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Wand skills (杖スキル, Cane skills) (スティックスキル, Stick skills) in the Dragon Quest series.

Appearances[]

Dragon Quest VIII[]

The following are staff skills for Jessica and Angelo in Dragon Quest VIII.

Jessica[]

SP Ability Description MP
3 Acceleratle Increases party's speed and evasion rate. 3
7 Kasap Decreases a group of enemies' defense. 4
13 Max MP +20 Maximum MP increases by 20 when equipped with a staff.
21 Bounce Reflects enemy and ally spells. 4
31 Magic Barrier Increases party's resistance to hostile magic. 3
44 Max MP +50 Maximum MP increases by 50 when equipped with a staff.
57 Caduceus Restores 75~95 HP. 0
70 MP Recovery Recovers 3~10 MP each turn.
84 Max MP +100 Maximum MP increases by 100 when equipped with a staff.
100 Kazing Brings a party member back to life completely restoring their health. 15

Angelo[]

SP Ability Description MP
3 Dazzle May dazzle a group of enemies. 5
6 Fizzle Prevents enemies from casting spells. 3
9 Bounce Reflects enemy spells. 4
12 Drain Magic Drains MP from the target. 0
28 Max MP +20 Maximum MP increases by 20 when equipped with a staff.
48 Caduceus Restores 75-100 HP 0
56 Kathwack May kill all enemies. 15
65 Oomph Doubles one ally's attack. 6
80 Max MP +50 Maximum MP increases by 50 when equipped with a staff.
100 MP Recovery Recovers 3~10 MP each turn.

Dragon Quest IX[]

The following are wand skills in Dragon Quest IX. Wand skills can be learned via Priest, Mage, Armamentalist, Paladin and Sage classes.

SP Ability Description MP
3 Max MP +10 with Wand Increase max MP when equipped with a wand
9 Antimagic Stops a single enemy from casting a spell 3
13 MP Absorption +2% with Wand Increase the amount of MP absorbed with a physical attack
22 Beelzefreeze Has high chance paralysing demon enemies 0
35 Max MP +30 with Wand Increase max MP when equipped with a wand
42 Caduceus Heals single character 2
57 MP Absorption +4% with Wand Increase the amount of MP absorbed with a physical attack
76 Max MP +60 with Wand Increase max MP when equipped with a wand
88 Auto MP Recovery with Wand Regenerates MP each turn
100 Omnivocational Wandmaster Equip wands on all vocations
Zing Stick Resurrects a fallen ally, but sometimes fails. Skill can be used if the book Wands and Beyond is in the character's items, and a wand is equipped. 8

Dragon Quest X[]

From Dragon Quest X onwards, the abilities are divided into two sets: Heavy Wand skills and Wand Skills. They are learned through the Luminary, Dancer, Druid, and Dragon Magician vocations, as well as the Priest and Paladin vocations once again.

SP Ability Description MP
3 MP Absorption When Wielding +2%/Major MP Recovery after Battle/MP Consumption Rate +4%/MP Consumption Rate +10%
7 Magic Stick/Major MP Recovery after Battle Druid regains a lot of MP after a battle. 2
13 Minor MP Recovery after Battle/Magical Mending +30/Maximum MP +50/Major MP Recovery after Battle/5% Care Prayer Increases Priests' magical mending by 30 when holding a wand/Increases Druid's MP by 50 when holding a wand/Potentially increases Luminaries' magical mending by 5% upon their turn starting
21 Maximum Magical Mending +30/Occasional no MP consumption/Maximum Magical Might +60 Increases maximum magical mending by 30 when holding a wand/Spells and skills will not cost MP occasionally/Increases Dancers' maximum magical might by 60 when wielding a wand
31 Devil's Delight/Spell haywire rate +1%/MP Consumption Rate +4%/Panipani Honey Inflict 1.5 times +5 damage to Demon monsters, and a 1/4 chance to beguile./Increases the chance of haywire spells by 1%/Confuses one enemy. 1/4
44 Maximum MP When Wielding +30/Shine Stick/Maximum Magical Mending +50/Maximum MP When Wielding +60 Increases the user's max MP by 30 when holding a wand/Removes status conditions from any one of the user's allies/Increases Druid's magical mending by 50 when wielding a wand/Increases Dancers' max MP by 60 when wielding a wand 3
57 MP Absorption When Wielding +2%/No 1.0% turn consumption/No 2.0% turn consumption/Spell haywire rate +3%/Zing Increases the chance of spells going haywire by 3%/Revives a dead party member, but can potentially fail 8
70 Panipani Honey/Maximum MP + 60/Kazing/Divine Walking Stick Confuses one enemy./Increases Priests' MP by 60 when holding a wand/Always revives a dead party member dependent on the user's magical mending 4/15
84 Maximum MP When Wielding +30/Maximum Magical Might +60/Maximum Magical Might +100/Magical Mending +40 Increases the user's max MP by 30 when holding a wand/Increases Druids' maximum Magical Might by 60 when wielding a wand/Increases Dancers' maximum Magical Might by 100 when wielding a wand/Increases Luminaries' maximum Magical Mending by 40 when wielding a wand
100 Snap, Crackle, Poof Renders an ally immune to all status ailments, save for instant death for four turns 4
110 MP Absorption When Wielding +4%/Spell CT speed +3%/MP Consumption Rate +4%/10% Care Prayer /Spell CT for Priests is shortened by 3%/Potentially increases Luminaries' Magical Mending by 1 level upon their turn starting
120 Rapid Walking Stick Shortens the cast time of a spell 5
130 Moderate MP Recovery after Battle/Increases movement speed by 5%/Maximum MP +50/Fire Spell Damage +100/Allies' MP Recovery /Action interval for Priests is increased by 5% when equipped with a wand/Increases Druids' MP by 50 when wielding a wand/Increases the damage of Frizz and Sizz spells by 100/Recovers the party's MP after winning
140 Cheer Leader Raises an ally's Tension by 1 level 2
150 Maximum MP When Wielding +30/CT -10 seconds/MP Consumption Rate +4%/Haywire Spell Rate +10% Increases the user's max MP by 30 when holding a wand/Decreases Priests' CT for spells and wand skills by 10 seconds/Increases the Dancers' chance of spells going haywire by 10%
180 Hop Stick 5
200 Spirit Zone 8

Wand skills are also learned by recruited Chimaeras, Healslimes, and Teeny sanguinis.

SP Ability Description MP
3 MP Absorption When Wielding +5%
7 Devil's Delight Inflict 1.5 times +5 damage to Demon monsters, and a 1/4 chance to beguile. 1
12 Minor MP Recovery After Battle
18 Maximum Magical Mending +60 Increases the user's Magical Mending by 60 when holding a wand
25 Pani Pani Honey Confuses one enemy 4
32 Maximum Magical Mending +100 Increases the user's Magical Mending by 100 when holding a wand
40 Major MP Recovery After Battle
43 Devil's Delight 100% Increases Devil's Delight's power by 100%
48
50 Pani Pani Honey 50% Increases Pani Pani Honey's success of confusing enemies by 50%

Dragon Quest XI[]

Serena[]

SP Ability Description MP Cost
3 MP Absorption When Wielding +2%
4 Magical Mending +10 Increases Serena's Magical Mending by 10 when wielding a wand
6 Minor MP Recovery After Battle Recovers a small amount of Serena's MP after a battle is won
8 Devil's Delight Deals 225% damage to Demon monsters while having a 25% chance to beguile them. Cannot miss. 3
10 Magical Mending +30 Increases Serena's Magical Mending by 30 when wielding a wand
13 Alma Mater Guarantees a character will survive a fatal attack if their HP is 50% or more, lasts 4 turns 8
13 Snap, Crackle, Poof Protects 1 ally from almost all bad status ailments except for instant death and Kaching Kaclang for 4 turns. 8
13 Dual-Wielding Allows Serena to wield 2 wands instead of 1.
14 Moderate MP Recovery After Battle
14 MP Absorption When Wielding +4%
16 Pep-Up Power-Up
16 Maximum MP +30 Increases Serena's MP by 30 when wielding a wand
20 Divine Restitution Inflicts 390~410 light damage to one group of enemies and restores Serena's HP by up to 110 for 5 turns 32
20 Grace of the Goddess Automatically revives a character once for up to 80% HP if killed, lasts 5 turns 10
25 Divine Intervention Guarantees a character will survive a fatal attack if their HP is above 1, lasts 4 turns 12

See Also[]

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