NES version

Name Level Learned MP Cost Spell Type Effect
Heal 3 3 Defensive Heals about 25 HP
Hurt 4 2 Offensive Deals about 15-20 damage to an enemy
Sleep 7 2 Defensive Puts an enemy to sleep
Radiant 9 3 Non-combat Causes the Hero to shine, making a torch unnecessary
Stopspell 10 2 Defensive Stops an enemy from casting spells
Outside 12 6 Non-combat Teleports the Hero to the outside of the dungeon
Return 13 8 Non-combat Teleports the Hero to Tantegel Castle. Must be outside.
Repel 15 2 Non-combat Prevents monsters from appearing as often
Healmore 17 10 Defensive Heals about 90 HP
HurtMore 19 5 Offensive Deals about 60 damage to an enemy
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