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For the slime with a similar name, see Hammer (Slime).

Hammers are a recurring blunt weapon type in the Dragon Quest series. In the early series they tended to function as early and mid-game weapons, bowing out to swords as the player approached the final few areas in the games. However, they still found a place in many a player's inventory thanks to the Hela Hammer, one of the most useful tools for besting Metal Slimes.

With the debut of Level-5 as the series developer in Dragon Quest VIII, hammers have taken on a much more substantial role in the series, accumulating a varied and useful collection of unique skills.

Depending of the title, Hammers can either be wielded with two hands, or just one, thusly enabling the equipment of a Shield in the other hand,

Appearances[]

Dragon Quest []

Dragon Quest II[]

Dragon Quest III[]

Dragon Quest IV[]

Dragon Quest V[]

Dragon Quest VI[]

Dragon Quest VII[]

Dragon Quest VIII[]

Hammers are referred to as Clubs in Dragon Quest VIII, and are one of the three weapon categories that former bandit Yangus, and the monster arena master Morrie, can equip themselves with. Clubs are primarily chosen for brute strength over attack options, with all available skills focusing on bludgeoning a single target for high damage or knocking them senseless for a turn. As with the other weapon families, investing skill points into hammers will improve the user's critical hit rate from 1/64 to 1/32 when equipped.

Dragon Quest IX[]

Gladiators and Paladins can equip hammers right out of the inn, and any character that invests 100 points into the skill line may use them as well.

All hammers deal 10% more damage to Material monsters.

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