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Maelstrom is a recurring spell in the Dragon Quest series.
Description[]
Crushes a group of foes with a biblical deluge of water and deals 120~150 damage for 12 MP in all main series instances (Expect for X), even when used by foes.
Despite the spells' nautical nature, it actually uses the Woosh attribute for resistance checks when cast by the player. When used by monsters, it carries no element at all and can only be weathered by donning the Bottlenose buckler and Aeras shield.
Appearances[]
Dragon Quest IV[]
Appearing only in the remakes, the spell is once again used by Croaked kings.
Dragon Quest VII[]
Making its debut, it is learned by mastering the Pirate vocation, and deals 120-150 wind damage to a group of enemies. It costs 12 MP to use, and is also used by Croaked kings in battle. In the 3DS remake, it can now be learned by reaching rank 7 as a Pirate, rank 2 as a Druid, and rank 5 as a Hero. Additionally, it can be used for free via the Sea Serpent Sabre and is also used by the Ancient mariner in battle.
Dragon Quest X[]
Learned by Pirates at level 80, it damages all enemies with a huge stream of water and shares its attack range with the Bang spell line. It costs 24 MP to cast, and is also used by Evil God Linache, Ranvirisma, and Demon gate guard in battle.
Dragon Quest XI[]
Maelstrom is an enemy-only spell, being used by Spinchillas, Master commanders, Alizarin, Bathysfear, and Unfathomable Anger in battle. It deals around 80 damage to all party members and is affected by Fizzle and Magic Barrier. While all other water-themed abilities use the ice element, Maelstrom stubbornly sticks to wind as a reference to VII and X.
Dragon Quest: Monster Battle Road Series[]
Appearing as a special skill from Monster Battle Road II onwards, it is used by combinations of monsters that live in or near the water, like Khalamari kids or Shell slimes, as well as the Water Spit skill of the Platypunk with either one of the two monsters.
Dragon Quest Heroes and Dragon Quest Heroes II[]
Nera can use Maelstrom as one of her exclusive skills. It works as a vortex and crowd control ability, dealing no damage, but drawing in monsters for a while. Additionally, the vortex affects the flight pattern of Nera's Hubble Bubbles to draw them into the center. However, it consumes 3 MP in the process and will continue until the spell is canceled. In the sequel, it acts the same way and is also learned by Lazarel and Teresa when they wield a wand in the Priest, Mage, and/or Sage vocations.
Dragon Quest Treasures[]
Learned by Soggy hands and Icy draglings, they summon a flash flood that deals water damage to any and all enemies near them, costing 8 MP to use.
Dragon Quest Tact[]
Learned by Auster at level 38, it deals major non-reflectable Crack spell damage to all enemies in range depending on their ATK, while pushing them 2 spaces. It costs 152 MP to cast, while upgrading the spell increases damage dealt and reduces MP cost.
See Also[]
Other languages[]
Other languages | |
French | Maelström |
German | Strudel |
Spanish | |
Italian | Maelstrom |
Dutch | Unknown |
Norwegian | Unknown |
Greek | Unknown |
Portuguese | Unknown |
Russian | Unknown |
Chinese | |
Korean | Unknown |