Tries to trip an enemy, but will always fails against floating enemies.
While not a skill at the time, it is a random action of Torneko Taloon.
Making its official debut, Leg Sweep is learned by at the first rank of the Martial Artist vocation, and is also learned by recruited Mud mannequins at level 7, though only in the SNES version. It is also used by Dead residents, Skullriders, Marrow escapees, Garrett, and Averill in battle.
Learned by advancing to Rank 2 of the Martial Artist vocation, it acts the same as in VI
Now an enemy only skill, it is used by Skullriders once again.
Known as Trip of a Deathtime in this entry, it is learned by investing 9 skill points into the Staff skill tree and can knock down a group of enemies. It is also used by Claw hammers in battle against their enemies.
Learned by investing 7 skill points into the Staff skill tree, it acts the same as in IX and costs 2 MP to use. It is also used by Cavorting columns, Duke Sigras in his strong boss fight, and Zackes, as well as Dead residents and Marrow escapees once again. It can also be enhanced with the Master Orb system from the latter half of Version 3 onwards, with the success rate being increased by 2% from the latter half of 3.2 onwards with a gem from the Master Orb system.
The Hero's downward-tilt attack strongly resembles Leg Sweep, the main difference being that it damages the target as well as knocking them off balance. The Hero kicks forward while leaning after a six frame charge, dealing 7% damage with a range longer than his neutral attack. An opponent swept off their feet will be sent upwards and give players the start of a combo.
|This article is a stub.|
Please help Dragon Quest Wiki by expanding it.