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Hotto is a village in Dragon Quest XI. Located on a steppe west of the Door of Departure and built at the foot of Mount Huji, Hotto is home to a sauna. It is also notable for its ironwork, as well as being the site of a legendary conflict with monsters in the past. It is modelled after mountain villages in feudal Japan, complete with a Shinto shrine.

Story[]

Road to Yggdrasil[]

Narrowly escaping pursuit by Hendrik's mounted cadre, the Luminary and Erik stumble into the Door of Departure, and are teleported to a rocky expanse near a river. They enter the village of Hotto, where a jovial man greets them. He invites them to take a rest in the saunas, to which Erik reluctantly obliges, taking note of his funky odour.

As the Luminary makes his way to the baths, he runs into a pigtailed red-hooded girl in search of her sister. The local bouncer won’t let her in because of her age. Though frustrated and hotheaded, the girl recruits our hero for help in locating her younger sister. He complies, but continues to the baths. As the Luminary and Erik take the time to relax, a young girl stumbles into the men’s sauna, and is looking for someone herself. However, Erik mistakes the girl, Connie, for the earlier girl‘s sibling, and introduces the two. The red-hooded girl corrects the pair, but realises she can use them to enter the bar, and so gets them to go along. Inside, the hooded girl manages to extract from the barkeep the whereabouts of her sister; he had seen her, but she went off to the west. Introducing herself as Veronica, the girl remembers that she was taken by a horde of monsters, but escaped and came back to town. Her sister, therefore, must have been searching for her, and now Veronica must go back to the monsters‘ lair to find her.

Veronica joins the men on the trek back to the grotto. There, they find the younger sibling, Serena, having nodded off near a holy fountain. At first, Serena does not recognise Veronica, but the latter‘s demeanour all but confirms the relation. Serena is puzzled as to why her older sister would be “younger“ than she, as is Erik. With guidance from Yggdrasil, the four continue onward to find a monster, Jarvis, who has stolen Veronica‘s magical powers. As it turns out, Jarvis‘s procedure also regressed Veronica‘s appearance; she is the same age as Serena, and only appears as a 10-year-old. Jarvis and his shadows come after Veronica again, but this time, the party engages him. After a tense battle, Jarvis falls, revealing his allegiance to a “Lord of Shadows“ and warning them of what is to come.

After retrieving Veronica‘s power, the four discover a set of holding cells to find a man named Noah, who thanks them for freeing him and returns to the village, though not before Erik recognises him as "Noah the Know-It-All", a notorious information monger.

After a night‘s rest, the party goes back to the bar in Hotto, and squeezes more information out of Noah, who, after being reunited with Connie, has had a few too much. Even as he is still plastered drunk, Noah says he saw a branch of what may be Yggdrasil Herself.

Swearing an oath to the Luminary, the twins Veronica, a wizard, and Serena, a priestess, join the party for good. They set off for Gallopolis in search of their next lead.

Rise of the Lord of Shadows[]

After the Fall of Yggdrasil, our heroes first witness a vision in Havens Above that tells them how to forge the fabled Sword of Light as was done centuries before, in order to replace that which was seized by Mordegon. Erdwin and his party visited three sites to gather the materials required. While Hotto did not have the raw materials, it possessed the means by which to forge the sword: a great Crucible within the heart of Mount Huji. Therein was the first weapon of its kind created.

Unfortunately for the people of Hotto, the dragon Tatsunaga has resurfaced, demanding sacrifices to be kept at bay. The high priestess Miko and her son Ryu were supposed to have slain him; but Ryu was cursed to become a new incarnation. Miko had kept hidden that Tatsunaga was in fact her son and wanted no harm to come to him. Two children, Atsuo and Atsuko, wish to spare their mother from becoming the next sacrifice, and so use a beast costume to hinder Miko and ward off other travellers. When the Luminary agrees to help them, he and his party investigate Mount Huji to find Tatsunaga asleep. Shortly thereafter, he wakes and attacks the village. Miko attempts to placate the beast by offering herself to him. This does nothing save for killing her, and he attacks the party. Tatsunaga then retreats to recover from the skirmish. When the party climbs Mount Huji again, they make for his lair and engage him. Tatsunaga falls, and the spirit of Ryu rises from the corpse. He tells the party his story and how he came upon a magical mirror said to dispel any curse. But the dragon overtook him as such that he was unable to finish what he set out to do. Ryu departs for the hereafter at peace, and Hotto is saved.

Shop[]

Act I, before events at Yggdrasil
Weapon Shop
Item Price Attributes
Iron Broadsword 500 G Attack +20
Cast-iron claymore 780 G Attack +28
Parry Chance +1%
Divine dagger 200 G Attack +14
20% more damage to Undead
Poison moth knife 950 G Attack +24
8% chance to paralyze
Boomerang 420 G Attack +15
Armor Shop
Item Price Attributes
Scale shield 180 G Defense +7
Block Chance +5%
Bronze shield 370 G Defense +10
Block Chance +6%
Pointy hat 70 G Defense +5
Magical Might +4
Magical Mending +3
Feathered cap 280 G Attack +20
Leather dress 380 G Defense +15
Chain mail 500 G Defense +20
East Item Shop
Item Price Attributes
Medicinal Herb 8 G Heals 30+ HP to one ally
Antidotal Herb 10 G Cures poison from one ally
Chimera wing 25 G Teleports to last place prayed
Forge Shop
Item Price Attributes
Medicinal Herb 8 G Heals 30+ HP to one ally
Holy water 20 G Scares off weaker monsters
Chimera wing 25 G Teleports to last place prayed
Moonwort bulb 30 G Cures paralysis from one ally
Slime earrings 400 G Defense +2
Charm +6
Act II, after defeating Tatsunaga
Weapon Shop
Item Price Attributes
Iron Broadsword 500 G Attack +20
Fire blade 22500 G Attack +27
Fire Elemental Damage
Cast-iron claymore 780 G Attack +28
Parry Chance +1%
Brimstone blade 1900 G Attack +145
Parry Chance +2%
Divine dagger 200 G Attack +14
20% more damage to Undead
Poison moth knife 950 G Attack +24
8% chance to paralyze
Gladius 13000 G Attack +82
Charm +25
Boomerang 420 G Attack +15
Flametang boomerang 26000 G Attack +100
Fire Elemental Damage
Red dragon rod 10800 G Attack +44
Magical Might +11
Magical Mending +44
MP Absorption 5%
Fire claws 11000 G Attack +56
Critical Chance +4%
Use to inflict fire damage on one enemy
Armor Shop
Item Price Attributes
Scale shield 180 G Defense +7
Block Chance +5%
Flame shield 17000 G Defense +40
Block Chance +7%
Bronze shield 370 G Defense +10
Block Chance +6%
Pointy hat 70 G Defense +5
Magical Might +4
Magical Mending +3
Feathered cap 280 G Attack +20
Raging bull helm 14500 G Defense +42
Liquid metal helm 35000 G Defense +49
Sleep Protection +20%
Instant Death Protection +20%
Spell Sealing Protection +20%
Leather dress 380 G Defense +15
Brigandine 11000 G Defense +66
Macabre mantle 11000 G Defense +66
Evasion +3%
Chain mail 500 G Defense +20
Bandit mail 13000 G Defense +80
Liquid metal armor 48000 G Defense +97
Reduces Elemental Damage by 18%
East Item Shop
Item Price Attributes
Special medicine 70 G Heals 90+ HP to one ally
Special antidote 87 G Cures poison from one ally
Heals 60+ HP
Lunaria 180 G Cures paralysis from one ally
Heals 90+ HP
Perfect panacea 490 G Cures one ally of most ailments
Heals 90+ HP
Chimera wing 25 G Teleports to last place prayed
Forge Shop
Item Price Attributes
Medicinal Herb 8 G Heals 30+ HP to one ally
Holy water 20 G Scares off weaker monsters
Chimera wing 25 G Teleports to last place prayed
Moonwort bulb 30 G Cures paralysis from one ally
Slime earrings 400 G Defense +2
Charm +6
Copper ore 40 G
Iron ore 120 G
Silver ore 200 G
Gold ore 400 G
Platinum ore 800 G
Mythril ore 2000 G
Glass frit 250 G
Mirrorstone 480 G
Brighten rock 770 G
Dragon hide 8800 G
Dragon horn 1080 G
Royal soil 360 G
Post-Game
Weapon Shop
Item Price Attributes
Iron Broadsword 500 G Attack +20
Fire blade 22500 G Attack +27
Fire Elemental Damage
Cast-iron claymore 780 G Attack +28
Parry Chance +1%
Brimstone blade 1900 G Attack +145
Parry Chance +2%
Divine dagger 200 G Attack +14
20% more damage to Undead
Poison moth knife 950 G Attack +24
8% chance to paralyze
Gladius 13000 G Attack +82
Charm +25
Boomerang 420 G Attack +15
Flametang boomerang 26000 G Attack +100
Fire Elemental Damage
Red dragon rod 10800 G Attack +44
Magical Might +11
Magical Mending +44
MP Absorption 5%
Fire claws 11000 G Attack +56
Critical Chance +4%
Use to inflict fire damage on one enemy
Combusticlaws 15000 G Attack +66
Critical Chance +4%
Use to inflict fire damage on one enemy
Armor Shop
Item Price Attributes
Scale shield 180 G Defense +7
Block Chance +5%
Flame shield 17000 G Defense +40
Block Chance +7%
Bronze shield 370 G Defense +10
Block Chance +6%
Pointy hat 70 G Defense +5
Magical Might +4
Magical Mending +3
Feathered cap 280 G Attack +20
Dragon bandana 12000 G Defense +41
Deftness +33
Raging bull helm 14500 G Defense +42
Liquid metal helm 35000 G Defense +49
Sleep Protection +20%
Instant Death Protection +20%
Spell Sealing Protection +20%
Leather dress 380 G Defense +15
Brigandine 11000 G Defense +66
Macabre mantle 11000 G Defense +66
Evasion +3%
Chain mail 500 G Defense +20
Bandit mail 13000 G Defense +80
Liquid metal armor 48000 G Defense +97
Reduces Elemental Damage by 18%
East Item Shop
Item Price Attributes
Special medicine 70 G Heals 90+ HP to one ally
Special antidote 87 G Cures poison from one ally
Heals 60+ HP
Lunaria 180 G Cures paralysis from one ally
Heals 90+ HP
Perfect panacea 490 G Cures one ally of most ailments
Heals 90+ HP
Chimera wing 25 G Teleports to last place prayed
Forge Shop
Item Price Attributes
Medicinal Herb 8 G Heals 30+ HP to one ally
Holy water 20 G Scares off weaker monsters
Chimera wing 25 G Teleports to last place prayed
Moonwort bulb 30 G Cures paralysis from one ally
Slime earrings 400 G Defense +2
Charm +6


Material Gathering and Treasure[]

Collection Spots
Item Location
Holy Water Steam Baths X2
Warmaline Behind dome on first level
Cottontop Before Mikos Shrine right
Flurry Feather Western Alcove
Holy water Men's Steam Bath
Holy water Women's Steam Bath


Single Treasure Spots
Item Location
Flaxen thread Wardrobe in house west of entrance
100 G Pot in Southwestern house
Recipe Book: An Introduction to Armour Chest behind Inn
20 G Pot north of Inn near shared walkway with Item shop
Plain clothes Wardrobe in second floor of Inn
Mini medal Chest behind Southwestern house
Copper ore Barrel behind forge item shop
Lamplight Barrel behind forge item shop
Strong medicine Pot beside Miko's Shrine
Perfectionist's pearl X5 Chest on walkway beside Miko's Shrine
14 G Pot at south side of bar
Gold ore X2 Chest at north side of bar
Single phial Pot behind chest at north side of bar
6 G Pot behind chest at north side of bar
Hardy hide Pot in house southeast of bar
Flaxen thread Pot in house southeast of bar
Pretty betsy Pot outside steam bath
Mini Medal Wardrobe in Miko's private room


Quests[]

Act I

  • Put a Ring on It (Outside Bar)
  • Smiths and Sparkly Spots (At Smithy)

Act II

  • Some like it Hotto (Outside Steam Baths)

Post Game

  • The Legendary Treasure of Legend (Inn Lobby)

Dialect[]

Residents of the village speak in haiku, using a typical 5-7-5 pattern for each stanza of three verses. This appears to be learned behaviour, as children sometimes deviate from it.

Callbacks[]

  • Hotto's musical themes are both remixes of the theme used in the village of Jipang, from The Seeds of Salvation.
  • Hotto also shares several plot elements with Jipang, including its thematic dialect.

Other languages[]

Other languages
French Unknown
German Onzen
Spanish Awasaki
Italian Kaldoh
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown


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