Dragon Quest Wiki
Advertisement

The Erdrick Trilogy, also referred to as the Loto Trilogy or Roto Trilogy is a commonly used term used to refer to the first three games in the main Dragon Quest series, as these games not only share a similar setting, but also the same timeline. In particular, they all involve the kingdom of Alefgard and the hero Erdrick.

Plot[]

While not traditionally considered an explicit part of the trilogy, Dragon Quest XI shares a deep connection with it.  After the Luminary is able to successfully defeat Calasmos and rid the world of evil, Yggdrasil shows him a vision of her previous self, the Yggdragon and bestows the title of Erdrick upon him. 


While she tells the Luminary of his legacy, a series of flashforwards show the Hero from Dragon Quest wielding the Sword of Light (by then known as Erdrick's Sword), as well as the hero of Dragon Quest III being woken up to begin their journey. The events of Dragon Quest XI are then shown to be represented in a book on the shelf of the future hero.

Currently it is unclear what the actual nature of the connection between the two stoires is, if the events of the land of Erdrea are meant to be an actual backstory for the "Overworld" of Dragon Quest III, or if, from the perspective of the "Overworld" inhabitants, it was just a fictional story.

Dragon Quest III is chronologically the first game in the trilogy. It tells the story of the Hero, child of Ortega, the previous champion of Aliahan, being chosen by the kingdom to likewise attempt to defeat the source of evil polluting their world, the Archfiend Baramos. Leaving their native homeland while following in the footsteps of their father, the Hero would not only manage to awaken Ramia, a mystical bird with the power to cross dimensions hatched from her egg thanks to the power of Yggrasil's six Orbs, but also defeat Baramos. Unfortunatly the hero also discover that the Archfied was in truth subservient to a much more powerful and dangerous force of evil, the dread Zoma, who was attacking the "Overworld" from its connected world, the "Underworld". Deciding to put an end to his evil, the hero would then cross the Pit of Giaga, discovering that not only the "Underworld" is actually called Alefgard but very much like in their own homeworld, its people are in dire need to be saved by Zoma and its tyrannical rule.

After freeing the goddess Rubiss from her imprisonment and defeating Zoma, the hero is bestowed with the title of Erdrick, while also they find themselves trapped in Alefgard forever because the pit they had used to access it from their homeland was sealed shut with Zoma's defeat.

Dragon Quest tells the story of a descendant of Erdrick stepping forward to defeat a new evil foe who has taken up residence in Zoma's former citadel. The new Hero follows in his forebear's footsteps and must emulate many of his actions in order to defeat the Dragonlord. Upon his victory, the hero takes the princess of Tantegel, Princess Gwaelin, as his bride and together they leave Alefgard to explore the larger world outside its boundaries, the land of Torland, founding in the process three new kingdoms.

Dragon Quest II begins with an attack on Moonbrooke, one of three kingdoms founded by the hero of Dragon Quest, by an overwhelming army of evil monsters. In response, three descendants of Erdrick, each the heir the kingdoms of Midenhall, Cannock, and Moonbrooke, unite to defeat the foul High Priest Hargon, as well as the dark deity he served, Malroth, the Master of Destruction.


See also[]

Advertisement