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Forbearance is a recurring ability in the Dragon Quest series.

Description[]

Guards all allies from enemy attacks and spells.

Appearances[]

Dragon Quest I HD-2D Remake[]

Only appearing in the game's HD-2D Remake, it is used by Stone Golems once again and costs 4 MP to use once again.

Dragon Quest II HD-2D Remake[]

Only appearing in the game's HD-2D Remake, it is learned by Gawain at level 28. It costs 4 MP to use once again, and is also used by Shining armours, as well as Stone Golems and Ironclad Wartoises once again. If used alongside the Soul Sigil, it becomes the Souped-Up Skill Soul Asylum.

Dragon Quest III HD-2D Remake[]

Only appearing in the game's HD-2D Remake, it is learned by Warriors at level 25 and costs 4 MP to use for the first time since Dragon Warrior Monsters 2.

Dragon Quest VI[]

Making its debut, it can be learned by Carver when he reaches Level 18, reaching Rank 6 of the Paladin vocation, and by recruited Boss trolls at level 18, though only in the SNES original. It costs 0 MP to use.

Dragon Quest VII[]

Acting the same as in VI, it is already learned by Sir Mervyn when he joins the party and by reaching Rank 3 of the Golem class, as well as reaching Rank 6 of the Paladin once again. In the 3DS remake, it is learned when Paladins reach Rank 5. It costs 0 MP to use once again, and is also used by Escudogres and Ironclad wartoises.

Dragon Quest IX[]

Acting the same as in its last 2 appearances, it is learned by investing 82 skill points into the Paladin's Virtue skill tree. One infamous exploit is to cast Bounce on the user, which will reflect group attacks such as Kacrackle and Kaboom back to the source four times. This is especially useful for whittling down legacy bosses. When combined with Knight Watch, all attacks won't hit all party members. It costs 0 MP to use once again, and is used by Golems, Stone golems, & Hell's gatekeepers in battle, and in the case of the former, it becomes an ability for the monster line from this game onwards.

Dragon Quest X[]

Acting the same as in previous appearances, it is learned by investing 46 skill points into the Paladin's Virtue skill tree and reduces damage taken by 0.75, though great caution must taken for certain attacks and can be further strengthened by learning Steadfast Forbearance for 110 skill points. It costs 0 MP to use once again, and is used by Testudogres, Glacial golem, and Demonogres, as well as Golems, Stone Golems, and Escudogres once again. In the Offline version of the game, it is learned by the Hero in the Paladin vocation at level 21.

Dragon Quest XI[]

Acting the same as in X, Hendrik has this skill when fighting alongside the Luminary as a guest, but doesn't learn it officially until the Fraternity Character Builder is unlocked after defeating Tweedledoom and Tweedledeath with the Executioner Pep Power and has invested 16 skill points afterwards. It costs 0 MP to use once again, and is used by Gold Golems, Coralossuses, and Snowgres, as well as Golems, Stone Golems, and Glacial Golems once again. When combined with Sylvando's Whipping Boy, the Pep Power Knight's Pledge is activated, and can once again be further strengthened by learning Steadfast Forbearance by investing 25 skill points into Hendrik's Fraternity Character Builder.

Dragon Warrior Monsters and Dragon Warrior Monsters 2[]

Acting the same as in previous appearances, it is learned naturally by BigEye, DeadNite, Eyeder, Gremlin, Healer, KingSlime, Mudron, and RogueNite, requiring the monsters to be at level 12, and have 84 HP, 72 defense, and 72 agility. It costs 4 MP to use.

Dragon Quest: Monster Battle Road Series[]

Reappearing from Battle Road II onwards, it is an SP card skill activated by scanning Ragnar McRyan.

Dragon Quest Monsters: Super Light[]

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Dragon Quest Heroes II[]

Learned by investing 4 skill points into Carver, it creates a protective aura around him that nullifies damage taken by surrounding allies, while reducing physical damage taken by 1/5th and costs 7 MP to use.

Dragon Quest Rivals[]

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Dragon Quest Treasures[]

Learned by Golems, Gold Golems, Glacial Golems, Glyphic golems, and Ruby golems, it acts differently from most appearances and draws in the attention of all enemies in battle, costing 3 MP to use.

Dragon Quest Tact[]

Already learned by Great keepers when they are recruited, it acts the same as in previous appearances once again and costs 20 MP to use for the first time since Super Light.

Other languages[]

Other languages
French Abnégation
Altruisme (IX)
German Duldsamkeit
Spanish Abstención
Latin American Spanish Unknown
Italian Unknown
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese 仁王立
Korean Unknown

See Also[]