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The Sultanate of Gallopolis is a kingdom and city in Dragon Quest XI. Located on the sands of southeastern Erdrea, Gallopolis is known for its horse races and fearless desert knights.[1] By evening, the city hosts a circus. It is modelled after the ancient Arabian Peninsula and draws upon that region's culture.

Story[]

Road to Yggdrasil[]

Pursuing a lead from Noah the information monger at Hotto, the search for a mysterious branch of Yggdrasil begins here in earnest.

Crown Prince Faris, the Sultan's sole son and heir, is slated to compete in the annual Sand National race as his rite of passage. He meets with the Luminary's party, hatching a plot to replace himself with a doppelgänger who can ride a horse as Sylvando performs his act; Faris is extremely cowardly and hippophobic. Members of the party have their suspicions, but the Luminary gives in to Faris's request.

The next day, the Luminary meets with Faris once more, and performs the switch. Donning the Prince's equestrian garb, the Luminary takes his place in the race and competes. When he finishes, Faris switches places again. This time, he goes out on his horse, much to his fear and loathing, and basks in the celebration from the crowd. Soon after, Faris agrees to meet with the Sultan for the Rainbough, as was promised the day before.

Before the prince can make his request, the kingdom is suddenly attacked by a beast known as the Slayer of the Sands. Thus does the Sultan send his son on an expedition to slay it.

Having watched the saga from afar, Sylvando has observed Faris's cowardice. As the prince sends our heroes on his mission, Sylvando offers to tag along. The party, now five strong, passes two checkpoints on the way to the beast‘s haunt on the north side of the desert. Faris is already there, but once again, his nerves get the better of him. Camping the night, they begin their search.

The Slayer of the Sands catches everyone by surprise. The Luminary’s party must confront the crustacean to subdue it and save Faris. They succeed, and Sylvando binds it with a chain. Faris carts the beast back to Gallopolis, believing it dead.

As the prince celebrates his apparent victory, the sand crab suddenly awakens from its slumber. Faris, scared out of his mind, tries to fight it, and fails miserably. Just then, Sylvando returns and finishes it off. Faris is left to confront the ignoble truth of his failure. The Sultan, meanwhile, has already sold the branch kept in his possession to a travelling merchant In order to pay for the race and its gala.

Rise of the Lord of Shadows[]

As the party tracks down the elements of the Sword of Light to be forged based on their visions at Havens Above, they learn that Gallopolis was one of the three locales visited by Erdwin and his party when they fought the Dark One. The line of Sultans possessed a massive Forging Hammer, with which they moulded the sword.

In the present day, after the Fall of Yggdrasil, the Luminary and his party arrive at the moment a star dubbed Erdwin's Lantern is descending toward the desert. Fearing the worst, Prince Faris and several scholars argue on how best to observe the phenomenon. There are runes on it, but none can read them. Rab speaks with the Sultan to volunteer the party's aid. The Sultan agrees to allow it after a bit of back-and-forth with his fellow king; and together the party and Faris head for the Celestial Sands. While this is happening, a dark spirit body walks among them. When they reach the central ruins, the spirit reacts to the Luminary and performs a summoning rite. With this, the dark spirit beckons the star to descend faster; but a knight of shadow appears and shatters the star with a single slice of his blade as Rab continues to read it. He can only make out the word "Calasmos” from the text. As it is unknown who or what Calasmos is, the party tables discussion for now. But Faris, having not learnt his lesson from earlier, seeks to soak up every accolade. Rab and Sylv each deliver a rebuke to Faris. Faris, meanwhile, continues swooning over Hendrik, his idol appearing in the flesh.

As they return to the Sultan to report what has happened, the Sultan is taken aback by Rab’s return after so many years. Even he is stumped by the Calasmos mystery, and therefore cannot render aid. However, Rab remembers the Forging Hammer from the visions and asks about it. Faris agrees to retrieve the Hammer, but confesses that he was going to sell it as was done with the Rainbough. The Sultan is quick to rebuke his son, and hands over the Hammer having learnt of its importance. With this, the Luminary and his party depart for the next leg of their quest.



Shop[]

Act I, before events at Yggdrasil
Weapon Shop
Item Price Attributes
Rapier 750 G Attack +24
Charm +5
Cast-iron claymore 780 G Attack +28
Parry Chance +1%
Poison moth knife 950 G Attack +24
8% chance to paralyse
Crucerang 750 G Attack +19
Posey pole 740 G Attack +15
Magical Might +3
Magical Mending +12
MP Absorption +2%
Faerie staff 980 G Attack +15
Magical Might +15
Magical Mending +7
MP Absorption +8%
Iron lance 750 G Attack +24
Parry Chance +1%
Battle whip 960 G Attack +17
Armour Shop
Item Price Attributes
Silver platter 270 G Defense +8
Block Chance +5%
Charm +4
Bronze shield 370 G Defense +10
Block Chance +6%
Feathered cap 280 G Attack +20
Turban 410 G Defense +12
Magical Might +4
Magical Mending +4
Bunny ears 550 G Defense +14
Magical Might +5
Magical Mending +7
Charm +17
Leather dress 380 G Defense +15
Leather cape 1100 G Defense +22
Dancer's costume 1300 G Defense +23
Evasion +4%
Charm +19
Bronze armour 840 G Defense +24
Item Shop
Item Price Attributes
Gold bracer 350 G Defense +4
Charm +6
Medicinal Herb 8 G Heals 30+ HP to one ally
Strong medicine 36 G Heals 50+ HP to one ally
Antidotal Herb 10 G Cures poison from one ally
Holy water 20 G Scares off weaker monsters
Chimaera wing 25 G Teleports to last place prayed
Act 2
Weapon Shop
Item Price Attributes
Rapier 750 G Attack +24
Charm +5
Fizzle foil 14800 G Attack +80
Charm +22
Cast-iron claymore 780 G Attack +28
Parry Chance +1%
Lord's sword 22000 G Attack +144
Parry Chance +2%
Critical Chance +2%
Poison moth knife 950 G Attack +24
8% chance to paralyse
Gladius 13000 G Attack +82
Charm +25
Crucerang 750 G Attack +19
Posey pole 740 G Attack +15
Magical Might +3
Magical Mending +12
MP Absorption +2%
Faerie staff 980 G Attack +15
Magical Might +15
Magical Mending +7
MP Absorption +8%
Hieroglyph staff 8300 G Attack +48
Magical Might +51
Magical Mending +26
MP Absorption +10%
Iron lance 750 G Attack +24
Parry Chance +1%
Paladin's lance 14000 G Attack +111
Parry Chance +2%
Max MP +10
10% more damage to demons and undead
Battle whip 960 G Attack +17
Beelzebarb 10000 G Attack +83
Critical Chance +1%
4% chance to beguile humanoids
Beast claws 10000 G Attack +53
Critical Chance +4%
Overlord's axe 21600 G Attack +100
10% more damage to humanoids
Armor Shop
Item Price Attributes
Silver platter 270 G Defense +8
Block Chance +5%
Charm +4
Ethereal shield 12000 G Defense +36
Magical Might +18
Magical Mending +18
Block Chance +7%
Bronze shield 370 G Defense +10
Block Chance +6%
Dark shield 17200 G Defense +38
Block Chance +10%
Feathered cap 280 G Attack +20
Turban 410 G Defense +12
Magical Might +4
Magical Mending +4
Bunny ears 550 G Defense +14
Magical Might +5
Magical Mending +7
Charm +17
Minister's mitre 7300 G Defense +34
Magical Mending +29
Papillon mask 8500 G Defense +33
Magical Might +27
Magical Mending +22
Raging bull helm 14500 G Defense +42
Leather dress 380 G Defense +15
Leather cape 1100 G Defense +22
Dancer's costume 1300 G Defense +23
Evasion +4%
Charm +19
Velvet cape 9400 G Defense +60
Charm +53
Brigandine 11000 G Defense +66
Macabre mantle 11000 G Defense +66
Evasion +3%
Bronze armour 840 G Defense +24
Bandit mail 13000 G Defense +80
King's coat 14000 G Defense +53
Magical Might +24
Magical Mending +24
Charm +44
Queen's robe 14000 G Defense +53
Magical Might +24
Magical Mending +24
Charm +44
Item Shop
Item Price Attributes
Gold bracer 350 G Defence +4
Charm +6
Strong medicine 36 G Heals 50+ HP to one ally
Strong antidote 45 G Cures poison from one ally
Heals 30+ HP
Lunaria 180 G Cures paralysis from one ally
Heals 90+ HP
Panacea 240 G Cure paralysis and poison from one ally
Heals 90 HP
Holy water 20 G Scares off weaker monsters
Chimaera wing 25 G Teleports to last place prayed
Post Game
Weapon Shop
Item Price Attributes
Rapier 750 G Attack +24
Charm +5
Fizzle foil 14800 G Attack +80
Charm +22
Cast-iron claymore 780 G Attack +28
Parry Chance +1%
Lord's sword 22000 G Attack +144
Parry Chance +2%
Critical Chance +2%
Poison moth knife 950 G Attack +24
8% chance to paralyze
Gladius 13000 G Attack +82
Charm +25
Crucerang 750 G Attack +19
Posey pole 740 G Attack +15
Magical Might +3
Magical Mending +12
MP Absorption +2%
Faerie staff 980 G Attack +15
Magical Might +15
Magical Mending +7
MP Absorption +8%
Hieroglyph staff 8300 G Attack +48
Magical Might +51
Magical Mending +26
MP Absorption +10%
Iron lance 750 G Attack +24
Parry Chance +1%
Paladin's lance 14000 G Attack +111
Parry Chance +2%
Max MP +10
10% more damage to demons and undead
Battle whip 960 G Attack +17
Beelzebarb 10000 G Attack +83
Critical Chance +1%
4% chance to beguile humanoids
Beast claws 10000 G Attack +53
Critical Chance +4%
Overlord's axe 21600 G Attack +100
10% more damage to humanoids
Armor Shop
Item Price Attributes
Silver platter 270 G Defense +8
Block Chance +5%
Charm +4
Ethereal shield 12000 G Defense +36
Magical Might +18
Magical Mending +18
Block Chance +7%
Bronze shield 370 G Defense +10
Block Chance +6%
Dark shield 17200 G Defense +38
Block Chance +10%
Feathered cap 280 G Attack +20
Turban 410 G Defense +12
Magical Might +4
Magical Mending +4
Bunny ears 550 G Defense +14
Magical Might +5
Magical Mending +7
Charm +17
Minister's mitre 7300 G Defense +34
Magical Mending +29
Papillon mask 8500 G Defense +33
Magical Might +27
Magical Mending +22
Raging bull helm 14500 G Defense +42
Leather dress 380 G Defense +15
Leather cape 1100 G Defense +22
Dancer's costume 1300 G Defense +23
Evasion +4%
Charm +19
Velvet cape 9400 G Defense +60
Charm +53
Brigandine 11000 G Defense +66
Macabre mantle 11000 G Defense +66
Evasion +3%
Superstar's suit 13000 G Defense +68
Charm +54
Bronze armour 840 G Defense +24
Bandit mail 13000 G Defense +80
King's coat 14000 G Defense +53
Magical Might +24
Magical Mending +24
Charm +44
Queen's robe 14000 G Defense +53
Magical Might +24
Magical Mending +24
Charm +44
Item Shop
Item Price Attributes
Gold bracer 350 G Defense +4
Charm +6
Strong medicine 36 G Heals 50+ HP to one ally
Special medicine 70 G Heals 90+ HP to one ally
Antidotal Herb 10 G Cures poison from one ally
Strong antidote 45 G Cures poison from one ally
Heals 30+ HP
Special antidote 87 G Cures poison from one ally
Heals 60+ HP
Lunaria 180 G Cures paralysis from one ally
Heals 90+ HP
Perfect panacea 490 G Cures one ally of most ailments
Heals 90+ HP
Holy water 20 G Scares off weaker monsters
Chimaera wing 25 G Teleports to last place prayed


Treasure[]

Gallopolis Treasure
Item Location
Warmaline
Narspicious
Barrel in well beside Weapon Shop
Oasis water Barrel beside Pot Shop
Duneberry Barrel behind stairs west of Item Shop
Finessence Pot in house between Weapon and Armor Shop
Softwort Barrel in house between Weapon and Armor Shop
Medicinal herb Barrel in front of Armor Shop
Recipe Book: So You Want to Be A Witch Bookshelf in the Inn/Bank
Turban Wardrobe in the second floor Inn/Bank
21 G Pot on the north wall near the circus tent
4 G Pot on the northeast part of the upper walkway
Medicinal herb Pot on the southwest part of the upper walkway
Single phial Barrel on north side of northwestern stairs
6 G Barrel on south side of northwestern stairs
Horse manure Pot north of the horse feeding pens
70 G Wardrobe upstairs in house north of stables
15 G Barrel south of stables
Wayfarer's clothes Wardrobe upstairs in house west of merchant stall
Traveller's hood Wardrobe inside church
Angel bell Barrel at end of upstairs balcony
Mini medal Chest in Southwest corner of town
17 G Barrel between two Southwest houses
Hardy hide Wardrobe in house near town entrance
Pretty betsy Pot in building across from tent accessible with Magic key
Mini medal Pot in building across from tent accessible with Magic key
2000 G Chest in building across from tent accessible with Magic key
Recipe Book: Making the Magic Happen Chest in building across from tent accessible with Magic key
Seed of skill Chest in building across from tent accessible with Magic key
Fire ball Chest in well near entrance accessible with Ultimate key


Palace Treasure
Item Location
Strong antidote Barrel near western training soldiers
Strong medicine Pot near western training soldiers
Grubby bandage Pot near eastern training soldiers
Feathered cap Wardrobe in Prince's bedroom
Iron broadsword Chest in Prince's bedroom
Sleeping hibiscus Pot in Prince's bedroom
Fishnet stockings Wardrobe in Royal bedroom
Boxer shorts Wardrobe in Royal bedroom
Concrete earrings Chest in Royal bedroom
1500 G Chest behind throne
Wakerobin Pot on balcony
Kitty litter Pot in Throne Room
Oasis Water Pot in Throne Room


Quests[]

Act 1

  • A Walk on the Wild Side (West stairs north of Paddock)
  • A Cactus Cutlet to Die For (In Pub)

Act 2

  • A Little Bit of Lantern (West side of Paddock balcony)

Post-Game

  • Perfectly Pepped Paladins (Prince Faris)

Dialect[]

Native Gallopolitans use Arabian speech patterns.

Gallery[]

Gallopolis

The bazaars in east Gallopolis.

Gallopalace

The Sultan's Palace.

Etymology[]

Being associated with horses and horse racing, Gallopolis is derived from "gallop" and the Greek stem ‑polis, the latter referring to a large city. It may also be a pun on "Gallipoli", a region of Turkey known as the site of a conflict in World War I that resulted in an ignominious defeat for the British.

References[]

  1. Game Informer #103 - Dragon Quest XI: Echoes of an Elusive Age

Other languages[]

Other languages
French Unknown
German Gallopolis
Spanish Unknown
Italian Unknown
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown


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