The Lighthouse is a recurring dungeon in the Dragon Quest series.
Appearances[]
Dragon Quest II[]
Synopsis[]
The lighthouse is a required dungeon, as it is home to the Star Sigil which is needed to complete the game. In order to find it, the Scions of Erdrick must defeat four Gremlins which are disguised as an old man.
Monsters Encountered[]
Treasures[]
- 45G (NES)
- 130G (NES)
- 500G (Remakes)
- 725G (Remakes)
- Chain sickle
- Holy water
- Seed of life (Remakes)
- Star Sigil
Dragon Quest IV[]
Biography[]
Known as the Pharos Beacon, it is located east of Porthtrunnel and was meant to guide ships to safety, but got taken over by monsters led by Tigergram and turned its flame black, causing ships to sink and Torneko Taloon to investigate. Solo, Maya, and Meena later enter the monster-infested lighthouse on his behalf and defeat Tigergram and his 2 Flamethrower henchmen, while restoring the light with Holy embers, allowing the ships back into Porthtrunnel.
Monsters Encountered[]
- Bodkin bowyer
- Cannibox (NES)
- Crested viper
- Featherweight
- Flamethrower
- Flyguy
- Healslime
- Komodo
- Lost soul
- Lugworm
- Metal slime
- Pteranodon
- Restless armour
- Skeleton swordsman
- Tigergram
- Venus guytrap
- Weartiger
Treasures[]
- 400G
- Boomerang (NES)
- Golden tiara
- Hunter's bow
- Magic water
- Mini medal
- Moonwort bulb
- Seed of luck (NES)
- Seed of resilience
- Seed of strength
Dragon Quest VII[]
Biography[]
Known as The Beacon, it is Buccanham's main lighthouse that plays a similar role to its appearance in IV, though it's monsters led by Togrus Maximus that caused its Guiding Light flame from Emberdale to be black and the continent to be sealed away in darkness instead of sinking ships coming into Buccanham. The King of Buccanham calls Auster and the party to his palace and asks them for help with extinguishing the black flame at the Beacon by acquiring some Glowmoss from the Den of the Dwarves in order to follow one of the monsters back to the Beacon due to the impenetrable darkness covering the island.
Just as the party makes their way back to Buccanham with the moss in hand, they are just about to witness another of the baby-turned-monster about to make its way to the Beacon. Just at the last minute, the Hero is able to apply the glowmoss to the monster's feet, creating a set of glimmering footsteps that leads all the way to the Beacon. The king thanks them for acquiring the moss and then asks for their help once more by following the monster to the tower, allowing them to spend the night at the royal palace. The next day, the king informs them that they will be able to extinguish the black flame at the top with the help of some Prism dew. After overcoming various traps and monsters, they come across a black flame similar to the Glowering Inferno's in Burnmont and use the dew, extinguishing the flame. They then go into a dark and mysterious dimension via a teleportal and continue to follow the moss-covered footprints continue to another chamber, where Togrus Maximus lies in wait at the end. He states that he has been waiting patiently for the party to arrive, then challenges them to a battle. The party is able to defeat the villain after a difficult battle, but with his dying words, he states that even though Buccanham may have been saved, the Sea Dragon will continue to remain frozen. After his body disappears, the babies that were transformed into monsters return to their original forms and the group returns to the top of the Beacon. King Buccanham informs them that Anaïs has disappeared suddenly and asks for their help once more by lighting the Beacon once again with the Guiding Light from Emberdale, giving them a letter to present the Gaffer there. The king believes that monsters kidnapped Anaïs due to the party's actions at the Beacon, but believes that by lighting the sacred flame once more, they can lift the darkness from the island. After obtaining the Guiding Light and navigating the monster-infested lighthouse once again, they light the Beacon, causing the darkness to be dispelled from Buccanham. Later in the game, Sir Mervyn ventures there to speak with Auster and the party about "The Almighty"'s banishing worlds said to be evil.
Monsters Encountered[]
Past[]
- Axecutioner
- Cannibox
- Conkerer
- Conkjurer
- Conkuisitor
- Conkuistador
- Crabble-rouser
- Direlog
- Disastropod
- Dragstar
- Fighting batboon
- Frighturn x1
- Goodybag
- Gyrogre
- Harmour
- Healium balloon
- Liquid metal slime
- Mimic
- Magic marionette
- Missing lynx
- Pogoin' penguin
- Thuggler
- Togrus Maximus
- Well wisher
Present[]
- Blightcrawler
- Cavorting column
- Cumulus rex
- Dragstar
- Knightshade
- Liquid metal slime
- Mandrake major
- Moosifer
- Sculpture vulture
- Sky fry
- Winged sabrecat
Treasures[]
Past[]
Present[]
Dragon Quest Monsters: Caravan Heart[]
Dragon Quest Builders 2[]
Dragon Quest Tact[]
Dragon Quest Keshi Keshi![]
Monsters Encountered[]
- Cumulus Rex
- Gyrogre
- Harmour
- Healium Balloon
- Magic Marionette
- Mandrake Major
- Missing Lynx
- Sky Fry
- Togrus Maximus
Treasures[]
- 1000G
- Mage Icon
- Seed of skill
Other languages[]
Other languages | |
French | Balise de Pharos |
German | Turm von Pharos (IV) Das Leuchtfeuer (VII) |
Spanish | Faro Pharos |
Latin American Spanish | Unknown |
Italian | Faro di Pharos |
Dutch | Unknown |
Norwegian | Unknown |
Greek | Unknown |
Portuguese | Unknown |
Russian | Unknown |
Chinese | Unknown |
Korean | 큰등대 |