A killing machine (formerly Attackbot or Roboster) is a monster who appears in the Dragon Quest game series.
Characteristics
Killing machines are four-legged robots with suction-cup-like feet, a single red eye, and are primarily blue in colour. In most games they are featured in the killing machine holds a single-edged sword in its right hand and has a crossbow for a left arm with the bolts stored in a quiver worn on its back, the strap going across its upper body, though there are rare occasions where they have a normal left arm instead of a crossbow.
Appearances
Dragon Quest II
#68 - Killing machine Machine Family | |||||
HP | MP | Attack | Defence | Agility | |
120 (NES) 90 (SNES, GBC, iOS) |
0 | 115 | 230 (NES) 150 (SNES, GBC, iOS) |
90 (NES) 80 (SNES, GBC, iOS) | |
Exp | Gold | Drop | Steel shield | ||
523 (NES) 554 (SNES, GBC, iOS) |
120 G | ||||
Note: None | |||||
Abilities | |||||
Normal attack Desperate attack May act twice | |||||
Spells | |||||
None | |||||
Haunts at: | |||||
Cave to Rendarak Rendarak Hall of Hargon |
Dragon Quest V
#165 - Killing machine Machine Family | |||||
HP | MP | Attack | Defence | Agility | |
179 | 0 | 185 | 185 | 98 | |
Exp | Gold | Drop | Spiked armour | ||
633 | 74 G | ||||
Note: None | |||||
Abilities | |||||
Normal attack Acts twice | |||||
Spells | |||||
None | |||||
Haunts at: | |||||
Nadiria Mt. Zugzwang |
Dragon Quest VII 3DS
#S28* - Killing machine Machine Family | |||||
HP | MP | Attack | Defence | Agility | |
179 | 50 | 185 | 185 | 98 | |
Exp | Gold | Drop | Spiked armour | ||
950 | 111 G | ||||
Note: None | |||||
Abilities | |||||
Normal attack | |||||
Spells | |||||
None | |||||
Haunts at: | |||||
Unknown | |||||
Monster Meadows quotes: | |||||
3DS:
|
Dragon Quest VIII
#168 - Killing machine Machine Family | |||||
HP | MP | Attack | Defence | Agility | |
165 | 0 | 158 | 146 | 90 | |
Exp | Gold | Drop | Iron cuirass Steel broadsword | ||
315 | 58 G | ||||
Note: Invented by the infamous Dr. Dorte, these killing machines don't feel pity, remorse, or fear. Once activated, they will not stop until every living creature within range has been terminated. | |||||
Abilities | |||||
Normal attack Attacks twice Fires an arrow Kacrackle Slash Laser beam Slashes violently (125% damage) | |||||
Spells | |||||
None | |||||
Haunts at: | |||||
Blizzard Peaks Dragon Graveyard |
Dragon Quest IX
#174 - Killing machine Machine Family | |||||
HP | MP | Attack | Defence | Agility | |
182 | 0 | 155 | 216 | 164 | |
Exp | Gold | Drop | Iron nails Seed of agility | ||
1880 | 168 G | ||||
Description: These super-fast, multi-tasking, military machines always attack twice per turn, and know an astounding amount of abilities.
Fervent fans of their flawlessly efficient forms assert that an adventure without one is a waste of everyone's time. | |||||
Abilities | |||||
Normal attack Attacks twice Kacrackle Slash Slashes violently (125% damage) Fires arrow | |||||
Spells | |||||
None | |||||
Haunts at: | |||||
Gittish Empire Gittingham Palace Tower of Nod Djust Desert (High ground) Grotto |
Dragon Quest X
#316 - Killing machine Machine Family | |||||
HP | MP | Attack | Defence | Weight | |
1352 | 88 | 240 | 346 | 534 | |
Exp | Gold | Drop | Platinum ore | ||
516 | 15 G | ||||
Note: None | |||||
Abilities | |||||
Normal attack Acts twice Laser strike Fires arrow Slash violently Kacrackle Slash | |||||
Spells | |||||
None | |||||
Haunts at: | |||||
Unknown |
Dragon Quest XI
#319 - Killing machine Machine Family | |||||
HP | MP | Attack | Defence | Agility | |
420 | |||||
Exp | Gold | Drop | Platinum ore Spiked armour | ||
1144 | 180 G | ||||
Note: | |||||
Abilities | |||||
Normal attack Acts twice Laser strike Kacrackle Slash | |||||
Spells | |||||
Unknown | |||||
Haunts at: | |||||
The Snærfelt (Mid game) The Arborian Highlands (3DS only, Mid game) Cave to Rendarak* |
Monsters
Interestingly, the default name of the killing machine is KB. One interpretation of this is 'Killer Bot', a likely reference to its Japanese name and present one.
Monsters 2
Caravan Heart
Joker
Joker 2
As in the first game in the series, Killing Machines are made through synthesis - however, they have been downgraded to A-Rank. They still require the same fusion process, but given the amount of time needed to fuse a mechan-o'-wyrm, and the abundance of Phantom Swordsmen in the wild, fusing a hunter mech with a phantom swordsman is generally the better choice. They can also be found in the Dark World, from one of the random portals on the floor. Just as with other monsters in the Dark World, they are very difficult to scout, but with proper team preparation can be done.
Killing machines are also necessary to fuse Overkilling machines, and both are needed to fuse Sagittar.
Rocket Slime
The World Tree's Woe and the Blight Below
Other languages
Other languages | |
French | Machine à tuer |
German | Killermaschine |
Spanish | Máquina de matar |
Italian | Mechacentauro |
Dutch | Unknown |
Norwegian | Unknown |
Greek | Unknown |
Portuguese | Unknown |
Russian | Unknown |
Chinese | Unknown |
Korean | 킬러머신 |
Related monsters
- A3G15
- Extreme killing machine
- Hunter mech
- Killing machine lite
- Mechidroid
- Overkilling machine
- Type G0
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