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Kazap is a recurring spell in the Dragon Quest series.


Among the strongest of spells and usually reserved only for the Hero (or hero class), Kazap is a spell that smites fiends with holy lightning. Starting with Dragon Quest V, it targets a single group of enemies.


Dragon Quest III[]

Making its debut, it is learned by the Hero at level 41 and deals between 175 and 225 points of damage to all enemies for 30 MP. The Rubiss's sword, which is exclusive to the GBC version, has the effect of the spell when used as an item in battle and can be used by anyone in the party.

Dragon Quest IV[]

Kazap is learned by the Hero at level 35 and behaves identically to its Dragon Quest III counterpart, save for a reduced cost of 15 MP.

Dragon Quest V[]

Kazap deals the same range of damage as before, but is now limited to striking a single group of foes, and is also learned by a variety of companions, costing 15 MP to cast once again.

Name Level
Pip fighter --
Hyperanemon 20
Hero's Son 34
Rebjørn 65

Dragon Quest VI[]

Kazap can only be learned by advancing to rank 4 of the Hero and retains its damage and affect range from the previous game. It costs 15 MP to cast once again, and is also used by Nokturnus in battle.

Dragon Quest VII[]

Kazap is acquired by becoming a rank 6 Hero in the original Playstation version, and rank 5 in the Nintendo 3DS remake, as well as reaching the seventh rank of the Gigalumph monster vocation. It costs 15 MP to cast once again, and is also used by Pip fighters and Kernel colonels in battle, though the former will always fail to cast it, the latter can cast it just fine, making it more dangerous.

Dragon Quest VIII[]

Kazap is learned by mastering the Hero's Courage skill tree. As with nearly all spells in this installment, Kazap's initial damage range has been lowered to deal between 100 and 140 (until his wisdom surpasses 168), but will deal 180~220 once the protagonist's wisdom score reaches 400. Because the hero's natural wisdom caps at 366, he will need to make use of brain-boosting accessories and the scant few seeds of wisdom available. It costs 15 MP to cast once again and is also used by Democrobots in battle.

  • In the 3DS version, Kazap's base range has been increased to 108~148 and the upper limit to 208~248. This new limit requires that Eight's wisdom hits 440.

Dragon Quest X[]

Reappearing after taking a backseat from the previous game, it is learned by investing 28 skill points into Anlucia's Truth skill tree, and is also used during the Dragon Quest III event. It costs 20 MP to cast, and is also used by Silvapithecuses, Emperor tappers, Hyperanemons, Orpheuses, Prime slimes, Jiaapes, Lunar chimaeras, Dark Hare, Evil Alvin, Hades squid, Fake Ashlay, Fake Leone, Exiled Memory, and Cursed Great Architect Zenus, as well as Nokturnus for the first time since his debut game in battle. In the Offline version of the game, it is a Coup de Grâce learned by investing 20 skill points into the same skill tree, costing 75 Tension to use.

Dragon Quest XI[]

The Hero will learn Kazap upon investing 16 skill points through the Luminary Character Builder. The spell costs an exorbitant 48 MP to cast, but will deal 335~385 base damage to a groups of enemies and reach a zenith of 695~745 once the Luminary's magical might surpasses 700. It is also used by Erdrick's restless armour and the Dud dude, though the Troll will always fail in casting it.

Dragon Quest of the Stars[]

Appearing as a spell for the Rubiss's staff, it acts the same as in previous appearances once again. It also used by Nokturnus.

Super Smash Bros. Ultimate[]

Kazap appears as the Hero's side special move in Super Smash Bros. Ultimate, requiring the player to charge Zap into Zapple before being able to cast Kazap for 42 MP. It is an electrical attack that calls down a wide bolt onto the hero's sword, who then performs a spinning slash with a wide range around his person. The spell hits up to four times if the opponent is within range, with the first hit dealing 4%, the second 6%, the third 12%, and the final 16% for a combined total of 38%. Kazap has excellent knockback, K.O.ing enemies from the center of a flat stage as low as 60%.

In addition, the spell grants the hero invincibility frames during it's animation, and has deceptively low ending-lag once it is complete, serving as a hail mary if the player is in a bind and their shield has already been reduced.

Dragon Quest Walk[]

Acting the same as in previous appearances once again, it is learned at level 30 when wielding the Divine beast staff, costing 44 MP to cast. In addition, it is also learned by recruited Hypothermions, Cumulus vexes, and Wight Kings at level 50, costing 40 MP to cast.

Dragon Quest Tact[]

Learned by the Princess of Moonbrooke at level 56 and Baran at level 40, it acts the same as in previous appearances once again and costs 120 MP to cast. In addition, a new version learned by Parry makes its debut in this game.

Dragon Quest Treasures[]

Learned by She-slimes, Red giants, Jade slimes, and Fiery draglings at level 33, as well as already learned by Ellys when she is recruited, it acts the same as in previous appearances once again and costs 22 MP to cast.


Other languages[]

Other languages
French Superfoudre
German Zickzack
Spanish Superdescarga
Italian Tempesta Magnetica
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown

See Also[]