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Frizz Cracker is a recurring spell in the Dragon Quest series.

Description[]

The combination of Kafrizz and Kacrack.

Appearances[]

Dragon Quest: The Adventure of Dai[]

Making its debut, it is a very powerful spell created by Matoriv via fusing fire and ice and manipulating particle vibrations through the use of heat and cold at the same time. It is learned by Popp, and is able to destroy even orichalcum, with its only weakness being the Bounce spell and other reflective items. The mastery of the spell requires to use the same quantity of energy in both hands to cast fire and ice in the same measure, with fire being cast from the left hand and ice from the right one.

Dragon Quest X[]

Retroactively making its main series debut, it is the Mage's second Coup de Grâce from 6.3 onwards, dealing major damage to all enemies in linear range.

Dragon Quest XI[]

Making its main series debut at the time of X's developing updates, it is a Pep Power that the Luminary and Veronica can use when they are both Pepped Up, combining their Kafrizz and Kacrack spells to attack all enemies.

Dragon Warrior Monsters 2[]

Making its game debut, it is a special tact used when Kafrizz and Kacrack are cast at the same time, inflicting 700 to 900 damage on one enemy.

Dragon Quest Monsters: Joker 2/Joker 2 Professional[]

Dragon Quest Monsters: Terry's Wonderland 3D[]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[]

Dragon Quest Monsters: Joker 3/Joker 3 Professional[]

Dragon Quest Swords[]

Appears as a combo spell of the Hero and Anlace, once the latter has reached level 33. It costs 24 MP to cast.

Dragon Quest Heroes II[]

Used by the High King and his "twin brother", it can only be avoided by taking cover behind a rock summoned through their Mountainmover spell, since it deals more than 4,000 damage and can instantly kill a character unfortunate to be in its path.

Dragon Quest Tact[]

Appearing as Wizard Popp's Coup de Grâce, it is learned by him at level 82, and deals major spell damage to all enemies in range while ignoring some damage reduction such as Metal Body, Kaclang, and Spell RES. It costs 140 MP to cast, while upgrading the spell reduces MP cost and increases damage dealt, though it requires 2 turns for it to be ready and can be used twice. It is the Luminary's Spell Coup de Grâce, learned by him at level , though it requires him to be Pepped Up and costs 145 MP to cast, while upgrading the spell reduces MP cost and increases damage dealt.

Dragon Quest: The Adventure of Dai - A Hero's Bonds[]

The Matoriv version can be obtained if one gets the Sagacious staff weapon and the Popp version from the Winged staff.

Infinity Strash: Dragon Quest - The Adventure of Dai[]

Popp can learn Medroa once chapter 7 is completed and the post-game is entered. Upon reaching the 16th layer of the Temple of Recollection for the first time, the Keeper of Memories will ask Popp to do a simple exercise of balancing a fire spell and an ice spell simultaneously, done by equally filling two meters and keep them at level for a short time. Once it is done, Medroa is unlocked as a Coup de Grâce for Popp. It is easily the most powerful attack, with a level 3 Medroa dealing a flat 99999 damage on hit.

Etymology[]

The Japanese romaji name "medoroa" is based on the words "mera" (Frizz), "hyado" (Crack) and "ya" (矢, arrow).

Gallery[]

Trivia[]

Other languages[]

Other languages
French Medroa
German Knauch
Spanish Unknown
Italian Unknown
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown
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