A skill that charges pugilism with the power of providence to smite the most dangerous foes, it is often the ultimate move for claw weapons.
In the 3DS version, Hand of God can be learned by Morrie when you invest 100 skill points into his Claw skill tree and costs 10 MP to use. Unlike IX and XI, Hand of God is a non-elemental attack and will ignore the enemy's Defence stat, although it will not work on metal slimes. When used, Morrie will leap into the air and infuse his claw with the sun's rays before diving claw-first at his target.
Hand of God can be used by any character that has 'The Core of the Claw' (quest #76) item in their inventory. It deals 180~260 Light attribute damage to one enemy, capping at 400~480 once the user's strength reaches 900.
Appearing in the latter half of 4.5 onwards, it is learned when 200 skill points are invested into the Claw skill tree. It deals around 600 Light attribute damage, and the damage increases by about 0.7 for each attack power from 300 attack power.
Hand of God can be learned by Rab through his Claws panel, costs 20 skill points to learn, and can only be learned after certain events in Act 2 when all of Rab's Character Builder has been unlocked. It costs 24 MP to use and will inflict heavy Light damage on an opponent based on Rab's Strength attribute, capping at 380~460.