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The Sultanate of Gallopolis is a kingdom and city in Dragon Quest XI. Located on the sands of southeastern Erdrea, Gallopolis is known for its horse races and fearless desert knights.[1] By evening, the city hosts a circus. It is modelled after the ancient Arabian Peninsula and draws upon that region's culture.

Story

A spoiler draws near! Click 'show' to display, otherwise run away!

Road to Yggdrasil

Pursuing a lead from Noah the information monger at Hotto, the search for a mysterious branch of Yggdrasil begins here in earnest.

Crown Prince Faris, the Sultan's sole son and heir, is slated to compete in the annual Sand National race as his rite of passage. He meets with the Luminary's party, hatching a plot to replace himself with a doppelgänger who can ride a horse as Sylvando performs his act; Faris is extremely cowardly and hippophobic. Members of the party have their suspicions, but the Luminary gives in to Faris's request.

The next day, the Luminary meets with Faris once more, and performs the switch. Donning the Prince's equestrian garb, the Luminary takes his place in the race and competes. When he finishes, Faris switches places again. This time, he goes out on his horse, much to his fear and loathing, and basks in the celebration from the crowd. Soon after, Faris agrees to meet with the Sultan for the Rainbough, as was promised the day before.

Before the prince can make his request, the kingdom is suddenly attacked by a beast known as the Slayer of the Sands. Thus does the Sultan send his son on an expedition to slay it.

Having watched the saga from afar, Sylvando has observed Faris's cowardice. As the prince sends our heroes on his mission, Sylvando offers to tag along. The party, now five strong, passes two checkpoints on the way to the beast‘s haunt on the north side of the desert. Faris is already there, but once again, his nerves get the better of him. Camping the night, they begin their search.

The Slayer of the Sands catches everyone by surprise. The Luminary’s party must confront the crustacean to subdue it and save Faris. They succeed, and Sylvando binds it with a chain. Faris carts the beast back to Gallopolis, believing it dead.

As the prince celebrates his apparent victory, the sand crab suddenly awakens from its slumber. Faris, scared out of his mind, tries to fight it, and fails miserably. Just then, Sylvando returns and finishes it off. Faris is left to confront the ignoble truth of his failure. The Sultan, meanwhile, has already sold the branch kept in his possession to a travelling merchant In order to pay for the race and its gala.

Rise of the Lord of Shadows

As the party tracks down the elements of the Sword of Light to be forged based on their visions at Havens Above, they learn that Gallopolis was one of the three locales visited by Erdwin and his party when they fought the Dark One. The line of Sultans possessed a massive Forging Hammer, with which they moulded the sword.

In the present day, after the Fall of Yggdrasil, the Luminary and his party arrive at the moment a star dubbed Erdwin's Lantern is descending toward the desert. Fearing the worst, Prince Faris and several scholars argue on how best to observe the phenomenon. There are runes on it, but none can read them. Rab speaks with the Sultan to volunteer the party's aid. The Sultan agrees to allow it after a bit of back-and-forth with his fellow king; and together the party and Faris head for the Celestial Sands. While this is happening, a dark spirit body walks among them. When they reach the central ruins, the spirit reacts to the Luminary and performs a summoning rite. With this, the dark spirit beckons the star to descend faster; but a knight of shadow appears and shatters the star with a single slice of his blade as Rab continues to read it. He can only make out the word "Calasmos” from the text. As it is unknown who or what Calasmos is, the party tables discussion for now. But Faris, having not learnt his lesson from earlier, seeks to soak up every accolade. Rab and Sylv each deliver a rebuke to Faris. Faris, meanwhile, continues swooning over Hendrik, his idol appearing in the flesh.

As they return to the Sultan to report what has happened, the Sultan is taken aback by Rab’s return after so many years. Even he is stumped by the Calasmos mystery, and therefore cannot render aid. However, Rab remembers the Forging Hammer from the visions and asks about it. Faris agrees to retrieve the Hammer, but confesses that he was going to sell it as was done with the Rainbough. The Sultan is quick to rebuke his son, and hands over the Hammer having learnt of its importance. With this, the Luminary and his party depart for the next leg of their quest.

Thou hast defeated the spoiler.


Shop

Act I, before events at Yggdrasil
Weapon Shop
Item Price Attributes
Rapier 750 G
Cast-iron claymore 780 G
Poison moth knife 950 G
Crucerang 750 G
Posey pole 740 G
Faerie staff 980 G
Iron lance 750 G
Battle whip 960 G
Armor Shop
Item Price Attributes
 G
 G
 G
 G
 G
 G
 G
 G
 G
Item Shop
Item Price Attributes
Gold bracer 350 G
Medicinal Herb 8 G Heals 30+ HP to one ally
Strong medicine 36 G Heals 50+ HP to one ally
Antidotal Herb 10 G Cures poison from one ally
Holy water 20 G Scares off weaker monsters
Chimera wing 25 G Teleports to last place prayed
Act 2
Weapon Shop
Item Price Attributes
Rapier 750 G
Cast-iron claymore 780 G
Poison moth knife 950 G
Crucerang 750 G
Posey pole 740 G
Faerie staff 980 G
Iron lance 750 G
Battle whip 960 G
Armor Shop
Item Price Attributes
 G
 G
 G
 G
 G
 G
 G
 G
 G
Item Shop
Item Price Attributes
 G
 G
 G
 G
 G
 G
Holy water 20 G Scares off weaker monsters
Chimera wing 25 G Teleports to last place prayed
Post Game
Weapon Shop
Item Price Attributes
Rapier 750 G
Cast-iron claymore 780 G
Poison moth knife 950 G
Crucerang 750 G
Posey pole 740 G
Faerie staff 980 G
Iron lance 750 G
Battle whip 960 G
Armor Shop
Item Price Attributes
 G
 G
 G
 G
 G
 G
 G
 G
 G
Item Shop
Item Price Attributes
 G
 G
 G
 G
 G
 G
Holy water 20 G Scares off weaker monsters
Chimera wing 25 G Teleports to last place prayed

Treasure

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Quests

Act 1

  • A Walk on the Wild Side (West stairs north of Paddock)
  • A Cactus Cutlet to Die For (In Pub)

Act 2

  • A Little Bit of Lantern (West side of Paddock balcony)

Post-Game

  • Perfectly Pepped Paladins (Prince Faris)

Dialect

Native Gallopolitans use Arabian speech patterns.

Gallery

Gallopolis

The bazaars in east Gallopolis.

Gallopalace

The Sultan's Palace.

Etymology

Being associated with horses and horse racing, Gallopolis is derived from "gallop" and the Greek stem ‑polis, the latter referring to a large city. It may also be a pun on "Gallipoli", a region of Turkey known as the site of a conflict in World War I that resulted in an ignominious defeat for the British.

References

  1. Game Informer #103 - Dragon Quest XI: Echoes of an Elusive Age
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