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Fizzle is a recurring spell in the Dragon Quest series. When cast, it seals the magic of a group of enemies and causes them to waste a turn. Prior to Dragon Quest IX, the spell had a base accuracy of 100%.
Making its debut alongside the series, it is learned by the Hero at level 10. It costs 2 MP to use, and is also used by Drohl diabolists, Spitegeists, Knight errants, Scarewolves, Vis magers, and Dread dragons in battle against their enemies. Some enemies will not be affected, such as Scorpions, because they do not have any spells.
Fizzle is learned by The Prince of Cannock at level 8. The spell now targets a single group of enemies from this game onwards. It also costs 3 MP to use from this game onwards and is used by Smogs, Miasmas, Shamen, Treevils, Hawk men, Gargoyles, Grimlins, Sorcerers, and Pazuzu in battle against their enemies.
Fizzle is learned by The Hero at level 18 (He can also learn it immediately with the use of a glitch in the NES Version.), while both Priests and Sages learn it at level 13. It once again costs 3 MP to use, and is also used by Vladdies, Vampire cats, Bags o' laughs, Leger-de-men, Hoodlums, Vladiators, Infanticores, and Abracadabrers in battle against their enemies.
Fizzle is learned by recruited Magic marionettes at level 15, recruited Pocus poppets at level 17, recruited Grudgerigars at level 19, and is already learned by Parry, recruited Goodybags, Samiginas, and Prestidigitators when they join the party. It also is used by Prestidigitators, Legerdemen, Goodybags, Samiginas, Necromancers, Quadraheads, and Mermaniacs, as well as Bags o' laughs once again.
Fizzle is learned by Nevan at level 11. Other characters can learn it by advancing to rank 3 of the Priest vocation. It is also used by Silencing rams, Damned rams, Gryphons, Hirsute hexers, Marrow escapees, Tormentaurs, and Merkings in battle, as well as Goodybags once again.
Fizzle is learned by advancing to Rank 4 of the Priest vocation and Rank 1 of the Malevolantern. It once again costs 3 MP to cast, and is also used by Axassins, Scargoyles, Malevolanterns, Captain catastrophes, Necromacers, Knightshades, and the Malign vine, as well as Shamen once again.
Frizzle is learned by Angelo after investing six points into his Staff skill tree and the Hero when he invests 40 skill points into his Courage skill tree. It can also be cast when using the Staff of Antimagic as a item in battle once again. It is also used by Fencing foxes, Paprikans, Witches, Lump wizards, Merkings, Dark gryphons, Hell hoppers, Wight kings, and the Silver Dragon, as well as Bags o' laughs, Flyguys, and Gryphons once again.
Fizzle is learned by Armamentalists at level 14. It once again costs 3 MP to cast, and targets a group of enemies. It has a base accuracy of 75%, and will rise once the caster's Magical Might reaches 50. Once the stat hits 500, the spell will have 100% base accuracy. It is also used by Maguses, Purrestidigitators, Badjas, and Tyrannosaura Wrecks, as well as Shamen, Sorcerers, Goodybags, and Wight kings once again.
Fizzle is learned by Mages at level 18 and Druids at level 59. It is also used by Drackolytes, Catulas, 24-carrot bunicorns, Hat hamwitches, Hell conductors, Antiquitrees, Hellbound hair-raisers, Tataris, Paralakeets, Emperor tappers, Tenma Kuvana, Ringjara Demon, as well as Knight errants, Gryphons, Vampire cats, Bags o' laughs, Purrestidigitators, Lump wizards, Hoodlums, Hawk men, Gargoyles, Marrow escapees, Wight kings, Samiginas, and Pazuzu once again.
Fizzle is learned by Veronica at level 13 and Serena at level 15. It is also used by Drackies gone Vicious, Robbin' 'ood, Jasper, Avarith, Dayle, Erdrick's restless armour, and the End of Time, as well as Drackolytes, Knight errants, Gryphons, Lump wizards, Mermaniacs, Hat hamwitches, 24-carrot bunicorns, Infanticores, Hoodlums, Leger-de-men, and Cheater cheetahs once again.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below and Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy
Fizzle is used in battle by Gargoyles, Hocus chimaeras, Hawk men, and various other monsters to seal enemies' spells, as well as their skills when they step into its casting area. When a monster that has this spell is summoned by a Monster Medal, it seals the enemies' spells until the effect wears off.
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