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Maelstrom is a powerful spell that first appeared in Dragon Quest VII.
Crushes a group of foes with a biblical deluge of water and deals 120~150 damage for 12 MP in all main series instances, even when used by foes.
Despite the spells' nautical nature, it actually uses the woosh attribute for resistance checks when cast by the player. When used by monsters, it carries no element at all and can only be weathered by donning the Bottlenose buckler and Aeras shield.
Appearing only in the remakes, the spell is once again used by Croaked kings.
In the original version, Maelstrom can only be learned by mastering the Pirate vocation, and is also used by Croaked kings in battle. In the 3DS remake, it can now be learned by reaching rank 7 as a Pirate, rank 2 as a Druid, and rank 5 as a Hero. Additionally, it can be used for free via the Sea Serpent Sabre and is also used by the Ancient mariner in battle.
Maelstrom is an enemy-only spell, being used by Spinchillas, Master commanders, Alizarin, Bathysfear, and Unfathomable Anger in battle. It deals around 80 damage to all party members and is affected by Fizzle and Magic Barrier. While all other water-themed abilities use the ice element, Maelstrom stubbornly sticks to wind as a reference to VII.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below and Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy
Nera can use Maelstrom as one of her exclusive skills. It works as a vortex and crowd control ability, dealing no damage, but drawing in monsters for a while. Additionally, the vortex affects the flight pattern of Nera's Hubble Bubbles to draw them into the center. However, it consumes MP in the process.
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