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Making its debut, this spell is obtained by advancing to either Rank 5 of the Paladin vocation or rank 7 of the Sage vocation. Magical damage is cut by 25%, lasts until the end of battle, and costs 3 MP to cast. It is also used by Splutterflies, Pudgedevils, and the Stormsgate Citadel in battle.
Magic Barrier is learned by reaching rank 4 of the Sage vocation, rank 2 of the Automaton vocation and also by reaching rank 4 of the Monster Masher and Champion vocations, rank 1 of the Druid and Hero vocations in the 3DS remake, as well as rank 5 of the Paladin vocation once again. The spell now lasts for 11~14 turns in either version. It is also used by Cumulus rexes, Discombombulators, Slaughtomaton, Cardinal Sin, The Time Being, and Orgodemir's final forme during the true final battle.
Jessica will learn Magic Barrier after investing 31 skill points into her Staves skill tree. The spell operates as before, and will last for 6~9 turns after being cast for 3 MP. It is also used by Smackers in battle.
Magic Barrier is learned by sages at level 38, and Paladins at level 28. It costs 6 MP to cast, increases resistance by 25% when first cast, and lasts for 6~9 turns. It is also used by Aggrosculptures, Slugly betsys, Garth Goyle, Larstastnaras, King Godwyn in his Final Forme, and Sir Sanguinus, as well as Cumulus rexes once again.
An enemy only spell until 2.1, it is used by Catulas, Queen slimes, and Tenma Kuvana, as well as Aggrosculptures, Discombombulators, Splutterflies, once again. It is learned by Item Masters at level 48, and Druids at level 75, while costing 4 MP to cast.
Magic Barrier is known by Veronica when she joins the party, and by Hendrik when he joins. It once again costs 4 MP to cast, and functions exactly as it did in IX and X. It is also used by Magic marionettes, War gryphons, Kissers and the Revivalist, as well as Smackers once again.
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