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As the party tracks down the elements of the [[Sword of Light]] to be forged based on their visions at [[Havens Above]], they learn that Gallopolis was one of the three locales visited by [[Erdwin]] and his party when they fought the Dark One. The line of Sultans possessed a massive [[Forging Hammer]], with which they moulded the sword.
 
As the party tracks down the elements of the [[Sword of Light]] to be forged based on their visions at [[Havens Above]], they learn that Gallopolis was one of the three locales visited by [[Erdwin]] and his party when they fought the Dark One. The line of Sultans possessed a massive [[Forging Hammer]], with which they moulded the sword.
   
In the present day, after the Fall of Yggdrasil, the Luminary and his party arrive at the moment a star dubbed Erdwin's Lantern is descending toward the desert. Fearing the worst, Prince Faris and several scholars argue on how best to observe the phenomenon. There are runes on it, but none can read them. [[Rab]] speaks with the Sultan to volunteer the party's aid. The Sultan agrees to allow it after a bit of back-and-forth with his fellow king; and together the party and Faris head for the Celestial Sands. While this is happening, a dark spirit body walks among them. When they reach the central ruins, the spirit reacts to the Luminary and performs a summoning rite. With this, it calls forth a knight of shadow, who cleaves the star with a single slice as Rab continues to read it. He can only make out the word "Calasmos” from the text. As it is unknown who or what Calasmos is, the party tables discussion for now. But Faris, having not learnt his lesson from earlier, seeks to soak up every accolade. Rab and Sylv each deliver a rebuke to Faris. Faris, meanwhile, continues swooning over [[Hendrik]], his idol appearing in the flesh.
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In the present day, after the Fall of Yggdrasil, the Luminary and his party arrive at the moment a star dubbed Erdwin's Lantern is descending toward the desert. Fearing the worst, Prince Faris and several scholars argue on how best to observe the phenomenon. There are runes on it, but none can read them. [[Rab]] speaks with the Sultan to volunteer the party's aid. The Sultan agrees to allow it after a bit of back-and-forth with his fellow king; and together the party and Faris head for the Celestial Sands. While this is happening, a dark spirit body walks among them. When they reach the central ruins, the spirit reacts to the Luminary and performs a summoning rite. With this, the dark spirit beckons the star to descend faster; but a knight of shadow appears and shatters the star with a single slice of his blade as Rab continues to read it. He can only make out the word "Calasmos” from the text. As it is unknown who or what Calasmos is, the party tables discussion for now. But Faris, having not learnt his lesson from earlier, seeks to soak up every accolade. Rab and Sylv each deliver a rebuke to Faris. Faris, meanwhile, continues swooning over [[Hendrik]], his idol appearing in the flesh.
   
As they return to the Sultan to report what has happened, the Sultan is taken aback by Rab’s return after so many years. Even he is stumped by the Calasmos mystery, and therefore cannot render aid. However, Rab remembers the Forging Hammer from the visions and asks about it. Faris agrees to retrieve the Hammer, relieved that his father had not gone through with selling it, as was done with the Rainbough. With this, the Luminary and his party depart for the next leg of their quest.
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As they return to the Sultan to report what has happened, the Sultan is taken aback by Rab’s return after so many years. Even he is stumped by the Calasmos mystery, and therefore cannot render aid. However, Rab remembers the Forging Hammer from the visions and asks about it. Faris agrees to retrieve the Hammer, but confesses that he was going to sell it as was done with the Rainbough. The Sultan is quick to rebuke his son, and hands over the Hammer having learnt of its importance. With this, the Luminary and his party depart for the next leg of their quest.
 
{{spoiler|end}}.
 
{{spoiler|end}}.
   
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==Etymology==
 
==Etymology==
Being associated with horses and horse racing, Gallopolis is derived from "gallop" and the Greek stem '' ̴9polis'', the latter referring to a large city.
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Being associated with horses and horse racing, Gallopolis is derived from "gallop" and the Greek stem '' ‑polis'', the latter referring to a large city.
   
 
==References==
 
==References==

Latest revision as of 23:40, June 26, 2019

The Sultanate of Gallopolis is a kingdom and city in Dragon Quest XI. Located on the sands of southeastern Erdrea, Gallopolis is known for its horse races and fearless desert knights.[1] By evening, the city hosts a circus. It is modelled after the ancient Arabian Peninsula and draws upon that region's culture.

StoryEdit

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DialectEdit

Native Gallopolitans use Arabian speech patterns.

EtymologyEdit

Being associated with horses and horse racing, Gallopolis is derived from "gallop" and the Greek stem ‑polis, the latter referring to a large city.

ReferencesEdit

  1. Game Informer #103 - Dragon Quest XI: Echoes of an Elusive Age
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