badly and 4-star is far superior to 3-star. At the beginning of your adventure it's better to save your resources for the time when you get your hands on rare equipment, especially 5-star. So, save your Weapon and Armour Upgraders for the time when you get 5-star equipment and only evolve 4-star and 5-star equipment.
  • While the best equipment is 5-star, 4-star items evolved and upgraded at max are very good options, so don't forget to max them and use them if you have them because 5-star equipment will be hard to come by.
  • Be warned: the game is deeply unbalanced at higher difficulties, particularly evident in single-player mode. You'll find that Hero and Legendary quests in Story Events are inconsistent with the level they claim to be. For example, at Hero difficulty, Dragonlord from the Story Event Defeat the Dragonlord! (difficulty level 62) is far easier than Dragonlord in Guided by Rubiss's Light (difficulty level 58) despite the former being ranked at a higher level, and while you can engage the former with one of the basic vocations at a high level, the latter requires you to have an specialist vocation if you want to succeed without using gems to continue. Even some enemies within the regular story, like Cobrara are more difficult than they appear to be since they have special attacks that don't use the charge meter and that appear when enraged. You'll find that multiplayer is a far easier deal than single-player, so plan accordingly.
  • The controls are not always responsive. As counter-intuitive as it sounds for a touch game, you'll notice than on several occasions your input when executing a special skill is not received by the game. While this may seem minor, it is critical at higher difficulties where failing to execute a command is the difference between failing of succeeding in a quest. Make sure that your special skills are correctly activated and don't assume that the game has received the correct input even if you did as it will be extremely annoying in high class battles.
  • Remember to check the items on sale at the Bushy Bazaar for recipes. Check it out regularly even in the non limited-time items since as you progress through the game it will offer more recipes for equipment and other stuff that's not available at first.
  • As you progress to the game, favor the usage of Support Abilities over Attack Magic Abilities and Support Magic Abilities. While not evident during most quests, all Magic Abilities can be muted by certain enemies, rendering them useless when you most need them. While they still have the advantage of being able to connect when your characters are blinded, Support Abilities can't be truly stopped unless disabled. But the biggest advantage of Support Abilities over Magic abilities is that they fill the CT quicker and can be used more often, generally speaking. This will be particular important for legendary and fiend level bosses.

Multiplayer

  • The best way to get rare and seasonal items is through multiplayer. This is because each player gets different rewards and at the end of the quest all players will be given a copy of what each other got. On top of that, playing with multiple players guarantees a certain amount of treasures as a party independent from what each player gets. Combining this with combo meals will give you access to the rare drops far more easily than in single player. Make use of this.
  • In multiplayer, make us of Combo Meals. They are extremely helpful for hard battles and to get rare drops.
    • With each new event, five new types of slime food are introduced. Use them whenever possible as they provide the best Combo Meals
      • Metal Slime food adds only 3% extra experience per unit, but if all four players use one each, the Combo Meal will give 300% extra experience to all players, making it the very best way to gain experience in the game.
      • The effect of the other four types vary with the type of food, but, generally speaking, if each player uses a different type of slime food (Metal Slime food doesn't work for this) all get the best effect plus 60% Luck, making it the best Combo Meal for getting rare drops.
      • While using different slime food provides the most luck, if all four players use the same type, they'll get an special defensive bonus plus 30% Luck. This may not look like much, but these defensive combos are particularly useful for the main bosses of each event, very useful for Legendary and Hero difficulties.
  • There are bots in online multiplayer. An easy way to identify them is that they never send messages, do not get their food ready and in mission only use the first attack that appears in their slots as soon as the bar is full. While they generally are overpowered, they aren't useful against bosses that require strategy, so, if you're looking for reliable partners in online multiplayer or are chasing for rare drops, be wary of them. However, as offline partners, they are useful.
  • Online multiplayer is a great way to gain quick experience for vocations. Make use of this.
  • Be polite and courteous. Respond to messages, acquiesce to the host desire for a combo meal and follow his instructions if he wants to attack with certain attacks since there are some mission that need to have a particular finish for a special reward.
  • When you're hosting a mission, you don't need to disband the whole team if a member refuses to go for a Combo Meal. You can kick members out of the team with the loupe at the bottom of their profiles, which will normally show you their full profiles, but it also allows the host to kick misbehaved members before the start of a mission. This way you can keep the other members until a better partner appears.
  • Against the very last bosses of high difficulty quests, it's best to take your time than to try to defend them as quickly as possible. This is because this type of bosses have automatic attacks each time their health bar changes color, normally a powerful attack that will kill you or your allies, which will make the completion of the quest all the more difficult. Make sure all allies have a reasonable healthy status before each change in the boss' health bar. If you don't take this into consideration, you and your party will be easily wiped out despite being strong enough to defeat such a boss. This is particularly important before arriving the the last portion of the health bar of a boos, the orange one, when most bosses will get enraged, will be more powerful than ever and will launch a serious attack on the party.
    • That said, after you have passed to the last portion of the health bar, focus on defeating bosses as quickly as possible, otherwise they will overwhelm your party quite easily with their improved stats.

Vocations

Basic

This is a subjective appraisal of the basic vocations intended for newbies.

  • Apprentice Adventurer: This vocation is only useful as a tutorial in the first levels of the game. Don't bother to max it out and change it as soon as possible
  • Dancer: The worst vocation of the game. It's nimbleness is wasted on its weak attacks and its magic attack capabilities are far inferior to a mage to be considered useful. On top of that, while it can increase its evasion, this doesn't mean that it will evade all attacks and all magic will still damage it. Worse, hard bosses can dispel whatever evasion buff this vocation applies, making it useless in all boss battles. Only use it as a means to max out an Specialist Vocation.
  • Ranger: Slightly better than Dancer, but still worse than all other basic vocations. Its problem lies in its inability to use the best weapons and the fact that it doesn't stand out on anything, making it very mediocre for boss battles and difficult quests. Only use it as a means to max out an Specialist Vocation.
  • Priest: This vocation works best a supporting one, not as the main one. You won't win battles using it as the main fighter, but it will help your other characters to survive tough battles. It's main problem is the fact that by itself is not that useful, but it opens up the path to one of the most powerful vocations later on.
  • Martial Artist: A glass cannon. While it'll be useful in most regular battles, it's weak defense will make boss battles more difficult than they should. While its critical hits are nice, the fact is that those are still random occurrences that you can't consistently rely on. If you don't have good swords, axes, hammers or staves at the beginning, go for it.
  • Mage: Similar to a Martial Artist, this vocation also doesn't excel at defence, however it more than makes up for it in attack spells. In order for this vocation to be useful, you need get ahold of rare spells that might be difficult to do at the beginning of the game, but if you get nice staff in a Lucky Chest Draw, go for it as this vocation if one of the basis for two of the most powerful Specialist Vocations.
  • Gadabout: The hardest vocation to get, it's neither good nor bad in actual combat but completely random. However, it has the highest luck stat and it's excellent to get rare item drops. If you manage to get the Gadabout Scroll, use it in all quests that give a rare drop that you want.
  • Warrior: The best basic vocation for attack. While it sucks at spells, it's excellent with swords. It's one of the basis of one of the best Specialist Vocations.
  • Sailor: The best basic vocation for defence. Like the Warrior, it's useless at magic, but it more than makes it up for in its excellence at defence, being able to survive what other basic vocations can't, which makes it very useful for online multiplayer. It's one of the basis of two of the best Specialist Vocations.

Specialists

  • Paladin: Very weak defensively and not that powerful offensively in comparison to the other Specialist Vocations. A Superstar is better in a support role. A Paladin, however, can lead the attack, it's just that other vocations do a better job at that.
    • Special extra skill at *3: Certain Protection: Boosts Resolute Heart's trigger rate by 3% when Battle Budy is active.
  • Superstar: Like its base basic vocations, the Superstar excels at nothing. However, it's the second best support vocations in the game, so it's quite useful in that role, just not as the lead attacker.
    • Special extra skill at *3: Hustle Step: Has a 7% chance to boost all allies' Agility by 30% when On Stage triggers. Lasts at least 3 turns.
  • Battlemaster: Theoretically the best attacking vocation, it's very weak from a defensive point of view, making it prone to be quickly defeated against hard bosses. On top of that, it's the worst support vocation and doesn't have magic potential either. Still, outside of the most difficult bosses, it will tear through most quest very easily.
    • Special extra skill at *3: Angry Charge: Has a 15% chance to fill CT by 30% when angered.
  • Sage: The best supporting vocation by far, it can also lead the attack with powerful spells. Its Chainspell ability can be used for defence, offence or both. It's innate ability to use Zing is quite useful in the hardest battles. Its weaknesses are that it has to wait for the skill gauge to be filled in order to be useful, enemies that can mute it since it doesn't have good attack and it's weak against physical attacks. But its main flaw is also the main reason why this vocation is not as good as the best: it necessitates a weapon with at least two spells for the Sage to be useful. Otherwise, it doesn't bring any benefit. A staff is the best weapon of choice for this vocation and it's best to have two "Ka-series" or Puff! spells, as well as two powerful support spells, to make the best use of it since weaker spells are no better than the normal attacks of other vocations.
    • Special extra skill at *3: Miracle Revival: Has a 15% chance to change Zing into Kazing.
  • Monster Master: The second best defensive vocation, its Blaze Breath attacks aren't affected by Attack Down statuses or Magic Resistance, especially useful against hard bosses that spam Attack Down or that bounce magic back. One of its best attributes is the ability to call support monsters twice. Its solid Sailor base makes it quite durable no matter the enemy.
    • Special extra skill at *3: Animal Instincts: Has a 15% chance to dispel Paralyse, Sleep and Confusion at start of turn. This skill only triggers if at least one of these status changes is active. Chance of trigger is not affected by number of active status changes.
  • Armamentalist: The best attack vocation of the game due to its ability to use attack abilities and spells. It's Magic Flurry attack is unparalleled in its usefulness, so an evolved Rubiss Sword with Kazap or Puff will be a nightmare for enemies. On top of that, it has an excellent support ability that raises the magic defence of all the party.
    • Special extra skill at *3: Magic Flurry X-Slash: Has a 15% chance to change Magic Flurry into two attacks.
  • Pirate: The best vocation for defence, it has an excellent cannon attack, Blast, that it's very useful since it's non-elemental, meaning there are no enemies that are immune to it, unlike the Blaze Breath of the Monster Master, the Solar Flair of the Paladin, the Chainspell of the Sage or the Magic Flurry of the Armamentalist. Even better, the Pirate can provide a defensive buff for physical and breath attacks for all the party.
    • Special extra skill at *3: Applause On Deck: 3% chance to chain-trigger when using High Seas Shanty.

Other vocations

The Japanese version has even more powerful vocations not yet available in the international version. These are:

  • Brave Knight
  • Arcana Road
  • Guardian
  • Demon Guru
  • Star Knight
  • Space Pirate
  • Battle King
  • Heaven & Earth Thunder Lord
  • Ultrastar
  • Godhand
  • Space-time schemer

Equipment

  • The best items are 5-star rated. They are mostly available through Lucky Chest Draws. Makes sure get a hold of them when you get the chance.
  • Rare 5-star equipment is also available through Story Events. They are commemorative items from the original Dragon Quest games While at first they don't appear to be a powerful as the ones that can be obtained through Lucky Chest Draws, they are in fact some of the best stat wise once they are fully evolved and have the advantage of being more easily obtainable than the ones from the draws.
    • For 5-star equipment gotten through Story Events, you'll need 1 base item plus 26 individual items of the same type to max the stats through evolving them. It'll also cost you quite a bit, but the evolved item will be among the very best in the game stat-wise.
    • Once Alchemy options are made available, weapons of this kind become extremely useful, specially if you lack a specific type of weapon for missions that require them, such as a whip or a boomerang.

Weapon tips

  • Focus on getting 5-star weapons. Not even the best 4-stat weapon compares to the worst 5-star one when both are fully evolved and upgraded.
  • If you want to, you can alchemize under-leveled equipment without worries. You'll still be able to evolve it further with non-alechemized copies of the original equipment. The only disadvantage is that the main skills will not upgrade at the same time when you evolve them, but you still can evolve them with regular Skill Orbs.
  • Depending on your preference and willingness to pay real money, you can either upgrade your 5-star weapons with extra copies of them or extract their unique skills. For example, Battle God Sword, a relatively easy to get 5-star sword, has the unique skill Battle God Slash, which one can extract by breaking the weapon, so, if you want that skill, you can take one the the four Battle God Swords available in the Bushy Bazaar and break it instead of maxing it out by evolving it. You'll still be able to evolve it to its max level with an Arder Weapon Jewel. However, realistically speaking, you probably won't want to do this because, while Battle God Slash is a decent skill, it's only a B level one and there are others that are far better even at B level that can be more readily obtained, such as Orochi Slash, and Arder Weapon Jewel are extremely expensive and are better used in rarer and more powerful weapons instead of the entry level Battle God Sword. If you're willingly to use real cash for Lucky Chest Draws, you can more easily earn crystals by selling unneeded duplicated equipment for points and exchanging them for Weapon Crystals more easily. But, if you're doing that, you'll probably won't want to bother with Battle God Slash at all since all 5-star weapons in Lucky Chests have far better skills than Battle God Slash and even a Lv. 4 God Battle Sword at max 50 upgrade attack is weaker than a base Lv. 0 Rubiss's Sword at max 25 upgrade attack, while a maxed out Battle God Sword is probably more useful than breaking one copy of it for Battle God Slash since the extra strength and slots make it more practical overall than the individual B level ability. In short, it's probably better to focus on maxing out a single weapon since they gain extra slots for abilities and upgraded slot levels, and then break extra weapons that aren't being used for their powerful skills. It's up to your personal preference if you are an utilitarian or a collectionist regarding this topic.
    • That said, ignore the previous suggestions with staves because, with some exceptions, the best attack spells are only available by breaking 5-star staves, so it's best that you focus on your favorite type of staff and break other 5-star staves to get their attack spells and attach them to your other weapons. For example, for an Armamentalist, it's probably best to have an alchemized Rubiss's Sword with a Puff! spell since it attacks like a breath attack, meaning it can't be bounced back, but the spell can only be gotten by breaking a Wyrmwand. Also, staves in general are the least versatile weapons since only Sages can take full advantage of them while their attack spells can be used by other more functional types of weapons.

Weapon types

The following is a subjective appraisal of the weapons available in the game, ordered from worst to best.

  • Dagger: The worst weapon type by far. Not as useful for spell attacks as the staff, very weak for physical attacks even compared to multi-target weapons, and not properly optimized for attacking vocations. You're better off with any of the other weapon types.
  • Fan: Another weapon with very limited use, attack power and potential.
  • Club: Generally useless even with the right vocations, it's only useful for the vocations that can use its poor potential.
  • Whip: Less useful than the boomerang. Limited to non-boss battles and very weak in comparison with the other weapons. Limit its use to the vocations that can optimize it.
  • Boomerang: Barely useful. Limited to non-boss battles and very weak in comparison with the best weapons.
  • Staff: Great weapon only with the correct spells, otherwise pretty useless for non-mage based vocations.
  • Bow: Surprisingly useful in the right hands. It's main issues lie on the fact that its usefulness depends on the kind of bow it is. Not all useful are useful, but the ones that are are also among the best weapons in the game.
  • Claws: Great weapon, but relatively limited due to its martial artist base requirement to be properly used. A good alternative for those vocations.
  • Spear: Great and versatile weapon, excellent for most occasions and vocations, although it lacks the power of the hammer and the ax and the potential of the sword.
  • Hammer: Excellent weapon focused on single hit attacks. Its weaknesses are that it can only be used by Sailor-based vocations or the gadabout and its relative lack of support for magic attacks.
  • Ax: Excellent weapon focused on single hit attacks. It tends to not have support for magic attacks, though.
  • Sword: The best weapon by far. It has the potential for single hit attacks, multi-hit attacks on a single or multiple enemies, magic and support spells. The best vocations in the game can use its full potential.

Weapon classes

The following is a subjective appraisal of the best classes of weapons to help players decide on which Lucky Chests to focus their attention:

  • Rubiss's: These are the best weapons in the game. The reason is that, besides their powerful and unique abilities, they regenerate a little health with each regular attack. No top of that, they gain more power and skills with Alchemy. Because of this, you'll probably see them used by quite a number of players online, in particular the most utilitarian weapons, Rubiss's Sword, particularly useful for Armamentalists but also excellent for any other Vocation, and Rubiss's Staff, possibly the best staff for Sages.
  • Metal Slime: The second best weapons in the game, they are the only ones in the that can deal consistent damage to Metal slime enemies, meaning they are the best weapons to gain EXP. All main skills of these weapons have the great advantage of being non-elemental, which means no enemy is immune to these skill. But their true strength is released once they become Liquid Metal through alchemy, by which they gain the most powerful skill in the game, ranging from the non-elemental Quasar attacks to the extra useful Multiheal. You can't go wrong with these weapons unless you're looking for a specific combination of attack skills/magic skills.
  • Erdrick's: Very powerful weapons that are pretty flexible like Rubiss's minus the regenerative ability. Their skills are among the most powerful in the game and these weapons can also be alchemized to become more poweful and gain even more powerful extra-abilities.
  • Zenithian: Like Erdrick's, these are powerful weapons that are pretty flexible like Rubiss's minus the regenerative ability. There only meaningful difference with Erdrick's are the innate skills of the weapons, but either one works as well as the other. Like Erdrick's, they can be alchemized to become more powerful and gain extra skills.
  • Archangel's: While they have neat skills, these aren't as powerful or useful as the ones above. However, Archangel weapons have a peculiar skill that makes them pretty useful above most other weapons: they can insta-kill enemies at random. While it's not an ability that can be consistently relied, the insta-kill ability is useful when you don't have a better alternative. For example, when fighting Liquid Metal Slimes and you don't have Metal Slime weapons, Archangel weapons can pretty well as an alternative since they can insta-kill these enemies.

Bear in mind, though, that there are other classes of weapons not yet released in the international version that are even more powerful than these ones, such as the Life Dragon's, Hero's and Star God's. Also, some of these weapons have further alchemizations that are not yet available in the international version that will make them more useful than the current ones.

Weapon upgrade example

Using a Rubiss's Sword, one of the best weapons available in the international version, you can see how it can be improved through evolution and alchemization.

Rubiss's Sword Attack + 83/173 (max upgrade Lv.4), Magic Healing + 15, Effective Against Dragons
Level 0 Level 1 Level 2 Level 3 Level 4
+25 upgradable attack +30 upgradable attack +35 upgradable attack +40 upgradable attack +50 upgradable attack
Main Skill:
Level A Support Ability: Rubiss's Light
Sub-skills:
Level A Support Spell Ability slot (Moreheal by default)
Level A Attack Ability slot
Level A Attack Spell Ability slot
- Level B Support Ability slot Level A Support Ability slot

With alchemy:

Rubiss's Sword ★ Attack + 92/182 (max upgrade Lv.4), Magic Attack + 30, Effective Against Dragons
Level 0 Level 1 Level 2 Level 3 Level 4
+25 upgradable attack +30 upgradable attack +35 upgradable attack +40 upgradable attack +50 upgradable attack
Skill added:
Level A Attack Ability: Rubiss's Thundercrash
Main skill:
Level A Support Ability: Rubiss's Light
Sub-skills:
Level A Support Spell Ability slot
Slot changed to: Level A dual Attack/Attack Spell Ability slot
Slot upgraded to: Level S Attack Spell Ability slot
- Level B Support Ability slot Level A Support Ability slot

Awakened (not yet available in the international version):

Rubiss's Sword + Attack + 110 / 200 (max upgrade), Magic Healing + 30, Effective Against Dragons
Level 4 (Can only be Awakened with a Level 4 Rubiss's Sword/Rubiss's Sword ★)
+200 upgradable attack
Skill added:
Level EX Support Ability: Rubiss's Judgment
Main skill:
Level A Support Ability: Rubiss's Light
Sub-skills:
Level A Support Spell Ability slot
Slot changed to: Level S Attack Ability slot
Slot changed to: Level A dual Support/Attack Spell Ability slot
Level A Support Ability slot

Current best weapons

The following is a subjective appraisal of the top five weapons per type. There are better sword in the Japanese version and will probably appear in the near future in the international version.

Top five swords

  1. Zenithian Sword ★
  2. Rubiss's Sword ★
  3. Liquid Metal Sword
  4. Erdrick's Sowrd ★
  5. Archangel's Sword

Top five daggers

  1. Rubiss's Dagger
  2. Liquid Metal Dagger
  3. Metal Slime Dagger
  4. Archangel's Dagger
  5. Deft Dagger

Top five staves

  1. Rubiss's Staff
  2. Liquid Metal Staff
  3. Sage's Staff
  4. Wyrmwand
  5. Archangel's Staff

Top five spears

  1. Liquid Metal Spear
  2. Archangel's Spear
  3. Battledrill
  4. Guardian Spear

Top five axes

  1. Metal Slime Axe
  2. Flame Dragon's Axe
  3. Great Axe
  4. Archangel's Axe
  5. Headsman's Axe

Statuses

These are some of the common statuses that can be inflicted.

  • Confused:
  • Cursed: White clouded eye-like symbol. Unable to take any action.
  • Defenceless: Blue shield with a white X. Unable to defend.
  • Muted: Face with a white x in the mouth. Unable to cast spells.
  • Paralyzed: Small lightning bolt. Unable to move.
  • Poisoned: Purple bubbles. Lose health.
  • Stunned: Red X. Unable to move.

Combo meals

The following are the currently known combo meals. The combo effects listed are additional to the accumulated effects of the individual foods using on them. The food required for them is available mostly through limited-time Story Events and as a reward in treasure maps.

Dumpling

  • 4 Slime Dumpling -> Fire Breath damage -25%, Luck +30
  • 4 Sweet Slime -> Dark Breath damage -25%, Luck +30
  • 4 Potato Slime -> Dazzle resistance +90%, Luck +30
  • 4 Pizza Slime -> Sizz damage -40%, Luck +30
  • 4 Metal Dumpling -> EXP earned +300%
  • Slime Dumpling + Slime Sweet + Pizza Slime + Potato Slime -> Stun resistance +90%, Luck +60

Ice Cream

  • 4 Vanilla Slime Cream -> Fire Breath damage -25%, Luck +30
  • 4 Green Tea Slime Cream -> Band damage -40%, Luck +30
  • 4 Mint Slime Cream -> Sleep resistance +90%, Luck +30
  • 4 Strawberry Slime -> Zap damage -25%, Luck +30
  • 4 Metal Slime Cream -> EXP earned +300%
  • Vanilla Slime Cream + Green Tea Slime Cream + Mint Slime Cream + Strawberry Slime Cream -> Defence Down resistance +90%, Luck +60

Cake

  • 4 Slime Cake -> Max HP +20, Luck +30
  • 4 Chocolate Slime Cake -> Rubblerouser resistance +20%, Luck +30
  • 4 Whipped Slime Cake -> Magic Attack +30, Luck +30
  • 4 Peach Slime Cake -> Bang resistance +20%, Luck +30
  • 4 Metal Slime Cake -> EXP earned +300%
  • Slime Cake + Chocolate Slime Cake + Whipped Slime Cake + Peach Slime Cake -> Confusion resistance +60%, Luck +60

Mochi

  • 4 White Slime Mochi -> Crack Damage -20%, Luck +30
  • 4 Red Slime Mochi -> Ice Breath Damage -20%, Luck +30
  • 4 Soy Slime Mochi -> Magic Healing Damage +30, Luck +30
  • 4 Brown Slime Mochi -> Magic Attack Down Resistance +60%, Luck +30
  • 4 Metal Slime Mochi -> EXP earned +300%
  • White Slime Mochi + Red Slime Mochi + Soy Slime Mochi + Brown Slime Mochi -> Attack Down Resistance +60%, Luck +60

Dango

  • 4 Slime Dango -> Blind Resistance +60%, Luck +30
  • 4 Sakura Slime Dango -> Crack Damage -20%, Luck +30
  • 4 Mugwort Slime Dango -> Ice Breath Damage -20%, Luck +30
  • 4 Glaze Slime Dango -> Sizz Damage -20%, Luck +30
  • 4 Metal Slime Dango -> EXP earned +300%
  • Slime Dango + Sakura Slime Dango + Mugwort Slime Dango + Glaze Slime Dango -> Agility Down Resistance +60%, Luck +60

Rice Cake

  • 4 Slime Rice Cake -> Ice Breath Damage -20%, Luck +30
  • 4 Anko Slime Rice Cake -> Sleep Resistance +60%, Luck +30
  • 4 Tsubuan Slime Rice Cake -> Fire Breath Damage -20%, Luck +30
  • 4 White Bean Slime Rice Cake -> Dark Breath Damage -20%, Luck +30
  • 4 Metal Slime Rice Cake -> EXP earned +300%
  • Slime Rice Cake + Anko Slime Rice Cake + Tsubuan Slime Rice Cake + White Bean Slime Rice Cake -> Zam Damage -20%, Luck +60

Juice

  • 4 Slime Juice -> Attack Down resistance +60%, Luck +30
  • 4 Peach Slime Juice -> Zam Damage -20%, Luck +30
  • 4 Lime Slime Juice -> Woosh Damage -20, Luck +30
  • 4 Berry Slime Juice -> Ice Breath Damage -20%, Luck +30
  • 4 Metal Slime Juice -> EXP earned +300%
  • Slime Juice + Peach Slime Juice + Lime Slime Juice + Berry Slime Juice -> Insta-KO resistance +60%, Luck +60

Fries

  • 4 Slime Fries -> Bang damage -20%, Luck +30
  • 4 Chilli Slime Fries -> Zam damage -20%, Luck +30
  • 4 Seaweed/Salt Slime Fries -> Magic Attack Down resistance +60%, Luck +30
  • 4 Consomme Slime Fries -> Attack Down resistance +60%, Luck +30
  • 4 Metal Slime Fries -> EXP earned +300%
  • Slime Fries + Chilli Slime Fries + Seaweed/Salt Slime Fries + Consomme Slime Fries -> Defence down resistance +60%, Luck +60

Momiji

  • 4 Slime Momiji -> Fire Breath Damage -20%, Luck +30
  • 4 Green Tea Slime Momiji -> Defence Down Resistance +60%, Luck +30
  • 4 Chocolate Slime Momiji -> Dark Breath Damage -20%, Luck +30
  • 4 Lemon Slime Momiji -> Agility Down Resistance +60%, Luck +30
  • 4 Metal Slime Momiji -> EXP earned +300%
  • Slime Momiji, Green Tea Slime Momiji, Chocolate Slime Momiji, Lemon Slime Momiji -> Sleep Resistance +60%, Luck +60

Curry

  • 4 Slime Curry -> Fire Breath Damage -20%, Luck +30
  • 4 Red Slime Curry -> Attack Down Resistance +60%, Luck +30
  • 4 Green Slime Curry -> Poison Resistance +60%, Luck +30
  • 4 Yellow Slime Curry -> Zap Damage -20%, Luck +30
  • 4 Metal Dumpling -> EXP earned +300%
  • Slime Curry, Red Slime Curry, Green Slime Curry, Yellow Slime Curry -> Agility Down Resistance +60%, Luck +60