Guards all allies from enemy attacks.
Sir Mervyn has this ability when he joins the party, and can be once again learned when Paladins reach Rank 6. One can also learn it in the Golem class when it reaches Rank 3. In the 3DS remake, it is learned when Paladins reach Rank 5. Escudogres and Ironclad wartoises can also use this ability as well.
This ability is learned with 82 skill points allocated into the Virtue skill tree of the Paladin. One infamous exploit is to cast Bounce on the user, which will reflect group attacks such as Kacrackle and Kaboom back to the source four times. This is especially useful for whittling down legacy bosses. When combined with Knight Watch, all attacks won't hit all party members. Golems, Stone golems, & Hell's gatekeepers can use this skill, however, and in the case of the former, it becomes an ability for that monster from this game onwards.
Paladins can once again learn this skill, but must invest 46 skill points instead. When learned, damage is reduced to 0.75, but the player must take great caution for certain attacks. The Golem line once again has this skill, along with the Escudogre, Testudogres, and the Glacial golem.
Hendrik has this skill when fighting alongside the Luminary as a guest, but doesn't learn it officially until the Fraternity skill path is unlocked after defeating Tweedledoom and Tweedledeath with the Executioner Pep Power. After 16 skill points are allocated into the skill, it acts the same as in X. When combined with Sylvando's Whipping Boy, the Pep Power Knight's Pledge is activated. The Golem line uses this skill again, along with the Coralossus monster line debuting in this game.