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Lodestar Harbour (Port Selmi in fan translations) is a town in Dragon Quest V. It is the entry point to exploring the second major continent in the second era of the game.


The town is a bustling and beautiful port, filled with tropical vegetation, clean tiled walk ways, and ornate street lamps that cast a soft glow in the evening. A towering, terraced lighthouse stands over the harbour, with some folks spreading rumors that a fierce ogre lives at the summit. However, the keeper is merely a dwarf named Ogar.

The Hero arrives in Lodestar Harbour by ship after departing from Littlehaven. Being the first town he is able to explore on his own with only his monsters for company, the port has a relaxed air about it compared to the high tension felt on the previous continent. Rumours of Coburg's attempts at world domination have reached the port, but they have been blown off mere gossip now that King Wilbur is ruling directly and has ceased all militarisation. As peaceful as the harbour is though, the town also bears its own scars due to the rise of monster activity and several of its sailors have been lost at sea due to recent attacks.

The largest building in the town is the inn, which also houses the dancing girl stage and the bar. The stars are Cleo and her back up dancers, who are busy preparing backstage during the day for their act at night. While performing, the women attract a large crowd of men (including one who wisely watches from the overhead balcony) who block the stage ramp during the performance and can only be spoken to backstage after the show.

The bar also packed at night, and the bartender will sheepishly admit that he let slip the Hero's quest for the Zenithian Equipment. The bunny girl at the bar will be inspired to take up her own quest (for a knight in shining armor), and the old man will swear that he's seen the legendary hero in the flesh ten years ago. If the player buys him a drink, the old coot recounts his story and it turns out that he met a younger Pankraz. There is also a scholar who explains in his sleep that the Grandmaster of the Underworld is planning to take over the surface and that the legendary hero must be informed at once.

Story-wise, the importance of the bar is a scene that takes place during the day when the Hero first arrives. A bumpkin from the village of Hay is being harassed by two hooligans, and the goons assume that the Hero is going to intervene. After the Hero defeats them, the grateful hick explains his situation: a certain monster has been raiding his village's crops for food lately, and he's looking for a strong man to drive the beast off. The man gives the Hero 1,500 gold up front and promises the other half later once the monster has been defeated, and departs. Also, one of the bar patrons at night will mention the magical research of of a crazed old professor in Zoomingale to the far west and tells the Hero that the researcher is trying to revive a spell that allows for instantaneous travel.


The Ship in a bottle is the harbour's knick-knack, and can be purchased from a merchant at the loading dock for 1,000 gold. At night in the inn, the merchant explains that he was originally traveling to the White King's paradise, but his wares began selling like hot cakes at the harbour and he decided to set up shop for a while instead.


  • 1,600 Gold Coins (100 of which is hidden on the ground near the church)
  • Boxer shorts
  • Mini medal (2, one of which is hidden on the ground near the church. Speak to the sailor in the east house to activate the event flag)
  • Silk apron
  • Ship in a bottle
  • T'n'T ticket

Nearby monsters[]


  • The nun at the church mentions a legend describing a dragon god who watches over the world. This is the game's first hint of the Zenith Dragon's existence.

Other languages[]

Other languages
French Unknown
German Bakenmünde
Spanish Puerto Polaris
Italian Unknown
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown