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The Mage is the class which specializes in offensive magic
Dragon Quest VII

Mage is a vocational class in the Dragon Quest series.

Mages specialize in casting destructive spells, but performs poorly at close combat. They can also use certain field spells to help the party in its adventures. The Mage is given powerful magical abilities when leveled fully, including BeDragon and Explodet. The Mage also has the Chance spell introduced in Dragon Quest II, which has a large menu of possible random effects: some very good, some very bad. Though Mages have high Intelligence, they are physically frail and cannot equip heavy weapons such as swords, axes, spears, or heavy armor. It is best to keep them in the back lines.

Appearances

III

Level
Spells
1 Blaze
4 Upper
5 Icebolt
7 Fireball
9 Outside
9 Increase
11 Bang
12 Return
12 Slowall
14 Firebane
15 RobMagic
17 Blazemore
18 X-ray
19 Stepguard
20 Snowstorm
21 TwinHits
23 Boom
24 Bounce
25 PassTimw
26 Blizmost
27 PanicAll
29 Firebolt
30 Curseoff
32 Blizzard
33 Invisible
34 BeDragon
35 Open
36 Blazemost
37 Transform
38 Explodet
40 Chance

VI

Stat Changes

Statistics
Change
Strength -40%
Agility -5%
Defence -40%
Wisdom +20%
Max HP -40%
Max MP +10%

Abilities

Level
Title
Learns
Battles Needed
1 Novice Frizzle
Snooze
1
2 Apprentice Sizz
Dazzle
13
3 Magician Sizzle
Zoom
28
4 Enchanter Fuddle
Kasap
43
5 Conjurer Boom
Evac
75
6 Sorcerer Crackle
Drain Magic
105
7 Wizard Kasnooze 145
8 Archmage Kasizzle
Bounce
180

VII

Stat Changes

Statistics
Change
Strength -40%
Agility -5%
Guard -40%
Intelligence +20%
Appearance +10%
Max HP -40%
Max MP +10%

Abilities

Level
Title
Learns
Battles Needed
1 Beginner Fireball 1
2 Novice Sleep 13
3 Dabbler Return 28
4 Magician Outside 43
4 Magician Sap 43
5 Sorcerer Blazemore 70
6 Wizard Boom 105
6 Wizard Surround 105
7 Warlock Firebane 135
8 Archmage Snowstorm 170

Hybrid Abilities

Hybrid Learns Target Info MP
Bard Curse Song One Group Lowers the defense of one group of enemies 0
Dancer Take Magic Self Absorbs the MP from one magic spell 0
Fighter Fire Air All Enemies Does ~10HP in fire damage 0
Jester Panic All One Group May cause confusion in one group of enemies 5
Mariner Lightning All Enemies Causes ~40 HP in Electric Damage 0
Shepherd Sleep All One Group Has a better chance of causing sleep in one group of enemies 5
Thief Rob Magic One Enemy Steals ~25MP from one enemy 0

Usefulness

The Mage's spells are useful after the events in Dharma but when combined with the mastered Cleric class, the character can become a Sage and learn much more devastating spells and a Summoner afterwards.

IX

DQIX - Mage

The Mage class is available at the start of the game and has the unique skillset "Spellcraft". Mages can also use skill points to learn Knife, Wand, Whip, and Shield skills. Their Coup-de-Grace is "0 Zone," which reduces their MP cost to zero for a few turns.

Spellcraft

Points
Name
8 Wizard Ward
18 Natural Magical Might +20
26 Spooky Aura
38 Natural Max MP +10
46 Focus Pocus
54 Critical Spell Rate Up
68 Channel Anger
78 Natural Magical Might +60
88 Natural Max MP +20
100 Natural Magical Might +100

Spells

Level
Spells
1 Frizz
4 Acceleratle
6 Crack
7 Sap
8 Evac
11 Bang
13 Safe Passage
16 Crackle
19 Fuddle
21 Bounce
25 Kasap
28 Boom
30 Frizzle
33 Oomph
40 Kacrack
42 Blunt
47 Kaboom
53 Kafrizz
64 Kafrizzle
68 Kacrackle

X

Notable Wizards

Notable Mages

Gallery

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DQIX - Serena

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