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Harmours are monsters that appear in the Dragon Quest series.

Characteristics[]

Menacing multi-coloured armoured monsters that march into battle with massive bladed halberds and evil skull embossed shields, designed to strike fear into their foes. They are far more agile than they first appear, ready to leap into the air and lash out at all enemies in a single swiping dive.

Appearances[]

Main games[]

Dragon Quest VI[]

#60 - Harmour
Material Family
Evilarmor HP MP Attack Defence Agility
64 0 103 120 43
Exp Gold Drop Iron armour
129 54 G
Note:
Abilities
Normal attack
Calls for back-up (Healslime)
Spells
None
Haunts at:
Murdaw's Keep
Northern Arkbolt
Wayfarer's Pass
Aridea area
Isle o' Smiles
Howcastle area
Hallowed Hollow


Dragon Quest VII[]

#103 - Harmour
Material Family
Evilarmor HP MP Attack Defence Agility
110 0 100 97 67
Exp Gold Drop Iron armour
68 52 G
Note: None
Abilities
Normal attack
Harvest Moon
Focus Strength
Spells
None
Haunts at:
Pilgrim's Perdition (Just one)
Sanctum of the Cirrus (Past)
Buccanham area (Past)
The Beacon (Past)
Monster Meadows quotes:
PSX:
Why don't you try me on for size?

I'm conflicted about my feelings towards this place.

Nothing is so tangible as the duality of man.

3DS:

If any bricky cove thinks of taking me on, I'll wallop them into the middle of next week!

Do you want to know a rum thing? I am actually a mixture of two other monsters. And that's all I'll say about that!

What's that? You want to try on this armour for size? Well, you're cerrtaonly courageous-or dashed foolish!


Dragon Quest IX[]

#147 - Harmour
Material Family
No Image HP MP Attack Defence Agility
145 0 135 180 108
Exp Gold Drop Silver mail (Common, 1/64)
Iron mask (Rare, 1/128)
1300 120 G
Description: Suits of armour animated by evil forces. Not just masters of Multithrust, but deft users of Double Up as well.

Upset with the stone guardians for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice.

Abilities
Normal attack
Blocks enemy attacks
Double Up
Multislash
Spells
None
Haunts at:
Western Wormwood
The Bowhole
Grottoes


Dragon Quest X[]

Normal[]

#315 - Harmour
Material Family
No Image HP MP Attack Defence Weight
1323 85 357 390 401
Exp Gold Drop Silver ore (Common)
Razer-wing boomerang recipe (Rare)
Thick Skinned Master Orb
878 10 G
Note: A grudge possessed the armor of the dead man left out in the open, and it began to move. He uses a variety of sword techniques and can deliver desperate attacks.
The reason why the left and right endpieces are different colors is probably because they were left half-filled and exposed to the rain for a long time, so only half of them rusted.
Abilities
Normal attack
Desperate attack
Blocks enemy attacks
Flame Slash
Gust Slash
Spells
None
Haunts at:
Sierra Shrinelands
Twisted and Deformed Land
Holy Tower of the Fiery Flame [Fire]


Vicious[]

# - Vicious Harmour
Material Family
No Image HP MP Attack Defence Weight
9250 {{{MP}}} 930 610 {{{Agility}}}
Exp Gold Drop Platinum ore (Normal)
Twilight moss (Rare)
5169 10 G
Note:
Abilities
Normal attack
Desperate attack
Blocks enemy attacks
Flame Slash
Gust Slash
Spells
None
Haunts at:
Unknown


Monsters series[]

Dragon Warrior Monsters[]

# - EvilArmor
Demon Family
Evilarmor
HP Wisdom Attack Defence Agility
2/5 4/5 3/5 5/5 1/5
Description: Its real identity underneath the armor is unknown.
Spells and Abilities
FireSlash (Lv. 12)
BoltSlash (Lv. 13)
DrakSlash (Lv. 13)
How to breed:
Any Demon family monster X ArmorPede
ArcDemon / Ogre / GateGuard X Any Material family monster


Dragon Warrior Monsters 2[]

The Harmour (known as EvilArmor in this game) can be obtained by breeding a Devil family monster with an Armorpede. The easiest way to do this is to obtain a Demoneye or 1EyeClown, and wait until you complete the pirate world. There will be a man, that looks similar to the King in the Oasis world, waiting by the entrance to the Monster Arena, with an Armorpede. Accept his offer to breed a monster with him to obtain the EvilArmor egg, which you can then evaluate or bless.

EvilArmors also appear as minibosses inside Murdaw's Castle as guards. They always appear in pairs.

The man also hints to you: "If you get an EvilArmor, you should breed it with a material type monster. Isn't that a tough combo?"

Dragon Quest Monsters: Caravan Heart[]

Rarity Weight XP HP MP ATK DEF SPD WIS Defense Res Status Res
3 Stars 4 6256 7/438 2/451 5/594 7/546 2/505 6/492 1 2

Dragon Quest Monsters: Joker 2 Professional[]

Joker 2 Professional Synthesising
Monster Monster Monster Monster Result
Anchorman + Great sabrecub + Great Sabrecub + Undead family = Harmour
Synth type Quad Fusion

Dragon Quest Monsters: Terry's Wonderland 3D/SP[]

Book Number HP MP ATK DEF
199 1502 277 895 1175

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key/SP[]

Iru and Luca's Marvelous Mysterious Key Synthesising
Monster Monster Result
Anchorman + Zombie family = Harmour


Iru and Luca's Marvelous Mysterious Key Rank and Slot No.
Rank D
Slot No. One

Dragon Quest Monsters: Super Light[]

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Dragon Quest Monsters: The Dark Prince[]

The Dark Prince Synthesising
Monster Monster Result
Phantom fencer + Material family = Harmour
Synth type Special
The Dark Prince Rank and Slot No.
Rank E
Slot No. Unknown

Battle Road series[]

Dragon Quest: Monster Battle Road II/Legend & Dragon Quest: Monster Battle Road Victory[]

Skill/Spell Description
Unseemly Scream Damages one enemy with its weapon after rushing it
Crass Cross Wipes away all enemies with a darkness-infused slash
Cannon Fires a blast on one enemy from its shield

Other Games[]

Dragon Quest: Scan Battlers[]

The Harmour is a rare card in Season 5. It's card number was 05-036.

Dragon Quest of the Stars[]

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Dragon Quest Rivals[]

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Dragon Quest Walk[]

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Dragon Quest Tact[]

Family Role Rarity Max Level Max HP Max MP Max Atk Max Def Agility Wisdom Move Weight
Inorganic Attack A 120 659 232 401 247 299 119 2 35
Leader Skill Skill 1 Skill 2 Skill 3 Passive Skill Awakening skills
Enemy ATK -5% Daunting Stab Double Up Explosive Turn Lv 001 ATK +10
Lv 001 DEF +15
Lv 100 Explosive Turn Potency +2%
Lv 110 Explosive Turn Potency +2%
Lv 120 Explosive Turn Potency +2%
1 Heart: Stats up, Charge Tactic
2 Heart: Sizz Res +25, Stats up
3 Heart: Explosive Turn Potency +5%, Stats up
4 Heart: Crack Res +25, Stats up
5 Heart: Explosive Turn Potency +5%, Stats up
Resistances Weaknesses
50% Sizz, Crack, Martial Lock & Paralysis
100% Poison
-50% Bang & Zap spell
-100% Bind & Confusion

The Harmour can be found on the Low Djinks road.

Dragon Quest Keshi Keshi![]

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Other Media Appearances[]

Dragon Quest: Land of Illusion[]

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Gallery[]

Etymology[]

It's name is a combination on harm (referring to the damage it would cause) and armour (it wears armour).

Other languages[]

Other languages
French Hauberserker
German Rüde Rüstung
Evil (M)
Spanish Aymadura
Italian Karmatura
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese 邪惡鎧甲
Korean 데빌 아머

Related monsters[]

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