From Dragon Quest X onwards, the abilities are divided into two sets: Heavy Wand skills and Wand Skills. They are learned through the Luminary, Dancer, Druid, and Dragon Magician vocations, as well as the Priest and Paladin vocations once again.
SP
Ability
Description
MP
3
MP Absorption When Wielding +2%/Major MP Recovery after Battle/MP Consumption Rate +4%/MP Consumption Rate +10%
7
Magic Stick/Major MP Recovery after Battle
Druid regains a lot of MP after a battle.
2
13
Minor MP Recovery after Battle/Magical Mending +30/Maximum MP +50/Major MP Recovery after Battle/5% Care Prayer
Increases Priests' magical mending by 30 when holding a wand/Increases Druid's MP by 50 when holding a wand/Potentially increases Luminaries' magical mending by 5% upon their turn starting
21
Maximum Magical Mending +30/Occasional no MP consumption/Maximum Magical Might +60
Increases maximum magical mending by 30 when holding a wand/Spells and skills will not cost MP occasionally/Increases Dancers' maximum magical might by 60 when wielding a wand
Inflict 1.5 times +5 damage to Demon monsters, and a 1/4 chance to beguile./Increases the chance of haywire spells by 1%/Confuses one enemy.
1/4
44
Maximum MP When Wielding +30/Shine Stick/Maximum Magical Mending +50/Maximum MP When Wielding +60
Increases the user's max MP by 30 when holding a wand/Removes status conditions from any one of the user's allies/Increases Druid's magical mending by 50 when wielding a wand/Increases Dancers' max MP by 60 when wielding a wand
Confuses one enemy./Increases Priests' MP by 60 when holding a wand/Always revives a dead party member dependent on the user's magical mending
4/15
84
Maximum MP When Wielding +30/Maximum Magical Might +60/Maximum Magical Might +100/Magical Mending +40
Increases the user's max MP by 30 when holding a wand/Increases Druids' maximum Magical Might by 60 when wielding a wand/Increases Dancers' maximum Magical Might by 100 when wielding a wand/Increases Luminaries' maximum Magical Mending by 40 when wielding a wand
Renders an ally immune to all status ailments, save for instant death for four turns
4
110
MP Absorption When Wielding +4%/Spell CT speed +3%/MP Consumption Rate +4%/10% Care Prayer
/Spell CT for Priests is shortened by 3%/Potentially increases Luminaries' Magical Mending by 1 level upon their turn starting
120
Rapid Walking Stick
Shortens the cast time of a spell
5
130
Moderate MP Recovery after Battle/Increases movement speed by 5%/Maximum MP +50/Fire Spell Damage +100/Allies' MP Recovery
/Action interval for Priests is increased by 5% when equipped with a wand/Increases Druids' MP by 50 when wielding a wand/Increases the damage of Frizz and Sizz spells by 100/Recovers the party's MP after winning
Maximum MP When Wielding +30/CT -10 seconds/MP Consumption Rate +4%/Haywire Spell Rate +10%
Increases the user's max MP by 30 when holding a wand/Decreases Priests' CT for spells and wand skills by 10 seconds/Increases the Dancers' chance of spells going haywire by 10%