The Sultanate of Gallopolis is a kingdom and city in Dragon Quest XI. Located on the sands of southeastern Erdrea, Gallopolis is known for its horse races and fearless desert knights.[1] By evening, the city hosts a circus. It is modelled after the ancient Arabian Peninsula and draws upon that region's culture.
Story[]
Road to Yggdrasil[]
Pursuing a lead from Noah the information monger at Hotto, the search for a mysterious branch of Yggdrasil begins here in earnest.
Crown Prince Faris, the Sultan's sole son and heir, is slated to compete in the annual Sand National race as his rite of passage. He meets with the Luminary's party, hatching a plot to replace himself with a doppelgänger who can ride a horse as Sylvando performs his act; Faris is extremely cowardly and hippophobic. Members of the party have their suspicions, but the Luminary gives in to Faris's request.
The next day, the Luminary meets with Faris once more, and performs the switch. Donning the Prince's equestrian garb, the Luminary takes his place in the race and competes. When he finishes, Faris switches places again. This time, he goes out on his horse, much to his fear and loathing, and basks in the celebration from the crowd. Soon after, Faris agrees to meet with the Sultan for the Rainbough, as was promised the day before.
Before the prince can make his request, the kingdom is suddenly attacked by a beast known as the Slayer of the Sands. Thus does the Sultan send his son on an expedition to slay it.
Having watched the saga from afar, Sylvando has observed Faris's cowardice. As the prince sends our heroes on his mission, Sylvando offers to tag along. The party, now five strong, passes two checkpoints on the way to the beast‘s haunt on the north side of the desert. Faris is already there, but once again, his nerves get the better of him. Camping the night, they begin their search.
The Slayer of the Sands catches everyone by surprise. The Luminary’s party must confront the crustacean to subdue it and save Faris. They succeed, and Sylvando binds it with a chain. Faris carts the beast back to Gallopolis, believing it dead.
As the prince celebrates his apparent victory, the sand crab suddenly awakens from its slumber. Faris, scared out of his mind, tries to fight it, and fails miserably. Just then, Sylvando returns and finishes it off. Faris is left to confront the ignoble truth of his failure. The Sultan, meanwhile, has already sold the branch kept in his possession to a travelling merchant In order to pay for the race and its gala.
Rise of the Lord of Shadows[]
As the party tracks down the elements of the Sword of Light to be forged based on their visions at Havens Above, they learn that Gallopolis was one of the three locales visited by Erdwin and his party when they fought the Dark One. The line of Sultans possessed a massive Forging Hammer, with which they moulded the sword.
In the present day, after the Fall of Yggdrasil, the Luminary and his party arrive at the moment a star dubbed Erdwin's Lantern is descending toward the desert. Fearing the worst, Prince Faris and several scholars argue on how best to observe the phenomenon. There are runes on it, but none can read them. Rab speaks with the Sultan to volunteer the party's aid. The Sultan agrees to allow it after a bit of back-and-forth with his fellow king; and together the party and Faris head for the Celestial Sands. While this is happening, a dark spirit body walks among them. When they reach the central ruins, the spirit reacts to the Luminary and performs a summoning rite. With this, the dark spirit beckons the star to descend faster; but a knight of shadow appears and shatters the star with a single slice of his blade as Rab continues to read it. He can only make out the word "Calasmos” from the text. As it is unknown who or what Calasmos is, the party tables discussion for now. But Faris, having not learnt his lesson from earlier, seeks to soak up every accolade. Rab and Sylv each deliver a rebuke to Faris. Faris, meanwhile, continues swooning over Hendrik, his idol appearing in the flesh.
As they return to the Sultan to report what has happened, the Sultan is taken aback by Rab’s return after so many years. Even he is stumped by the Calasmos mystery, and therefore cannot render aid. However, Rab remembers the Forging Hammer from the visions and asks about it. Faris agrees to retrieve the Hammer, but confesses that he was going to sell it as was done with the Rainbough. The Sultan is quick to rebuke his son, and hands over the Hammer having learnt of its importance. With this, the Luminary and his party depart for the next leg of their quest.
Shop[]
- Act I, before events at Yggdrasil
Weapon Shop | ||
---|---|---|
Item | Price | Attributes |
Rapier | 750 G | Attack +24 Charm +5 |
Cast-iron claymore | 780 G | Attack +28 Parry Chance +1% |
Poison moth knife | 950 G | Attack +24 8% chance to paralyse |
Crucerang | 750 G | Attack +19 |
Posey pole | 740 G | Attack +15 Magical Might +3 Magical Mending +12 MP Absorption +2% |
Faerie staff | 980 G | Attack +15 Magical Might +15 Magical Mending +7 MP Absorption +8% |
Iron lance | 750 G | Attack +24 Parry Chance +1% |
Battle whip | 960 G | Attack +17 |
Armour Shop | ||
---|---|---|
Item | Price | Attributes |
Silver platter | 270 G | Defense +8 Block Chance +5% Charm +4 |
Bronze shield | 370 G | Defense +10 Block Chance +6% |
Feathered cap | 280 G | Attack +20 |
Turban | 410 G | Defense +12 Magical Might +4 Magical Mending +4 |
Bunny ears | 550 G | Defense +14 Magical Might +5 Magical Mending +7 Charm +17 |
Leather dress | 380 G | Defense +15 |
Leather cape | 1100 G | Defense +22 |
Dancer's costume | 1300 G | Defense +23 Evasion +4% Charm +19 |
Bronze armour | 840 G | Defense +24 |
Item Shop | ||
---|---|---|
Item | Price | Attributes |
Gold bracer | 350 G | Defense +4 Charm +6 |
Medicinal Herb | 8 G | Heals 30+ HP to one ally |
Strong medicine | 36 G | Heals 50+ HP to one ally |
Antidotal Herb | 10 G | Cures poison from one ally |
Holy water | 20 G | Scares off weaker monsters |
Chimaera wing | 25 G | Teleports to last place prayed |
- Act 2
Weapon Shop | ||
---|---|---|
Item | Price | Attributes |
Rapier | 750 G | Attack +24 Charm +5 |
Fizzle foil | 14800 G | Attack +80 Charm +22 |
Cast-iron claymore | 780 G | Attack +28 Parry Chance +1% |
Lord's sword | 22000 G | Attack +144 Parry Chance +2% Critical Chance +2% |
Poison moth knife | 950 G | Attack +24 8% chance to paralyse |
Gladius | 13000 G | Attack +82 Charm +25 |
Crucerang | 750 G | Attack +19 |
Posey pole | 740 G | Attack +15 Magical Might +3 Magical Mending +12 MP Absorption +2% |
Faerie staff | 980 G | Attack +15 Magical Might +15 Magical Mending +7 MP Absorption +8% |
Hieroglyph staff | 8300 G | Attack +48 Magical Might +51 Magical Mending +26 MP Absorption +10% |
Iron lance | 750 G | Attack +24 Parry Chance +1% |
Paladin's lance | 14000 G | Attack +111 Parry Chance +2% Max MP +10 10% more damage to demons and undead |
Battle whip | 960 G | Attack +17 |
Beelzebarb | 10000 G | Attack +83 Critical Chance +1% 4% chance to beguile humanoids |
Beast claws | 10000 G | Attack +53 Critical Chance +4% |
Overlord's axe | 21600 G | Attack +100 10% more damage to humanoids |
Armor Shop | ||
---|---|---|
Item | Price | Attributes |
Silver platter | 270 G | Defense +8 Block Chance +5% Charm +4 |
Ethereal shield | 12000 G | Defense +36 Magical Might +18 Magical Mending +18 Block Chance +7% |
Bronze shield | 370 G | Defense +10 Block Chance +6% |
Dark shield | 17200 G | Defense +38 Block Chance +10% |
Feathered cap | 280 G | Attack +20 |
Turban | 410 G | Defense +12 Magical Might +4 Magical Mending +4 |
Bunny ears | 550 G | Defense +14 Magical Might +5 Magical Mending +7 Charm +17 |
Minister's mitre | 7300 G | Defense +34 Magical Mending +29 |
Papillon mask | 8500 G | Defense +33 Magical Might +27 Magical Mending +22 |
Raging bull helm | 14500 G | Defense +42 |
Leather dress | 380 G | Defense +15 |
Leather cape | 1100 G | Defense +22 |
Dancer's costume | 1300 G | Defense +23 Evasion +4% Charm +19 |
Velvet cape | 9400 G | Defense +60 Charm +53 |
Brigandine | 11000 G | Defense +66 |
Macabre mantle | 11000 G | Defense +66 Evasion +3% |
Bronze armour | 840 G | Defense +24 |
Bandit mail | 13000 G | Defense +80 |
King's coat | 14000 G | Defense +53 Magical Might +24 Magical Mending +24 Charm +44 |
Queen's robe | 14000 G | Defense +53 Magical Might +24 Magical Mending +24 Charm +44 |
Item Shop | ||
---|---|---|
Item | Price | Attributes |
Gold bracer | 350 G | Defence +4 Charm +6 |
Strong medicine | 36 G | Heals 50+ HP to one ally |
Strong antidote | 45 G | Cures poison from one ally Heals 30+ HP |
Lunaria | 180 G | Cures paralysis from one ally Heals 90+ HP |
Panacea | 240 G | Cure paralysis and poison from one ally Heals 90 HP |
Holy water | 20 G | Scares off weaker monsters |
Chimaera wing | 25 G | Teleports to last place prayed |
- Post Game
Weapon Shop | ||
---|---|---|
Item | Price | Attributes |
Rapier | 750 G | Attack +24 Charm +5 |
Fizzle foil | 14800 G | Attack +80 Charm +22 |
Cast-iron claymore | 780 G | Attack +28 Parry Chance +1% |
Lord's sword | 22000 G | Attack +144 Parry Chance +2% Critical Chance +2% |
Poison moth knife | 950 G | Attack +24 8% chance to paralyze |
Gladius | 13000 G | Attack +82 Charm +25 |
Crucerang | 750 G | Attack +19 |
Posey pole | 740 G | Attack +15 Magical Might +3 Magical Mending +12 MP Absorption +2% |
Faerie staff | 980 G | Attack +15 Magical Might +15 Magical Mending +7 MP Absorption +8% |
Hieroglyph staff | 8300 G | Attack +48 Magical Might +51 Magical Mending +26 MP Absorption +10% |
Iron lance | 750 G | Attack +24 Parry Chance +1% |
Paladin's lance | 14000 G | Attack +111 Parry Chance +2% Max MP +10 10% more damage to demons and undead |
Battle whip | 960 G | Attack +17 |
Beelzebarb | 10000 G | Attack +83 Critical Chance +1% 4% chance to beguile humanoids |
Beast claws | 10000 G | Attack +53 Critical Chance +4% |
Overlord's axe | 21600 G | Attack +100 10% more damage to humanoids |
Armor Shop | ||
---|---|---|
Item | Price | Attributes |
Silver platter | 270 G | Defense +8 Block Chance +5% Charm +4 |
Ethereal shield | 12000 G | Defense +36 Magical Might +18 Magical Mending +18 Block Chance +7% |
Bronze shield | 370 G | Defense +10 Block Chance +6% |
Dark shield | 17200 G | Defense +38 Block Chance +10% |
Feathered cap | 280 G | Attack +20 |
Turban | 410 G | Defense +12 Magical Might +4 Magical Mending +4 |
Bunny ears | 550 G | Defense +14 Magical Might +5 Magical Mending +7 Charm +17 |
Minister's mitre | 7300 G | Defense +34 Magical Mending +29 |
Papillon mask | 8500 G | Defense +33 Magical Might +27 Magical Mending +22 |
Raging bull helm | 14500 G | Defense +42 |
Leather dress | 380 G | Defense +15 |
Leather cape | 1100 G | Defense +22 |
Dancer's costume | 1300 G | Defense +23 Evasion +4% Charm +19 |
Velvet cape | 9400 G | Defense +60 Charm +53 |
Brigandine | 11000 G | Defense +66 |
Macabre mantle | 11000 G | Defense +66 Evasion +3% |
Superstar's suit | 13000 G | Defense +68 Charm +54 |
Bronze armour | 840 G | Defense +24 |
Bandit mail | 13000 G | Defense +80 |
King's coat | 14000 G | Defense +53 Magical Might +24 Magical Mending +24 Charm +44 |
Queen's robe | 14000 G | Defense +53 Magical Might +24 Magical Mending +24 Charm +44 |
Item Shop | ||
---|---|---|
Item | Price | Attributes |
Gold bracer | 350 G | Defense +4 Charm +6 |
Strong medicine | 36 G | Heals 50+ HP to one ally |
Special medicine | 70 G | Heals 90+ HP to one ally |
Antidotal Herb | 10 G | Cures poison from one ally |
Strong antidote | 45 G | Cures poison from one ally Heals 30+ HP |
Special antidote | 87 G | Cures poison from one ally Heals 60+ HP |
Lunaria | 180 G | Cures paralysis from one ally Heals 90+ HP |
Perfect panacea | 490 G | Cures one ally of most ailments Heals 90+ HP |
Holy water | 20 G | Scares off weaker monsters |
Chimaera wing | 25 G | Teleports to last place prayed |
Treasure[]
Gallopolis Treasure | |
---|---|
Item | Location |
Warmaline Narspicious |
Barrel in well beside Weapon Shop |
Oasis water | Barrel beside Pot Shop |
Duneberry | Barrel behind stairs west of Item Shop |
Finessence | Pot in house between Weapon and Armor Shop |
Softwort | Barrel in house between Weapon and Armor Shop |
Medicinal herb | Barrel in front of Armor Shop |
Recipe Book: So You Want to Be A Witch | Bookshelf in the Inn/Bank |
Turban | Wardrobe in the second floor Inn/Bank |
21 G | Pot on the north wall near the circus tent |
4 G | Pot on the northeast part of the upper walkway |
Medicinal herb | Pot on the southwest part of the upper walkway |
Single phial | Barrel on north side of northwestern stairs |
6 G | Barrel on south side of northwestern stairs |
Horse manure | Pot north of the horse feeding pens |
70 G | Wardrobe upstairs in house north of stables |
15 G | Barrel south of stables |
Wayfarer's clothes | Wardrobe upstairs in house west of merchant stall |
Traveller's hood | Wardrobe inside church |
Angel bell | Barrel at end of upstairs balcony |
Mini medal | Chest in Southwest corner of town |
17 G | Barrel between two Southwest houses |
Hardy hide | Wardrobe in house near town entrance |
Pretty betsy | Pot in building across from tent accessible with Magic key |
Mini medal | Pot in building across from tent accessible with Magic key |
2000 G | Chest in building across from tent accessible with Magic key |
Recipe Book: Making the Magic Happen | Chest in building across from tent accessible with Magic key |
Seed of skill | Chest in building across from tent accessible with Magic key |
Fire ball | Chest in well near entrance accessible with Ultimate key |
Palace Treasure | |
---|---|
Item | Location |
Strong antidote | Barrel near western training soldiers |
Strong medicine | Pot near western training soldiers |
Grubby bandage | Pot near eastern training soldiers |
Feathered cap | Wardrobe in Prince's bedroom |
Iron broadsword | Chest in Prince's bedroom |
Sleeping hibiscus | Pot in Prince's bedroom |
Fishnet stockings | Wardrobe in Royal bedroom |
Boxer shorts | Wardrobe in Royal bedroom |
Concrete earrings | Chest in Royal bedroom |
1500 G | Chest behind throne |
Wakerobin | Pot on balcony |
Kitty litter | Pot in Throne Room |
Oasis Water | Pot in Throne Room |
Quests[]
Act 1
- A Walk on the Wild Side (West stairs north of Paddock)
- A Cactus Cutlet to Die For (In Pub)
Act 2
- A Little Bit of Lantern (West side of Paddock balcony)
Post-Game
- Perfectly Pepped Paladins (Prince Faris)
Dialect[]
Native Gallopolitans use Arabian speech patterns.
Gallery[]
Etymology[]
Being associated with horses and horse racing, Gallopolis is derived from "gallop" and the Greek stem ‑polis, the latter referring to a large city. It may also be a pun on "Gallipoli", a region of Turkey known as the site of a conflict in World War I that resulted in an ignominious defeat for the British.
References[]
- ↑ Game Informer #103 - Dragon Quest XI: Echoes of an Elusive Age
Other languages[]
Other languages | |
French | Unknown |
German | Gallopolis |
Spanish | Unknown |
Italian | Unknown |
Dutch | Unknown |
Norwegian | Unknown |
Greek | Unknown |
Portuguese | Unknown |
Russian | Unknown |
Chinese | Unknown |
Korean | Unknown |