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Heal is a recurring spell in the Dragon Quest series. As its name suggests, it functions to restore the Hit Points of the character it is used on. As the seminal spell of the franchise, Heal is almost always the first spell learnt by the Hero/Heroine in their adventure. It is the first in a series that includes MidhealMorehealMultihealFullheal, and Omniheal.

Heal and its variations are commonly learnt by Priests and the game's Hero.

Certain monsters (e.g. a healslime) can also know this spell, with more powerful palette swaps knowing improved versions of the spell.

Appearances

Dragon Quest

Heal is learnt by the Hero at Level 3. In the original version it will restore 10~17 HP for 4 MP, and 25~30 for 3 MP in the remakes. It is used by Drackymas, Skeleton scrappers, Raving lunaticks, Skeleton soldiers, and Hocus chimaeras, though only in the remakes for the birds.

Dragon Quest II

The Prince of Cannock knows the spell upon being recruited. It restores 23~42 hit points in the original, and 25~30 in the remakes. Both versions cost 3 MP, and is also used by Healslimes, Hawk men, Gremlins, and Orc chieftains.

Dragon Quest III

Heal is automatically learnt by one who is a Priest from the beginning, but those who become a Priest or Sage in the Alltrades Abbey need to advance one Level to learn it. In the mobile port, this is changed so that anyone who becomes a Priest or Sage automatically knows the spell at level 1.

The Hero can learn it much sooner for use in battle in the NES version if a glitch is exploited in Ruida's Tavern where too many companions are registered, though it will prevent the Hero from being able to learn it for use on the world map.

The spell restores at least 30 HP units. It can also cause damage to Zoma after the Sphere of Light is used on him. It is also used by Bag o' laughs and Mushroom mages, as well as Healslimes once again.

Dragon Quest IV

The basic Heal spell is known by Kiryl and Meena at level 1, with Healie and Laurel already knowing the spell. It costs 2 MP to cast and heals 30~40 HP (unless it heals the target completely) to party members, while also being used by Flying doctors, Wimps, Pterygotuses, Master Kung, and Tigergram, as well as Healsimes and Mushroom mages once again. It is also learned by the Hero in the remakes at level 2 to 4, depending on thier wisdom.

Dragon Quest V

Heal is already learned by Honey, Pankraz, recruited Healslimes, Slime knights, and Conkuisitors, as well as Dwight, and is learned by the Hero at level 4 and recruited Conkuistadors and Epipanies at level 5. It costs 3 MP to use and is used by Slime knights, Dwight, and the Winter Queen, as well as Drackymas, Healslimes, and Hocus chimaeras once again, with Epipanies and Conkuisitors also casting it in the remakes.

Dragon Quest VI

Heal is already known by Milly, Nevan, Amos, Goowain, Healie, and Kingsley, when they join and the Prince of Somina at level 4. Everyone else can obtain it at the first rank of the Priest vocation, and once again costs 2 MP to cast. It is also used by Tree fellers, Ewwnicorns, Metal slime knights, Hocus dreamaeras, and Corpsickles, as well as Healsimes and Slime knights once again.

Dragon Quest VII

Heal is learned by the Hero and Maribel at level 10, as well as any character that becomes a Priest at Alltrades Abbey learns the spell at the first rank. It is also learnt by Shepherds at rank 3, the Kingfuchsia monster class at rank 2, and the Healslime monster class at rank 2. It once again costs 2 MP to cast, and is also used by Little devils, Caper tigers, Shamen, Cheeky devils, Epipanies, Conkuistadors, Quayhorses, the Crabble-rouser boss in the The Tower, Drill sergeant, and Oinkubuses in The Likeness of the Great Evil, as well as Healslimes, Slime knights, and Metal slime knights once again.

Dragon Quest VIII

The basic Heal spell is already known by Angelo upon joining, and is learned by the Hero at level 3, as well as Yangus by investing 10 points into his Humanity skill tree. It once again costs 2 MP to cast, and is also used by Fencing foxes, Giant moths, Night foxes, and Chimaeras, as well as Healslimes, Drackymas, Slime knights, Metal slime knights, and Mushroom mages once again.

Dragon Quest IX

Heal is already known by Priests, and is learned by Sages at level 2, Minstrels at level 3, Luminaries at level 4, Paladins at level 7, Thieves at level 9, and Rangers at level 10. It initially restores the usual 30~40 hit points when used, but when the caster's magical mending surpasses 50 it will gradually improve in potency. Once the caster's mending has reached 999, the spell will restore 155~165 HP. It costs 2 MP to cast once again, and is also used by the Wight Knight, as well as Healslimes, Slime knights, and Mushroom mages once again.

Dragon Quest X

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Dragon Quest XI

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Dragon Quest Monsters: Joker

Heal restores around 30 HP to a single ally for 2 MP. It can be learned from various skillsets, which includes Aquapothecary, Cleanser, Cure-all, Defender, Fortifier, Green Finger, Hawkhart III, Healer, Priest, Slimer, and Speedster.

Other languages

Other languages
French Premiers Secours
German Heilung
Spanish Minicuración
Italian Minicura
Dutch Unknown
Swedish Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown

See also

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