Hatchet Man is a recurring ability in the Dragon Quest series. It attempts to launch an all-or-nothing critical strike, with the accuracy varying between games. This skill is strongly recommended for hunting metal slimes and their brethren, especially so in games that do not have the Hela's hammer.
Dragon Quest IV Remakes
In the remakes, Hatchet Man is one of the special abilities that Psaro has upon joining in Chapter 6. Unlike in later installments, it does not cost MP to use.
Acting the same in VI, it is learned when the Warrior vocation is mastered, along with mastering the Automaton class. While it costs 0 MP to use in the PS1 version, it costs 3 MP to use in the 3DS remake, and is also used by Charmours in battle.
Yangus can use Hatchet Man as an axe technique after allocating 19 skill points into the associated skill. The technique has a 25% chance to land a normal blow, 25% to land a critical, and 50% to miss. It can be upgraded into Executioner when 66 skill points are allocated, though.
This ability is learned with 58 skill points invested into the Axe skill tree. It attempts to deliver a critical hit, and if it doesn't, then it misses. it costs 8 MP to use and is a good move to use against liquid metal slimes, metal king slimes and platinum king jewels. It functions similarly to Executioner in this entry, and is used by Goresby-Purrvis and Excalipurr in battle.
Acquired when players invest 76 skill points in the Axe skill tree, it costs 6 MP to use and acts the same as in previous games, with a charge time of 2.3 seconds. Axesauruses once again use the skill, along with Paladinsauruses, Tyrantosauruses, Overkilling machines, and the Tomahanger. In addition, Nerodus has his own version of this skill called Devil Sword.
Hendrik learns Hatchet Man through his Axe Character Builder, needing 16 points to unlock it. It costs 4 MP to use, but is now unaffected by a monster's evasion and any form of bedazzlement. This gives the skill a true hit ratio of 50% in all situations.
The Hero can randomly select Hatchet Man from his Command Selection ability, performing it as a weighty over-head slash. It costs 15 MP to execute and has a start up time of approximately three seconds, but possesses outstanding launching power and inflicts 35% damage. Hatchet Man can kill as early as 45% damage on most stages, and can break a fully-charged shield in one strike.
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