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The Mage is the class which specializes in offensive magic
Dragon Quest VII

Mage is a vocational class in the Dragon Quest series.

Mages specialise in casting destructive spells, but performs poorly at close combat. They can also use certain field spells to help the party in its adventures. The Mage is given powerful magical abilities when leveled fully, including Puff! and Kaboom. The Mage also has the Chance spell introduced in Dragon Quest II, which has a large menu of possible random effects: some very good, some very bad. Though Mages have high Intelligence, they are physically frail and cannot equip heavy weapons such as swords, axes, spears, or heavy armour. It is best to keep them in the back lines.

Appearances

III

Level
Spells
1 Blaze
4 Upper
5 Icebolt
7 Fireball
9 Outside
9 Increase
11 Bang
12 Return
12 Slowall
14 Firebane
15 RobMagic
17 Blazemore
18 X-ray
19 Stepguard
20 Snowstorm
21 TwinHits
23 Boom
24 Bounce
25 PassTimw
26 Blizmost
27 PanicAll
29 Firebolt
30 Curseoff
32 Blizzard
33 Invisible
34 BeDragon
35 Open
36 Blazemost
37 Transform
38 Explodet
40 Chance

VI

Stat Changes

Statistics
Change
Strength -40%
Agility -5%
Defence -40%
Wisdom +20%
Max. HP -40%
Max. MP +10%

Abilities

Level
Title
Learns
Battles Needed
1 Novice Frizzle
Snooze
1
2 Apprentice Sizz
Dazzle
13
3 Magician Sizzle
Zoom
28
4 Enchanter Fuddle
Kasap
43
5 Conjurer Boom
Evac
75
6 Sorcerer Crackle
Drain Magic
105
7 Wizard Kasnooze 145
8 Archmage Kasizzle
Bounce
180

VII

Stat Changes

Statistics
Change
Strength -40%
Agility -5%
Guard -40%
Intelligence +20%
Appearance +10%
Max. HP -40%
Max. MP +10%

Abilities

Level
Title
Learns
Battles Needed
1 Hobbyist Sizz 1
2 Apprentice Snooze 5
3 Magician Absorb Magic, Zoom 10
4 Enchanter Sap, Evac 18
5 Conjeror Frizzle 28
6 Sorcerer Boom, Dazzle 40
7 Wizard Sizzle 55
8 Archmage Crackle 80

Hybrid Abilities

Hybrid
Learn
Bard Curse Song
Dancer Take Magic
Fighter Fire Air
Jester Panic All
Mariner Lightning
Shepherd Sleep All
Thief Rob Magic

Usefulness

The Mage's spells are useful after the events in Alltrades Abbey, but when combined with the mastered Priest class, the character can become a Sage and learn much more devastating spells and a Summoner afterwards.

IX

DQIX - Mage

The Mage class is available at the start of the game and has the unique skillset "Spellcraft". Mages can also use skill points to learn Knife, Wand, Whip, and Shield skills. Their Coup-de-Grace is "0 Zone," which reduces their MP cost to zero for a few turns.

Spellcraft

Points
Name
8 Wizard Ward
18 Natural Magical Might +20
26 Spooky Aura
38 Natural Max MP +10
46 Focus Pocus
54 Critical Spell Rate Up
68 Channel Anger
78 Natural Magical Might +60
88 Natural Max MP +20
100 Natural Magical Might +100

Spells

Level
Spells
1 Frizz
4 Acceleratle
6 Crack
7 Sap
8 Evac
11 Bang
13 Safe Passage
16 Crackle
19 Fuddle
21 Bounce
25 Kasap
28 Boom
30 Frizzle
33 Oomph
40 Kacrack
42 Blunt
47 Kaboom
53 Kafrizz
64 Kafrizzle
68 Kacrackle

X

Notable Wizards

Notable Mages

Gallery

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