Main series games
Dragon Warrior I & II
Boxart of NA GBC
Developer(s) Tose
Publisher(s) Enix
Designer(s) Yūji Horii
Artist(s) Akira Toriyama
Composer(s) Kōichi Sugiyama
Series Dragon Quest game series
Platform(s) SNES
Game Boy Color
Release date(s) SNES

JP December 18, 1993
JP September 23, 1999
NA September 27, 2000

Genre(s) Role-playing game
Mode(s) Single player

Dragon Warrior I & II is an enhanced remake of the first two Dragon Quest games.

It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 Dragon Quest V, and the games have been rebalanced to make them slightly easier.


Changes to the original games

  • The SFC version features a graphical combat background in all cases, even in dungeons and in the second game. The GB version, however, has combat backgrounds only in the first game.
  • Swampland is shown in purple, as in the later games, rather than green as in the original games. Also the background music was altered in a few places.
  • The first game now uses the standard equipment system except for the lack of a helmet slot. Both games use the full stat system as developed in the third game.
  • Resurrection spells work in battle, and will heal the PC to full HP, instead of 1 as in the original.
  • In the second game, doors will open automatically if the party possesses the key, whereas in the original they had to be unlocked manually.
  • In the second game, attacks on already-dead monsters will be transferred to their surviving comrades, if possible; in the original they were simply wasted.
  • The Princess of Moonbrooke now gains ZAORIKU in place of TORAMANA.
  • Monsters are worth more XP and GP than before; they also have a magic resistance stat now.
  • The hero of the first game learns MAHOTON at 12th level, instead of RARIHO.
  • The green dragon guarding the Princess is now a boss, and thus is more powerful than the green dragons that appear as wandering monsters in the later parts of the game. Other boss and boss-like monsters have also been upgraded relative to their wandering-monster counterparts.
  • There are now stat-enhancing seeds in both games, hidden in various pots, beds, etc.
  • PCs now have more inventory slots, and can no longer sell plot items in stores. Chests contain more valuable treasures since their contents are no longer reset on a restore.
  • The Prince of Cannock can now equip the Sword of Erdrick, which was impossible in the original game.
  • Hargon's three lackeys in the endgame will no longer resurrect whenever the player returns to their squares.
  • Malroth/Sidoh has many more HP and no longer casts the Allheal spell.
  • There is now an item shop in the town of Rimuldar, in the first game. Also, there is an armory and weapon shop in Cannock, and Vaults in Tantegel town, and Mercado.
  • One can now save the game in Lianport.
  • Charlock Castle and the Mountain Cave have had their layouts altered.
  • The pit traps in Rhone will be marked permanently once the party has fallen in. This allows them to be avoided in the future.
  • The opening scene of the second game depicting the invasion of Moonbrooke is added; it had previously only appeared in the American version.
  • At a certain point in the game, Hargon causes the Prince of Cannock to develop an illness, temporarily removing him from the party.
  • There are no longer cameo appearances of Yuuji Hori and Anna Makino.

Further changes in the Gameboy versions

  • As noted previously, only the first game now supports combat backgrounds. Also, the field of view is smaller due to the Gameboy's lower resolution.
  • To reduce the sprite count, several towns have had additional floors added to store the new characters and stores.
  • A temporary one-time save (the so-called Field Log) can be made anywhere, since the Gameboy may run low on batteries at any time. Reloading a Field Log save made inside a town or dungeon will take the party to its entrance, however. This feature is also included in the mobile phone edition.
  • The first game now has an intro as well as the second; it consists of the Green Dragon kidnapping Princess Laura.
  • Some of the prizes for the slot/card game are altered. The sound effects are also changed, to make them more like the ones used in the slot machines of the later games.
  • Liquid Metal Slimes now have a different drop, since their former drop, a device allowing the player to save anywhere, is no longer needed.
  • The American release has more accurate translations than the original, and uses shorter names to save display space.
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