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The Goddess, as depicted on the Goddess shield.

The unnamed Goddess is a recurring deity in several Dragon Quest series games.


She is the creator figure who is attributed to have shaped many of the worlds featured in the series, and brought each of the various races inhabitating them into being, assuming that all of these realities refers to the same unnamed deity as their creator, while also protecting them from harm. Outside of this, in the majority of cases, almost nothing else is known about the unnamed Goddess.

With the heavy implications that Dragon Quest IV, V and VI share the same world, separated from each other by several centuries apart, the unnamed goddess of at least these worlds should be the same individual across the three titles, with the mighty Zenith Dragon being an agent of her will.

The realities and worlds that are known to be outside of the unnamed Goddess jurisdiction are:

Like for the other creator deities, humans in the series have formed religions associated with the unnamed Goddess, which they access through the holy sites of churches and their various services; however, it would seem that all races, even demons and monsters, at least acknowledge her to various decrees. Castles everywhere frequently showcase the Goddess depicted in statues, and churches often use a trident-shaped symbol to represent her (however this symbol and it's variants are also associated to the other major gods in the series, making it more a generic emblem).

A similarly unnamed deity, the Unnamed Spirit of the Sea, its worshipped by the Mermaids in Dragon Quest XI; the Mermaids however also recognize their status as a minor deity, and are fully aware of the true authority of Yggdrasil and the Yggdragon.


Dragon Quest IV[]

The Goddess is first mentioned in Dragon Quest IV as the supreme being of this unnamed world and the central figure of the churches, replacing Rubiss from the previous games in the series, but still offering the same holy services available at churches, however she does not make a direct appearance in the story. Church priests can use the power of the Goddess to resurrect fallen allies, cure poisoning and curses or save the game. Due to the fact that the underground land of Nadiria is densely populated by wicked demons and monsters, the influence of the goddess seems to be limited there.

Notably, the town of Rosehill, populated by peaceful monsters, talking animals and non-humans still has a temple dedicated to the Goddess whom they also revere. It is implied by the oracle Nun the Wiser, that the goddess herself is protecting the Chosen, the fated companions of the Hero, making sure that they will be able to eventually join this force of light in their quest for world peace; Meena, who posseses strong spiritual powers, felt the presence of a benevolent higher power multiple times during their journey, and likewise, to a lesser extent, did Kiryl, an apprentice priest of the church of the Goddess.

The Zenith Dragon, the guardian of the world, is often referred as a god by mortals, with the Zenithians being directly in his service; although it is technically unclear how exactly the Goddess and the Zenith Dragon relate to one another, it presumed that the dragon himself acts as the primary agent of her will in the mortal realm.

Dragon Quest V[]

Set several centuries after the events of Dragon Quest IV, the Goddess appears once again in Dragon Quest V as the main divine of the churches of this unnamed world, and her priests offer the same services as in the previous games. Like before the pocket dimension of Nadiria is once again only under a limited influence from the goddess.

In Coburg castle, there is a researcher named Darwin the Psarologist who is studying the mysteries of the legendary Psaro, including the Secret of Evolution, the central subject of Dragon Quest IV. He suspects that the secret involves tapping into the power of the Goddess, implying that the Goddess herself played an indirect but important role in the last title, as it was the secrets of tapping into this power that the main villains sought. However, as several books found in Zenithia in Dragon Quest IV describe the Secret of Evolution as something inheritly malevolent, his theory seems to be flawed and misguided.

The Zenith Dragon also re-apper once again as the arbiter of the world, although he has significantly mellowed out compared to his more stern younger self.

Dragon Quest VI[]

In Dragon Quest VI, the Goddess of this unnamed reality, which is split into a Real world, and a Dream world constructed based on the thoughts and memories of those living in the real world at the present time, serves the same role as in the last two games, with the priests continuing to offer the same services in both worlds. Her influence however seems to not reach the third, dark plane of existence created by the evil Mortamor, the so called Dread realm. She also plays a small but important part in the story, as she is the one who convinces the stubborn and reluctant Nevan to join the heroes by sending him a vision. As seen by the visions witnessed at Reaper's Peak, and the creation of Zenithia, the Real World would eventually shift in the one first seen in Dragon Quest IV.

In Cloudsgate Citadel, the future Zenithia, a giant egg with a holy aura, implyed to contain the Zenith Dragon himself, can be seen when the party visited the location.

Dragon Quest VIII[]

The Goddess is presented in Dragon Quest VIII as the supreme creator of this world, even after it split into the World of Light and the World of Darkness, as such she is the main figure of the churches where her priests continue offering the same services as before.

More than in other realities, the Church of the Goddess boasts greater influence, power, and prestige: it not only has a rigid ranking system within it, with High Priest and Lord High Priest being, respectively, the second and first most important positions, and a chivalric order entirely dedicated to protecting it, the Templar Knights, but there are many great locations that have been dedicated to the deity and religion, such as the majestic Savella Cathedral and its annexed floating Lord High Priest residence, the huge Maella Abbey, which is one of the Headquarters for the Templars, and the Holy Isle of Neos, which boasts a mountain-sized statue of the Goddess; all of these locations are by all means, controlled by the church itself, making the religion also a political entity.

However, in no small part due to it being such a large organization, the church of the Goddess not only has an alarmingly high rate of corruption within their ranks, especially within its upper echelons, but also a ruthless side of it, as Maella Abbey has an entire room dedicated, at least in theory, to the torture of sinners. This is shown at its worst by the fact that the church also controls the small prison island of Purgatory Isle, a place so utterly miserable that it is described as "a little slice of hell on earth", where any criminal dubbed too corrupt, or more likely than not, a person who got in the way of someone else's plans, is sent to waste away in the dark underground.

Nevertheless, many exceptional individuals can be found within the church's ranks, such as Abbot Francisco and his childhood friend, the late Lord High Priest, furthermore because the both of them were also descendants of the Seven Sages. High Priest Rolo, who instead previously was one of the worst examples of the corruption of the church, during his imprisonment at Purgatory Isle, eventually repented for all the wrongdoings he had committed during his rise to power, and when he was freed from it he genuinely became a kind new Lord High Priest, after the coup of Marcello, the power hungry captain of the Templar Knights, failed and he fell from grace.

Dragon Quest IX[]

In Dragon Quest IX, the Goddess does not technically appear in the traditional sense, instead a goddess named Celestria who is the daughter of the Great Architect, Zenus, the creator of the world, which the Celestrians calls the Protectorate, appears in her stead. Celestria protected humanity from her father long ago after he deemed them too corrupt to continue existing. To show her father that not all humans were evil, she transformed herself into the holy tree Yggdrasil to watch over them.

Nevertheless the items relating to the unnamed Goddess from previous titles still appear in this world as well, such as the Goddess ring and Goddess shield, and Alltrades Abbey has a statue resembling the common depiction of the Goddess seen in previous games. Celestria herself may be based on the Goddess or may have some relation to her.

Dragon Quest Heroes[]

A similarly unnamed, probably different, Goddess of Light appears as the central religious figure of this world, protecting the kingdom of Arba as well and as the tree Yggdrasil, being the main figure worshipped by the churches where her priests continue offering the same services as always.

In this reality the Goddess of Light once forged a pact of non-aggression with her counterpart, the black dragon Shadroth, the Lord of the Night, deity of Darkness. As soon as the balance of power slighty tipped in favor of darkness however, Shadroth betrayed the pact and attempted to take over the world for himself, resulting in a long war that costed the Goddess her physical body. After that, only at the summit of the Pinnacle of Light it was possible to directly hear her voice

Eventually Shadroth was put into an eternal sleep thanks to the creation of the tree Yggdrasil, which acted as a filter for his darkness, and the two human tribes connected to the two deities, the Children of Light and the Children of the Night, retired to live peaceful secluded lives away from society. Both tribes also had respectively a sacred circlet-like relic imbued with the powers of their deities, capable to greatly boost their inherit abilities, the Circle of Light and the Circle of Night. Eons later however a deeply disturbed sorcerer hailing from the Children of the Night, Velasco, became obsessed with reviving Shadroth and sterminated his own tribe and likewise after 500 years of searching, almost wiped out the Children of Light, with only two survivors escaping his massacre. Velasco took control of the Circle of Night, while the Circle of Light had since long ago somehow ended up in the tentacles of a family line of Healslimes, one of which eventually passed it down to his own son, the child-like Healix, who wore it like a crown.

As fate would have, the freshly orphaned Healix would later be found and become great friends with the two surviving Children of Light, the young royal guards Luceus and Aurora, who were being kept in the dark about their true origins by their charge and father figure King Doric, whose own royal bloodline also part of a secret order tasked with protecting the Children of Light known as the Guardians, doing so both out of his personal shame of failing to save their tribe and to protect them. Eventually Velasco began putting in motion his long planned masterplan to re-awaken Shadroth, which plunged not only the world but also the entire multiverse of realities into chaos, prompting the world-travelling godbird Empyrea to summon world-saving heroes from various different dimensions in order to stop this imbalance.

Despite the heroes best efforts, Velasco couldn't be stopped from poisoning Yggdrasil with darkness, not even with the Circle of Light, which completly failed to show any kind of power, leading Velasco to abduct one of his young antitheses, and the heroes to erroneously assume that the Circle of Light in their possession was not the genuine article. This in turn lead the other Child of Light to seek counsel from the Goddess of Light herself, who after telling them the true origin of the conflict between light and dark, directed them to the underwater Shrine of Scales, where she sensed they would find their missing companion and the Circle of Light, and also unlock the true power of light dwelling within them. It became however impossible for the heroes to make further questions to the goddess, because shortly after their leave, Velasco used the might of Bjørn the Behemoose to destroy the Pinnacle of Light, making forever impossible to direclty hear the voice of the goddess ever again.

Once at the Shrine of Scales the heroes did reunite with Healix, who had shortly before their visit of the Pillar of Light, left the party to flee there, his old home, after falling into despair due to him failing to save his friend from abduction and the shock that the stories told by his father about his crown being an important item being apparently proven false. They also came the abducted Child of Light, who had been corrupted by Velasco's dark magic into a Darkling. However having shortly before completed the shrine's trial necessary to awake their full light abilities, the Child of Light was able to save their childhood friend, reuniting Luceus and Aurora.

Together alongside their otherworldy companions, they were able to defeat Velasco, with the crazed sorcerer rejecting forgiveness and redemption and instead deciding to plunge himself into lava, ending the life of the last Child of the Night together with destroying the Circle of Night. The Circle of Light itself, still searched for by the heroes while being right under their noses, finally demonstrated its true powers against the re-awakened Shadroth when Healix shown true courage and attempted to sacrifice himself by shielding his friends. The Circle of Light destroyed the black dragon's shroud of darkness, severly weakening the still recuperating Lord of the Night, and also greatly empowered Luceus and Aurora, allowing the two Children of Light to deliver a mortal blow and slay the dark deity once and for all.

Dragon Quest Heroes II[]

The unnamed Goddess appears once again as the central religious figure of this world, being the main figure worshipped by the the churches where her priests continue offering the same services as before. Also a second branch of the same religion offers the service of changing the class of the protagonists Lazarel and Teresa, similarly to Alltrades Abbey.


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